ActionScript® 3.0 Reference for the Adobe® Flash® Platform
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flash.events 

GameInputEvent  - AS3

Packageflash.events
Classpublic final class GameInputEvent
InheritanceGameInputEvent Inheritance Event Inheritance Object

Language Version: ActionScript 3.0
Runtime Versions: AIR 3.7

The GameInputEvent class represents an event that is dispatched when a game input device has either been added or removed from the application platform. A game input device also dispatches events when it is turned on or off.

Related API Elements



Public Properties
 PropertyDefined By
 Inheritedbubbles : Boolean
[read-only] Indicates whether an event is a bubbling event.
Event
 Inheritedcancelable : Boolean
[read-only] Indicates whether the behavior associated with the event can be prevented.
Event
 Inheritedconstructor : Object
A reference to the class object or constructor function for a given object instance.
Object
 InheritedcurrentTarget : Object
[read-only] The object that is actively processing the Event object with an event listener.
Event
      device : GameInputDevice
[read-only] Returns a reference to the device that was added or removed.
GameInputEvent
 InheritedeventPhase : uint
[read-only] The current phase in the event flow.
Event
 Inheritedtarget : Object
[read-only] The event target.
Event
 Inheritedtype : String
[read-only] The type of event.
Event
Public Methods
 MethodDefined By
  
    GameInputEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false, device:GameInputDevice = null)
GameInputEvent
 Inherited
Duplicates an instance of an Event subclass.
Event
 Inherited
formatToString(className:String, ... arguments):String
A utility function for implementing the toString() method in custom ActionScript 3.0 Event classes.
Event
 Inherited
Indicates whether an object has a specified property defined.
Object
 Inherited
Checks whether the preventDefault() method has been called on the event.
Event
 Inherited
Indicates whether an instance of the Object class is in the prototype chain of the object specified as the parameter.
Object
 Inherited
Cancels an event's default behavior if that behavior can be canceled.
Event
 Inherited
Indicates whether the specified property exists and is enumerable.
Object
 Inherited
Sets the availability of a dynamic property for loop operations.
Object
 Inherited
Prevents processing of any event listeners in the current node and any subsequent nodes in the event flow.
Event
 Inherited
Prevents processing of any event listeners in nodes subsequent to the current node in the event flow.
Event
 Inherited
Returns the string representation of this object, formatted according to locale-specific conventions.
Object
 Inherited
Returns a string containing all the properties of the Event object.
Event
 Inherited
Returns the primitive value of the specified object.
Object
Public Constants
 ConstantDefined By
      DEVICE_ADDED : String = "deviceAdded"
[static] Indicates that a compatible device has been connected or turned on.
GameInputEvent
      DEVICE_REMOVED : String = "deviceRemoved"
[static] Indicates that one of the enumerated devices has been disconnected or turned off.
GameInputEvent
      DEVICE_UNUSABLE : String = "deviceUnusable"
[static] Dispatched when a game input device is connected but is not usable.
GameInputEvent
Property Detail
    

device

property
device:GameInputDevice  [read-only]

Language Version: ActionScript 3.0
Runtime Versions: AIR 3.7

Returns a reference to the device that was added or removed. When a device is added, use this property to get a reference to the new device, instead of enumerating all of the devices to find the new one.



Implementation
    public function get device():GameInputDevice
Constructor Detail
    

GameInputEvent

()Constructor
public function GameInputEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false, device:GameInputDevice = null)

Language Version: ActionScript 3.0
Runtime Versions: AIR 3.7

Parameters
type:String
 
bubbles:Boolean (default = false)
 
cancelable:Boolean (default = false)
 
device:GameInputDevice (default = null)
Constant Detail
    

DEVICE_ADDED

Constant
public static const DEVICE_ADDED:String = "deviceAdded"

Language Version: ActionScript 3.0
Runtime Versions: AIR 3.7

Indicates that a compatible device has been connected or turned on. If a device was connected before startup and is not immediately available, a DEVICE_ADDED event will be dispatched when the device becomes available for use.

    

DEVICE_REMOVED

Constant 
public static const DEVICE_REMOVED:String = "deviceRemoved"

Language Version: ActionScript 3.0
Runtime Versions: AIR 3.7

Indicates that one of the enumerated devices has been disconnected or turned off.

    

DEVICE_UNUSABLE

Constant 
public static const DEVICE_UNUSABLE:String = "deviceUnusable"

Language Version: ActionScript 3.0
Runtime Versions: AIR 3.8

Dispatched when a game input device is connected but is not usable. For example, this happens in a Windows sandboxed browser when another DirectInput based application is already using the device.