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com.adobe.icc.services.user 

UserEvent  - AS3 Asset Composer

Packagecom.adobe.icc.services.user
Classpublic class UserEvent
InheritanceUserEvent Inheritance Event Inheritance Object

Language Version: ActionScript 3.0
Product Version: Asset Composer Building Block 9.5
Runtime Versions: AIR (unsupported), Flash Player 9, Flash Player 10

Event representing information around the sso or authentication related interaction of the client with server



Public Properties
 PropertyDefined By
 Inheritedbubbles : Boolean
[read-only] Indicates whether an event is a bubbling event.
Event
 Inheritedcancelable : Boolean
[read-only] Indicates whether the behavior associated with the event can be prevented.
Event
 Inheritedconstructor : Object
A reference to the class object or constructor function for a given object instance.
Object
 InheritedcurrentTarget : Object
[read-only] The object that is actively processing the Event object with an event listener.
Event
 InheritedeventPhase : uint
[read-only] The current phase in the event flow.
Event
 Inheritedtarget : Object
[read-only] The event target.
Event
 Inheritedtype : String
[read-only] The type of event.
Event
Public Methods
 MethodDefined By
  
Constructor.
UserEvent
  
[override] Duplicates an instance of an Event subclass.
UserEvent
 Inherited
formatToString(className:String, ... arguments):String
A utility function for implementing the toString() method in custom ActionScript 3.0 Event classes.
Event
 Inherited
Indicates whether an object has a specified property defined.
Object
 Inherited
Checks whether the preventDefault() method has been called on the event.
Event
 Inherited
Indicates whether an instance of the Object class is in the prototype chain of the object specified as the parameter.
Object
 Inherited
Cancels an event's default behavior if that behavior can be canceled.
Event
 Inherited
Indicates whether the specified property exists and is enumerable.
Object
 Inherited
Sets the availability of a dynamic property for loop operations.
Object
 Inherited
Prevents processing of any event listeners in the current node and any subsequent nodes in the event flow.
Event
 Inherited
Prevents processing of any event listeners in nodes subsequent to the current node in the event flow.
Event
 Inherited
Returns the string representation of this object, formatted according to locale-specific conventions.
Object
 Inherited
Returns a string containing all the properties of the Event object.
Event
 Inherited
Returns the primitive value of the specified object.
Object
Public Constants
 ConstantDefined By
  AUTHENTICATION_FAILED : String = "authenticationFailed"
[static] This type of event would be dispatched when authentication fails using the username, password.
UserEvent
  AUTHENTICATION_REQUIRED : String = "authenticationRequired"
[static] This type of event would be dispatched when authentication using SSO is not achieved.
UserEvent
  AUTHENTICATION_SUCCESS : String = "authenticationSuccess"
[static] This type of event would be dispatched when the Authentication process is successful.
UserEvent
  LOAD_USER_COMPLETE : String = "loadUserComplete"
[static] This type of event would be dispatched when load User is complete.
UserEvent
  LOGOUT_COMPLETE : String = "logoutComplete"
[static] This type of event would be dispatched when logout is complete.
UserEvent
  RENEW_SESSION_COMPLETE : String = "renewSessionComplete"
[static] This type of event would be dispatched when renew Session is complete.
UserEvent
Constructor Detail

UserEvent

()Constructor
public function UserEvent(type:String)

Language Version: ActionScript 3.0
Product Version: Asset Composer Building Block 9.5
Runtime Versions: AIR (unsupported), Flash Player 9, Flash Player 10

Constructor. Accepts an event type and instantiates the corresponding UserEvent.

Parameters
type:String — One of the event type constants.
Method Detail

clone

()method
override public function clone():Event

Language Version: ActionScript 3.0
Product Version: Asset Composer Building Block 10
Runtime Versions: AIR (unsupported), Flash Player 10.2

Duplicates an instance of an Event subclass.

Returns a new Event object that is a copy of the original instance of the Event object. You do not normally call clone(); the EventDispatcher class calls it automatically when you redispatch an event—that is, when you call dispatchEvent(event) from a handler that is handling event.

The new Event object includes all the properties of the original.

When creating your own custom Event class, you must override the inherited Event.clone() method in order for it to duplicate the properties of your custom class. If you do not set all the properties that you add in your event subclass, those properties will not have the correct values when listeners handle the redispatched event.

In this example, PingEvent is a subclass of Event and therefore implements its own version of clone().

     class PingEvent extends Event {
         var URL:String;
         
     public override function clone():Event {
              return new PingEvent(type, bubbles, cancelable, URL);
        }
     }
     

Returns
Event — A new Event object that is identical to the original.
Constant Detail

AUTHENTICATION_FAILED

Constant
public static const AUTHENTICATION_FAILED:String = "authenticationFailed"

Language Version: ActionScript 3.0
Product Version: Asset Composer Building Block 9.5
Runtime Versions: AIR (unsupported), Flash Player 9, Flash Player 10

This type of event would be dispatched when authentication fails using the username, password. As a response to this type of event an application can show an error message to the user. This event would only happen when authentication is done using username and password and NOT in SSO case.

AUTHENTICATION_REQUIRED

Constant 
public static const AUTHENTICATION_REQUIRED:String = "authenticationRequired"

Language Version: ActionScript 3.0
Product Version: Asset Composer Building Block 9.5
Runtime Versions: AIR (unsupported), Flash Player 9, Flash Player 10

This type of event would be dispatched when authentication using SSO is not achieved. And due to that we require the user's username and password for authentication. As a response to this event the application can show the login page to the user.

AUTHENTICATION_SUCCESS

Constant 
public static const AUTHENTICATION_SUCCESS:String = "authenticationSuccess"

Language Version: ActionScript 3.0
Product Version: Asset Composer Building Block 9.5
Runtime Versions: AIR (unsupported), Flash Player 9, Flash Player 10

This type of event would be dispatched when the Authentication process is successful. Authentication might have been done with SSO or username and password. As a response to this event the application can show the welcome page to the user The application may want to perform specific check for permission/role so as to verify the user is allowed. So as a response to this event the application would do those checks and then only show the welcome page

LOAD_USER_COMPLETE

Constant 
public static const LOAD_USER_COMPLETE:String = "loadUserComplete"

Language Version: ActionScript 3.0
Product Version: Asset Composer Building Block 9.5
Runtime Versions: AIR (unsupported), Flash Player 9, Flash Player 10

This type of event would be dispatched when load User is complete.

LOGOUT_COMPLETE

Constant 
public static const LOGOUT_COMPLETE:String = "logoutComplete"

Language Version: ActionScript 3.0
Product Version: Asset Composer Building Block 9.5
Runtime Versions: AIR (unsupported), Flash Player 9, Flash Player 10

This type of event would be dispatched when logout is complete. As a response to this event the application may show a logout page informing the user that he has been logged out. Or the application can take the user back to login page

RENEW_SESSION_COMPLETE

Constant 
public static const RENEW_SESSION_COMPLETE:String = "renewSessionComplete"

Language Version: ActionScript 3.0
Product Version: Asset Composer Building Block 9.5
Runtime Versions: AIR (unsupported), Flash Player 9, Flash Player 10

This type of event would be dispatched when renew Session is complete.