ActionScript® 3.0 Reference for the Adobe® Flash® Platform
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com.adobe.solutions.prm.domain.impl 

Asset  - AS3 Project Management

Packagecom.adobe.solutions.prm.domain.impl
Classpublic class Asset
InheritanceAsset Inheritance Object
Implements IAsset, IEventDispatcher

Language Version: ActionScript 3.0
Product Version: Project Management Building Block 10.0
Runtime Versions: Flash Player 10.2, AIR (unsupported)

This class defines an Asset domain entity. It exposes the properties of asset value object and domain specific operations.

Related API Elements



Public Properties
 PropertyDefined By
 Inheritedconstructor : Object
A reference to the class object or constructor function for a given object instance.
Object
  file : File
This property refers to an instance of the file object assigned to this asset.
Asset
  id : String
This property defines the unique identifier for the asset.
Asset
  thumbnailLarge : File
Defines the large-sized thumbnail for the content of an asset.
Asset
  thumbnailSmall : File
Defines the small-sized thumbnail for the content of an asset.
Asset
  type : String
Defines the type of asset.
Asset
  version : String
Defines the version of an asset.
Asset
  vo : AssetVO
This property refers to an instance of the asset value object.
Asset
  workItem : IWorkItem
[read-only] This property refers to the workitem instance to which this asset is assigned.
Asset
Public Methods
 MethodDefined By
  
Asset(value:AssetVO, workItem:IWorkItem)
The constructor of Asset class.
Asset
  
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, weakRef:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener receives notification of an event.
Asset
  
Dispatches an event into the event flow.
Asset
  
Checks whether the EventDispatcher object has any listeners registered for a specific type of event.
Asset
 Inherited
Indicates whether an object has a specified property defined.
Object
 Inherited
Indicates whether an instance of the Object class is in the prototype chain of the object specified as the parameter.
Object
 Inherited
Indicates whether the specified property exists and is enumerable.
Object
  
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
Removes a listener from the EventDispatcher object.
Asset
 Inherited
Sets the availability of a dynamic property for loop operations.
Object
 Inherited
Returns the string representation of this object, formatted according to locale-specific conventions.
Object
 Inherited
Returns the string representation of the specified object.
Object
 Inherited
Returns the primitive value of the specified object.
Object
  
Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type.
Asset
Property Detail

file

property
file:File

Language Version: ActionScript 3.0
Product Version: Project Management Building Block 10
Runtime Versions: Flash Player 10.2, AIR (unsupported)

This property refers to an instance of the file object assigned to this asset. This can also act as a placeholder, to which a collateral is assigned later.



Implementation
    public function get file():File
    public function set file(value:File):void

id

property 
id:String

Language Version: ActionScript 3.0
Product Version: Project Management Building Block 10
Runtime Versions: Flash Player 10.2, AIR (unsupported)

This property defines the unique identifier for the asset.



Implementation
    public function get id():String
    public function set id(value:String):void

thumbnailLarge

property 
thumbnailLarge:File

Language Version: ActionScript 3.0
Product Version: Project Management Building Block 10
Runtime Versions: Flash Player 10.2, AIR (unsupported)

Defines the large-sized thumbnail for the content of an asset. Since the thumbnails are generated asynchronously, a thumbnail may not be available immediately after submitting an asset.



Implementation
    public function get thumbnailLarge():File
    public function set thumbnailLarge(value:File):void

thumbnailSmall

property 
thumbnailSmall:File

Language Version: ActionScript 3.0
Product Version: Project Management Building Block 10
Runtime Versions: Flash Player 10.2, AIR (unsupported)

Defines the small-sized thumbnail for the content of an asset. Since the thumbnails are generated asynchronously, a thumbnail may not be available immediately after submitting an asset.



Implementation
    public function get thumbnailSmall():File
    public function set thumbnailSmall(value:File):void

type

property 
type:String

Language Version: ActionScript 3.0
Product Version: Project Management Building Block 10
Runtime Versions: Flash Player 10.2, AIR (unsupported)

Defines the type of asset. Custom values can be used to differentiate between different types of assets. This can be any arbitrary value. No value has been specified for a default implementation.



Implementation
    public function get type():String
    public function set type(value:String):void

version

property 
version:String

Language Version: ActionScript 3.0
Product Version: Project Management Building Block 10
Runtime Versions: Flash Player 10.2, AIR (unsupported)

Defines the version of an asset. It can be any string value. The default implementation uses major version to represent an increment in the version, minor version is always. e.g. 1.0, 2.0 etc.



Implementation
    public function get version():String
    public function set version(value:String):void

vo

property 
vo:AssetVO

Language Version: ActionScript 3.0
Product Version: Project Management Building Block 10
Runtime Versions: Flash Player 10.2, AIR (unsupported)

This property refers to an instance of the asset value object.



Implementation
    public function get vo():AssetVO
    public function set vo(value:AssetVO):void

workItem

property 
workItem:IWorkItem  [read-only]

Language Version: ActionScript 3.0
Product Version: Project Management Building Block 10
Runtime Versions: Flash Player 10.2, AIR (unsupported)

This property refers to the workitem instance to which this asset is assigned.



