ActionScript® 3.0 Reference for the Adobe® Flash® Platform
Home  |  Show Packages and Classes List |  Packages  |  Classes  |  What's New  |  Index  |  Appendixes
com.adobe.ep.ux.taskaction.domain.events 

ActionSelectedEvent  - AS3 ADEP Task Management

Packagecom.adobe.ep.ux.taskaction.domain.events
Classpublic class ActionSelectedEvent
InheritanceActionSelectedEvent Inheritance Event Inheritance Object

Language Version: ActionScript 3.0
Product Version: Adobe Digital Enterprise Platform Experience Services - Task Management 10
Runtime Versions: AIR 2.6, Flash Player 10.2

The ActionSelectedEvent event is dispatched when the user selects a user action in the TaskAction UX component.



Public Properties
 PropertyDefined By
  actionName : String
[read-only] The name of the selected user action.
ActionSelectedEvent
 Inheritedbubbles : Boolean
[read-only] Indicates whether an event is a bubbling event.
Event
 Inheritedcancelable : Boolean
[read-only] Indicates whether the behavior associated with the event can be prevented.
Event
 Inheritedconstructor : Object
A reference to the class object or constructor function for a given object instance.
Object
 InheritedcurrentTarget : Object
[read-only] The object that is actively processing the Event object with an event listener.
Event
 InheritedeventPhase : uint
[read-only] The current phase in the event flow.
Event
 Inheritedtarget : Object
[read-only] The event target.
Event
 Inheritedtype : String
[read-only] The type of event.
Event
Public Methods
 MethodDefined By
  
Constructor.
ActionSelectedEvent
  
[override] Duplicates an instance of an Event subclass.
ActionSelectedEvent
 Inherited
formatToString(className:String, ... arguments):String
A utility function for implementing the toString() method in custom ActionScript 3.0 Event classes.
Event
 Inherited
Indicates whether an object has a specified property defined.
Object
 Inherited
Checks whether the preventDefault() method has been called on the event.
Event
 Inherited
Indicates whether an instance of the Object class is in the prototype chain of the object specified as the parameter.
Object
 Inherited
Cancels an event's default behavior if that behavior can be canceled.
Event
 Inherited
Indicates whether the specified property exists and is enumerable.
Object
 Inherited
Sets the availability of a dynamic property for loop operations.
Object
 Inherited
Prevents processing of any event listeners in the current node and any subsequent nodes in the event flow.
Event
 Inherited
Prevents processing of any event listeners in nodes subsequent to the current node in the event flow.
Event
 Inherited
Returns the string representation of this object, formatted according to locale-specific conventions.
Object
 Inherited
Returns a string containing all the properties of the Event object.
Event
 Inherited
Returns the primitive value of the specified object.
Object
Public Constants
 ConstantDefined By
  ACTION_SELECTED_EVENT : String = "actionSelected"
[static] The ACTION_SELECTED_EVENT constant define the event type name for the event.
ActionSelectedEvent
Property Detail

actionName

property
actionName:String  [read-only]

Language Version: ActionScript 3.0
Product Version: Adobe Digital Enterprise Platform Experience Services - Task Management 10
Runtime Versions: AIR 2.6, Flash Player 10.2

The name of the selected user action.



Implementation
    public function get actionName():String
Constructor Detail

ActionSelectedEvent

()Constructor
public function ActionSelectedEvent(actionName:String)

Language Version: ActionScript 3.0
Product Version: Adobe Digital Enterprise Platform Experience Services - Task Management 10
Runtime Versions: AIR 2.6, Flash Player 10.2

Constructor.

Parameters
actionName:String — the name of the selected action
Method Detail

clone

()method
override public function clone():Event

Language Version: ActionScript 3.0
Product Version: Adobe Digital Enterprise Platform Experience Services - Task Management 10
Runtime Versions: AIR 2.6, Flash Player 10.2

Duplicates an instance of an Event subclass.

Returns a new Event object that is a copy of the original instance of the Event object. You do not normally call clone(); the EventDispatcher class calls it automatically when you redispatch an event—that is, when you call dispatchEvent(event) from a handler that is handling event.

The new Event object includes all the properties of the original.

When creating your own custom Event class, you must override the inherited Event.clone() method in order for it to duplicate the properties of your custom class. If you do not set all the properties that you add in your event subclass, those properties will not have the correct values when listeners handle the redispatched event.

In this example, PingEvent is a subclass of Event and therefore implements its own version of clone().

     class PingEvent extends Event {
         var URL:String;
         
     public override function clone():Event {
              return new PingEvent(type, bubbles, cancelable, URL);
        }
     }
     

Returns
Event — A new Event object that is identical to the original.
Constant Detail

ACTION_SELECTED_EVENT

Constant
public static const ACTION_SELECTED_EVENT:String = "actionSelected"

Language Version: ActionScript 3.0
Product Version: Adobe Digital Enterprise Platform Experience Services - Task Management 10
Runtime Versions: AIR 2.6, Flash Player 10.2

The ACTION_SELECTED_EVENT constant define the event type name for the event.