| Package | flash.display3D | 
| Class | public final class Context3DTextureFilter | 
| Inheritance | Context3DTextureFilter    Object | 
| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 11.6, AIR 3.6 | 
Related API Elements
Public Properties
| Property | Defined By | ||
|---|---|---|---|
![]()  | constructor : Object 
	 A reference to the class object or constructor function for a given object instance.  | Object | |
Public Methods 
| Method | Defined By | ||
|---|---|---|---|
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	 Indicates whether an object has a specified property defined.  | Object | |
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	 Indicates whether an instance of the Object class is in the prototype chain of the object specified 
	 as the parameter.  | Object | |
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	 Indicates whether the specified property exists and is enumerable.  | Object | |
![]()  | 
     Sets the availability of a dynamic property for loop operations.  | Object | |
![]()  | 
	 Returns the string representation of this object, formatted according to locale-specific conventions.  | Object | |
![]()  | 
	 Returns the string representation of the specified object.  | Object | |
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	 Returns the primitive value of the specified object.  | Object | |
Public Constants
| Constant | Defined By | ||
|---|---|---|---|
| ANISOTROPIC16X : String = "anisotropic16x" [static]  
		 Use anisotropic filter with radio 16 when upsampling textures
		 
	       | Context3DTextureFilter | ||
| ANISOTROPIC2X : String = "anisotropic2x" [static]  
		 Use anisotropic filter with radio 2 when upsampling textures
		 
	       | Context3DTextureFilter | ||
| ANISOTROPIC4X : String = "anisotropic4x" [static]  
		 Use anisotropic filter with radio 4 when upsampling textures
		 
	       | Context3DTextureFilter | ||
| ANISOTROPIC8X : String = "anisotropic8x" [static]  
		 Use anisotropic filter with radio 8 when upsampling textures
		 
	       | Context3DTextureFilter | ||
| LINEAR : String = "linear" [static]  
		 Use linear interpolation when upsampling textures
		 (gives a smooth, blurry look).  | Context3DTextureFilter | ||
| NEAREST : String = "nearest" [static]  
		 Use nearest neighbor sampling when upsampling textures		 	 
		 (gives a pixelated, sharp mosaic look).  | Context3DTextureFilter | ||
Constant Detail
ANISOTROPIC16X | Constant | 
public static const ANISOTROPIC16X:String = "anisotropic16x"| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 14.0, AIR 14.0 | 
Use anisotropic filter with radio 16 when upsampling textures
ANISOTROPIC2X | Constant | 
public static const ANISOTROPIC2X:String = "anisotropic2x"| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 14.0, AIR 14.0 | 
Use anisotropic filter with radio 2 when upsampling textures
ANISOTROPIC4X | Constant | 
public static const ANISOTROPIC4X:String = "anisotropic4x"| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 14.0, AIR 14.0 | 
Use anisotropic filter with radio 4 when upsampling textures
ANISOTROPIC8X | Constant | 
public static const ANISOTROPIC8X:String = "anisotropic8x"| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 14.0, AIR 14.0 | 
Use anisotropic filter with radio 8 when upsampling textures
LINEAR | Constant | 
public static const LINEAR:String = "linear"| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 11.6, AIR 3.6 | 
Use linear interpolation when upsampling textures (gives a smooth, blurry look).
NEAREST | Constant | 
public static const NEAREST:String = "nearest"| Language Version: | ActionScript 3.0 | 
| Runtime Versions: | Flash Player 11.6, AIR 3.6 | 
Use nearest neighbor sampling when upsampling textures (gives a pixelated, sharp mosaic look).
Thu Dec 4 2014, 05:50 PM -08:00
 