ActionScript® 3.0 Reference for the Adobe® Flash® Platform
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flash.events 

ServerSocketConnectEvent  - AS3

Packageflash.events
Classpublic class ServerSocketConnectEvent
InheritanceServerSocketConnectEvent Inheritance Event Inheritance Object

Language Version: ActionScript 3.0
Runtime Versions: AIR 2

A ServerSocket object dispatches a ServerSocketConnectEvent object when a client attempts to connect to the server socket.

The socket property of the ServerSocketConnectEvent object provides the Socket object to use for subsequent communication between the server and the client. To deny the connection, call the Socket close() method.

Related API Elements



Public Properties
 PropertyDefined By
 Inheritedbubbles : Boolean
[read-only] Indicates whether an event is a bubbling event.
Event
 Inheritedcancelable : Boolean
[read-only] Indicates whether the behavior associated with the event can be prevented.
Event
 Inheritedconstructor : Object
A reference to the class object or constructor function for a given object instance.
Object
 InheritedcurrentTarget : Object
[read-only] The object that is actively processing the Event object with an event listener.
Event
 InheritedeventPhase : uint
[read-only] The current phase in the event flow.
Event
      socket : Socket
The socket for the new connection.
ServerSocketConnectEvent
 Inheritedtarget : Object
[read-only] The event target.
Event
 Inheritedtype : String
[read-only] The type of event.
Event
Public Methods
 MethodDefined By
  
    ServerSocketConnectEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false, socket:Socket = null)
Creates a ServerSocketConnectEvent object that contains information about a client connection.
ServerSocketConnectEvent
  
    clone():Event
[override] Creates a copy of the ServerSocketConnectEvent object and sets each property's value to match that of the original.
ServerSocketConnectEvent
 Inherited
formatToString(className:String, ... arguments):String
A utility function for implementing the toString() method in custom ActionScript 3.0 Event classes.
Event
 Inherited
Indicates whether an object has a specified property defined.
Object
 Inherited
Checks whether the preventDefault() method has been called on the event.
Event
 Inherited
Indicates whether an instance of the Object class is in the prototype chain of the object specified as the parameter.
Object
 Inherited
Cancels an event's default behavior if that behavior can be canceled.
Event
 Inherited
Indicates whether the specified property exists and is enumerable.
Object
 Inherited
Sets the availability of a dynamic property for loop operations.
Object
 Inherited
Prevents processing of any event listeners in the current node and any subsequent nodes in the event flow.
Event
 Inherited
Prevents processing of any event listeners in nodes subsequent to the current node in the event flow.
Event
 Inherited
Returns the string representation of this object, formatted according to locale-specific conventions.
Object
  
    toString():String
[override] Returns a string that contains all the properties of the ServerSocketConnectEvent object.
ServerSocketConnectEvent
 Inherited
Returns the primitive value of the specified object.
Object
Public Constants
 ConstantDefined By
      CONNECT : String = "connect"
[static] Defines the value of the type property of a ServerSocketConnectEvent event object.
ServerSocketConnectEvent
Property Detail
    

socket

property
socket:Socket

Language Version: ActionScript 3.0
Runtime Versions: AIR 2

The socket for the new connection.

Use this Socket object for all communication with the client. Your application is responsible for maintaining a reference to the Socket object. If you don't, the object is eligible for garbage collection and may be destroyed by the runtime without warning.



Implementation
    public function get socket():Socket
    public function set socket(value:Socket):void
Constructor Detail
    

ServerSocketConnectEvent

()Constructor
public function ServerSocketConnectEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false, socket:Socket = null)

Language Version: ActionScript 3.0
Runtime Versions: AIR 2

Creates a ServerSocketConnectEvent object that contains information about a client connection.

Parameters
type:String — The type of the event. Must be: ServerSocketConnectEvent.CONNECT.
 
bubbles:Boolean (default = false) — Determines whether the Event object participates in the bubbling stage of the event flow. Always false
 
cancelable:Boolean (default = false) — Determines whether the Event object can be canceled. Always false.
 
socket:Socket (default = null) — The socket for the new connection.
Method Detail

    clone

()method
override public function clone():Event

Language Version: ActionScript 3.0
Runtime Versions: AIR 2

Creates a copy of the ServerSocketConnectEvent object and sets each property's value to match that of the original.

Returns
Event — A new ServerSocketConnectEvent object with property values that match those of the original.

    toString

()method 
override public function toString():String

Language Version: ActionScript 3.0
Runtime Versions: AIR 2

Returns a string that contains all the properties of the ServerSocketConnectEvent object.

The string is in the following format:

[ServerSocketConnectEvent type=value bubbles=value cancelable=value socket=value]

Returns
String — A string that contains all the properties of the ServerSocketConnectEvent object.
Constant Detail
    

CONNECT

Constant
public static const CONNECT:String = "connect"

Language Version: ActionScript 3.0
Runtime Versions: AIR 2

Defines the value of the type property of a ServerSocketConnectEvent event object.

This event has the following properties:

PropertyValue
bubblesfalse.
cancelablefalse, there is no default behavior to cancel.
currentTargetThis ServerSocket object.
targetThis ServerSocket object.
socketThe Socket object representing the new connection.