Implementation
    public function get workItem():IWorkItem
Constructor Detail

Asset

()Constructor
public function Asset(value:AssetVO, workItem:IWorkItem)

Language Version: ActionScript 3.0
Product Version: Project Management Building Block 10.0
Runtime Versions: Flash Player 10.2, AIR (unsupported)

The constructor of Asset class. It creates a project using asset value object and reference to workitem to which this asset is assigned.

Parameters
value:AssetVO — Asset value object.
 
workItem:IWorkItem — Reference of workitem to which this asset is assigned.
Method Detail

addEventListener

()method
public function addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, weakRef:Boolean = false):void

Registers an event listener object with an EventDispatcher object so that the listener receives notification of an event. You can register event listeners on all nodes in the display list for a specific type of event, phase, and priority.

After you successfully register an event listener, you cannot change its priority through additional calls to addEventListener(). To change a listener's priority, you must first call removeEventListener(). Then you can register the listener again with the new priority level.

After the listener is registered, subsequent calls to addEventListener() with a different value for either type or useCapture result in the creation of a separate listener registration. For example, if you first register a listener with useCapture set to true, it listens only during the capture phase. If you call addEventListener() again using the same listener object, but with useCapture set to false, you have two separate listeners: one that listens during the capture phase, and another that listens during the target and bubbling phases.

You cannot register an event listener for only the target phase or the bubbling phase. Those phases are coupled during registration because bubbling applies only to the ancestors of the target node.

When you no longer need an event listener, remove it by calling EventDispatcher.removeEventListener(); otherwise, memory problems might result. Objects with registered event listeners are not automatically removed from memory because the garbage collector does not remove objects that still have references.

Copying an EventDispatcher instance does not copy the event listeners attached to it. (If your newly created node needs an event listener, you must attach the listener after creating the node.) However, if you move an EventDispatcher instance, the event listeners attached to it move along with it.

If the event listener is being registered on a node while an event is also being processed on this node, the event listener is not triggered during the current phase but may be triggered during a later phase in the event flow, such as the bubbling phase.

If an event listener is removed from a node while an event is being processed on the node, it is still triggered by the current actions. After it is removed, the event listener is never invoked again (unless it is registered again for future processing).

Parameters

type:String — The type of event.
 
listener:Function — The listener function that processes the event. This function must accept an event object as its only parameter and must return nothing, as this example shows:

function(evt:Event):void

The function can have any name.
 
useCapture:Boolean (default = false) — Determines whether the listener works in the capture phase or the target and bubbling phases. If useCapture is set to true, the listener processes the event only during the capture phase and not in the target or bubbling phase. If useCapture is false, the listener processes the event only during the target or bubbling phase. To listen for the event in all three phases, call addEventListener() twice, once with useCapture set to true, then again with useCapture set to false.
 
priority:int (default = 0) — The priority level of the event listener. Priorities are designated by a 32-bit integer. The higher the number, the higher the priority. All listeners with priority n are processed before listeners of priority n-1. If two or more listeners share the same priority, they are processed in the order in which they were added. The default priority is 0.
 
weakRef:Boolean (default = false) — Determines whether the reference to the listener is strong or weak. A strong reference (the default) prevents your listener from being garbage-collected. A weak reference does not.

Class-level member functions are not subject to garbage collection, so you can set useWeakReference to true for class-level member functions without subjecting them to garbage collection. If you set useWeakReference to true for a listener that is a nested inner function, the function will be garbge-collected and no longer persistent. If you create references to the inner function (save it in another variable) then it is not garbage-collected and stays persistent.

dispatchEvent

()method 
public function dispatchEvent(event:Event):Boolean

Dispatches an event into the event flow. The event target is the EventDispatcher object upon which dispatchEvent() is called.

Parameters

event:Event — The event object dispatched into the event flow.

Returns
Boolean — A value of true unless preventDefault() is called on the event, in which case it returns false.

hasEventListener

()method 
public function hasEventListener(type:String):Boolean

Checks whether the EventDispatcher object has any listeners registered for a specific type of event. This allows you to determine where an EventDispatcher object has altered handling of an event type in the event flow hierarchy. To determine whether a specific event type will actually trigger an event listener, use IEventDispatcher.willTrigger().

The difference between hasEventListener() and willTrigger() is that hasEventListener() examines only the object to which it belongs, whereas willTrigger() examines the entire event flow for the event specified by the type parameter.

Parameters

type:String — The type of event.

Returns
Boolean — A value of true if a listener of the specified type is registered; false otherwise.

removeEventListener

()method 
public function removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void

Removes a listener from the EventDispatcher object. If there is no matching listener registered with the EventDispatcher object, a call to this method has no effect.

Parameters

type:String — The type of event.
 
listener:Function — The listener object to remove.
 
useCapture:Boolean (default = false) — Specifies whether the listener was registered for the capture phase or the target and bubbling phases. If the listener was registered for both the capture phase and the target and bubbling phases, two calls to removeEventListener() are required to remove both: one call with useCapture set to true, and another call with useCapture set to false.

willTrigger

()method 
public function willTrigger(type:String):Boolean

Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type. This method returns true if an event listener is triggered during any phase of the event flow when an event of the specified type is dispatched to this EventDispatcher object or any of its descendants.

The difference between hasEventListener() and willTrigger() is that hasEventListener() examines only the object to which it belongs, whereas willTrigger() examines the entire event flow for the event specified by the type parameter.

Parameters

type:String — The type of event.

Returns
Boolean — A value of true if a listener of the specified type will be triggered; false otherwise.