| Package | fl.transitions.easing | 
| Class | public class None | 
| Inheritance | None    Object | 
| Language Version: | ActionScript 3.0 | 
| Product Version: | Flash CS3 | 
| Runtime Versions: | Flash Player 9.0, AIR 1.0 | 
easeIn, easeOut and so on
 are provided in the interest of polymorphism.
 The None class is identical to the fl.motion.easing.Linear class in functionality.
 
 Related API Elements
Public Properties
| Property | Defined By | ||
|---|---|---|---|
![]()  | constructor : Object 
	 A reference to the class object or constructor function for a given object instance.  | Object | |
Public Methods 
| Method | Defined By | ||
|---|---|---|---|
[static] 
     The easeIn() method defines a constant motion, 
     with no acceleration.  | None | ||
[static] 
     The easeInOut() method defines a constant motion, 
     with no acceleration.  | None | ||
[static] 
     The easeNone() method defines a constant motion, 
     with no acceleration.  | None | ||
[static] 
     The easeOut() method defines a constant motion, 
     with no acceleration.  | None | ||
![]()  | 
	 Indicates whether an object has a specified property defined.  | Object | |
![]()  | 
	 Indicates whether an instance of the Object class is in the prototype chain of the object specified 
	 as the parameter.  | Object | |
![]()  | 
	 Indicates whether the specified property exists and is enumerable.  | Object | |
![]()  | 
     Sets the availability of a dynamic property for loop operations.  | Object | |
![]()  | 
	 Returns the string representation of this object, formatted according to locale-specific conventions.  | Object | |
![]()  | 
	 Returns the string representation of the specified object.  | Object | |
![]()  | 
	 Returns the primitive value of the specified object.  | Object | |
Method Detail
easeIn | () | method | 
 public static function easeIn(t:Number, b:Number, c:Number, d:Number):Number| Language Version: | ActionScript 3.0 | 
| Product Version: | Flash CS3 | 
| Runtime Versions: | Flash Player 9.0, AIR 1.0 | 
     The easeIn() method defines a constant motion, 
     with no acceleration. 
     
     
Parameters
t:Number — Specifies the current time, between 0 and duration inclusive.
     
      | |
b:Number — Specifies the initial value of the animation property.
     
      | |
c:Number — Specifies the total change in the animation property.
     
      | |
d:Number — Specifies the duration of the motion.
     
      | 
Number — The value of the interpolated property at the specified time.
     
      | 
Related API Elements
Example ( How to use this example )
 This example animates a rectangle using the 
None.easeIn easing function:
import fl.transitions.*; import fl.transitions.easing.*; stage.frameRate = 31; var box:Sprite = new Sprite(); box.graphics.beginFill(Math.random() * 0xFFFFFF); box.graphics.drawRect(0, 0, 100, 350); box.graphics.endFill(); box.x = 50; box.y = 10; addChild(box); var startValue:Number = box.x; var finishValue:Number = 400; var duration:Number = 3; var myTween:Tween = new Tween(box, "x", None.easeIn, startValue, finishValue, duration, true); myTween.looping = true;
easeInOut | () | method | 
 public static function easeInOut(t:Number, b:Number, c:Number, d:Number):Number| Language Version: | ActionScript 3.0 | 
| Product Version: | Flash CS3 | 
| Runtime Versions: | Flash Player 9.0, AIR 1.0 | 
     The easeInOut() method defines a constant motion, 
     with no acceleration. 
     
     
Parameters
t:Number — Specifies the current time, between 0 and duration inclusive.
     
      | |
b:Number — Specifies the initial value of the animation property.
     
      | |
c:Number — Specifies the total change in the animation property.
     
      | |
d:Number — Specifies the duration of the motion.
     
      | 
Number — The value of the interpolated property at the specified time.
     
      | 
Related API Elements
Example ( How to use this example )
 This example animates a rectangle using the 
None.easeInOut easing function:
import fl.transitions.*; import fl.transitions.easing.*; stage.frameRate = 31; var box:Sprite = new Sprite(); box.graphics.beginFill(Math.random() * 0xFFFFFF); box.graphics.drawRect(0, 0, 100, 350); box.graphics.endFill(); box.x = 50; box.y = 10; addChild(box); var startValue:Number = box.x; var finishValue:Number = 400; var duration:Number = 3; var myTween:Tween = new Tween(box, "x", None.easeInOut, startValue, finishValue, duration, true); myTween.looping = true;
easeNone | () | method | 
 public static function easeNone(t:Number, b:Number, c:Number, d:Number):Number| Language Version: | ActionScript 3.0 | 
| Product Version: | Flash CS3 | 
| Runtime Versions: | Flash Player 9.0, AIR 1.0 | 
     The easeNone() method defines a constant motion, 
     with no acceleration. 
     
     
Parameters
t:Number — Specifies the current time, between 0 and duration inclusive.
     
      | |
b:Number — Specifies the initial value of the animation property.
     
      | |
c:Number — Specifies the total change in the animation property.
     
      | |
d:Number — Specifies the duration of the motion.
     
      | 
Number — The value of the interpolated property at the specified time.
     
      | 
Related API Elements
easeOut | () | method | 
 public static function easeOut(t:Number, b:Number, c:Number, d:Number):Number| Language Version: | ActionScript 3.0 | 
| Product Version: | Flash CS3 | 
| Runtime Versions: | Flash Player 9.0, AIR 1.0 | 
     The easeOut() method defines a constant motion, 
     with no acceleration. 
     
     
Parameters
t:Number — Specifies the current time, between 0 and duration inclusive.
     
      | |
b:Number — Specifies the initial value of the animation property.
     
      | |
c:Number — Specifies the total change in the animation property.
     
      | |
d:Number — Specifies the duration of the motion.
     
      | 
Number — The value of the interpolated property at the specified time.
     
      | 
Related API Elements
Example ( How to use this example )
 This example animates a rectangle using the 
None.easeOut easing function:
import fl.transitions.*; import fl.transitions.easing.*; stage.frameRate = 31; var box:Sprite = new Sprite(); box.graphics.beginFill(Math.random() * 0xFFFFFF); box.graphics.drawRect(0, 0, 100, 350); box.graphics.endFill(); box.x = 50; box.y = 10; addChild(box); var startValue:Number = box.x; var finishValue:Number = 400; var duration:Number = 3; var myTween:Tween = new Tween(box, "x", None.easeOut, startValue, finishValue, duration, true); myTween.looping = true;
Thu Dec 4 2014, 05:50 PM -08:00
 