ActionScript® 3.0 Reference for the Adobe® Flash® Platform
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fl.transitions.easing 

Back  - AS3 Flash

Packagefl.transitions.easing
Classpublic class Back
InheritanceBack Inheritance Object

Language Version: ActionScript 3.0
Product Version: Flash CS3
Runtime Versions: Flash Player 9.0, AIR 1.0

The Back class defines three easing functions to implement motion with ActionScript animations.

Related API Elements



Public Properties
 PropertyDefined By
 Inheritedconstructor : Object
A reference to the class object or constructor function for a given object instance.
Object
Public Methods
 MethodDefined By
  
[static] The easeIn() method starts the motion by backtracking and then reversing direction and moving toward the target.
Back
  
[static] The easeInOut() method combines the motion of the easeIn() and easeOut() methods to start the motion by backtracking, then reversing direction and moving toward the target, overshooting the target slightly, reversing direction again, and then moving back toward the target.
Back
  
[static] The easeOut() method starts the motion by moving towards the target, overshooting it slightly, and then reversing direction back toward the target.
Back
 Inherited
Indicates whether an object has a specified property defined.
Object
 Inherited
Indicates whether an instance of the Object class is in the prototype chain of the object specified as the parameter.
Object
 Inherited
Indicates whether the specified property exists and is enumerable.
Object
 Inherited
Sets the availability of a dynamic property for loop operations.
Object
 Inherited
Returns the string representation of this object, formatted according to locale-specific conventions.
Object
 Inherited
Returns the string representation of the specified object.
Object
 Inherited
Returns the primitive value of the specified object.
Object
Method Detail

easeIn

()method
public static function easeIn(t:Number, b:Number, c:Number, d:Number, s:Number = 0):Number

Language Version: ActionScript 3.0
Product Version: Flash CS3
Runtime Versions: Flash Player 9.0, AIR 1.0

The easeIn() method starts the motion by backtracking and then reversing direction and moving toward the target.

Parameters

t:Number — Specifies the current time, between 0 and duration inclusive.
 
b:Number — Specifies the initial value of the animation property.
 
c:Number — Specifies the total change in the animation property.
 
d:Number — Specifies the duration of the motion.
 
s:Number (default = 0) — Specifies the amount of overshoot, where the higher the value, the greater the overshoot.

Returns
Number — The value of the interpolated property at the specified time.

Example  ( How to use this example )

This example animates a rectangle using the Back.easeIn easing function:
import fl.transitions.*;
import fl.transitions.easing.*;

stage.frameRate = 31;

var box:Sprite = new Sprite();
box.graphics.beginFill(Math.random() * 0xFFFFFF);
box.graphics.drawRect(0, 0, 100, 350);
box.graphics.endFill();
box.x = 50;
box.y = 10;
addChild(box);

var startValue:Number = box.x;
var finishValue:Number = 400;
var duration:Number = 3;
var myTween:Tween = new Tween(box, "x", Back.easeIn, startValue, finishValue, duration, true);
myTween.looping = true;

easeInOut

()method 
public static function easeInOut(t:Number, b:Number, c:Number, d:Number, s:Number = 0):Number

Language Version: ActionScript 3.0
Product Version: Flash CS3
Runtime Versions: Flash Player 9.0, AIR 1.0

The easeInOut() method combines the motion of the easeIn() and easeOut() methods to start the motion by backtracking, then reversing direction and moving toward the target, overshooting the target slightly, reversing direction again, and then moving back toward the target.

Parameters

t:Number — Specifies the current time, between 0 and duration inclusive.
 
b:Number — Specifies the initial value of the animation property.
 
c:Number — Specifies the total change in the animation property.
 
d:Number — Specifies the duration of the motion.
 
s:Number (default = 0) — Specifies the amount of overshoot, where the higher the value, the greater the overshoot.

Returns
Number — The value of the interpolated property at the specified time.

Example  ( How to use this example )

This example animates a rectangle using the Back.easeInOut easing function:
import fl.transitions.*;
import fl.transitions.easing.*;

stage.frameRate = 31;

var box:Sprite = new Sprite();
box.graphics.beginFill(Math.random() * 0xFFFFFF);
box.graphics.drawRect(0, 0, 100, 350);
box.graphics.endFill();
box.x = 50;
box.y = 10;
addChild(box);

var startValue:Number = box.x;
var finishValue:Number = 400;
var duration:Number = 3;
var myTween:Tween = new Tween(box, "x", Back.easeInOut, startValue, finishValue, duration, true);
myTween.looping = true;

easeOut

()method 
public static function easeOut(t:Number, b:Number, c:Number, d:Number, s:Number = 0):Number

Language Version: ActionScript 3.0
Product Version: Flash CS3
Runtime Versions: Flash Player 9.0, AIR 1.0

The easeOut() method starts the motion by moving towards the target, overshooting it slightly, and then reversing direction back toward the target.

Parameters

t:Number — Specifies the current time, between 0 and duration inclusive.
 
b:Number — Specifies the initial value of the animation property.
 
c:Number — Specifies the total change in the animation property.
 
d:Number — Specifies the duration of the motion.
 
s:Number (default = 0) — Specifies the amount of overshoot, where the higher the value, the greater the overshoot.

Returns
Number — The value of the interpolated property at the specified time.

Example  ( How to use this example )

This example animates a rectangle using the Back.easeOut easing function:
import fl.transitions.*;
import fl.transitions.easing.*;

stage.frameRate = 31;

var box:Sprite = new Sprite();
box.graphics.beginFill(Math.random() * 0xFFFFFF);
box.graphics.drawRect(0, 0, 100, 350);
box.graphics.endFill();
box.x = 50;
box.y = 10;
addChild(box);

var startValue:Number = box.x;
var finishValue:Number = 400;
var duration:Number = 3;
var myTween:Tween = new Tween(box, "x", Back.easeOut, startValue, finishValue, duration, true);
myTween.looping = true;