| Package | mx.core | 
| Class | public class ByteArrayAsset | 
| Inheritance | ByteArrayAsset  ByteArray  Object | 
| Implements | IFlexAsset | 
| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 3 | 
| Runtime Versions: | Flash Player 9, AIR 1.1 | 
The byte data that you are embedding can be in any kind of file, and the entire file is always embedded. You cannot embed the bytes of a particular asset that is in a SWF file, although you can embed an entire SWF file.
The MXML compiler autogenerates a class that extends ByteArrayAsset to represent the embedded data.
To embed an arbitrary file, you declare a variable of type Class,
  and put [Embed] metadata on it, using the MIME type
  application/octet-stream.
  For example, you embed a text file like this:
[Bindable] [Embed(source="Story.txt", mimeType="application/octet-stream")] private var storyClass:Class;
The compiler autogenerates a subclass of the ByteArrayAsset class
  and sets your variable to be a reference to this autogenerated class.
  You can then use this class reference to create instances of the
  ByteArrayAsset using the new operator, and you can extract
  information from the byte array using methods of the ByteArray class:
var storyByteArray:ByteArrayAsset = ByteArrayAsset(new storyClass()); var story:String = storyByteArray.readUTFBytes(storyByteArray.length);
You must specify that the MIME type for the embedding is
  application/octet-stream, which causes the byte data
  to be embedded "as is", with no interpretation.
  It also causes the autogenerated class to extend ByteArrayAsset
  rather than another asset class.
For example, if you embed a PNG file without specifying this
  MIME type, the PNG data will be automatically transcoded
  into the bitmap format used by the player, and a subclass
  of BitmapAsset will be autogenerated to represent it.
  But if you specify the MIME type as application/octet-stream,
  then no transcoding will occur, the PNG data will be embedded
  as is, and the autogenerated class will extend ByteArrayAsset.
| Property | Defined By | ||
|---|---|---|---|
|  | bytesAvailable : uint [read-only] 
     The number of bytes of data available for reading
     from the current position in the byte array to the
     end of the array. | ByteArray | |
|  | constructor : Object 
	 A reference to the class object or constructor function for a given object instance. | Object | |
|  | endian : String 
     Changes or reads the byte order for the data; either Endian.BIG_ENDIAN or
     Endian.LITTLE_ENDIAN. | ByteArray | |
|  | length : uint 
     The length of the ByteArray object, in bytes. | ByteArray | |
|  | objectEncoding : uint 
     Used to determine whether the ActionScript 3.0, ActionScript 2.0, or ActionScript 1.0 format should be
     used when writing to, or reading from, a ByteArray instance. | ByteArray | |
|  | position : uint 
     Moves, or returns the current position, in bytes, of the file
     pointer into the ByteArray object. | ByteArray | |
|  | shareable : Boolean 
     Specifies whether the underlying memory of the byte array is 
     shareable. | ByteArray | |
| Method | Defined By | ||
|---|---|---|---|
| 
      Constructor. | ByteArrayAsset | ||
|  | 
     In a single atomic operation, compares an integer value in this 
     byte array with another integer value and, if they match, swaps those 
     bytes with another value. | ByteArray | |
|  | 
     In a single atomic operation, compares this byte array's length with a 
     provided value and, if they match, changes the length of this byte array. | ByteArray | |
|  | 
     Clears the contents of the byte array and resets the length
     and position properties to 0. | ByteArray | |
|  | 
     Compresses the byte array. | ByteArray | |
|  | 
     Compresses the byte array using the deflate compression algorithm. | ByteArray | |
|  | 
	 Indicates whether an object has a specified property defined. | Object | |
|  | 
     Decompresses the byte array using the deflate compression algorithm. | ByteArray | |
|  | 
	 Indicates whether an instance of the Object class is in the prototype chain of the object specified 
	 as the parameter. | Object | |
|  | 
	 Indicates whether the specified property exists and is enumerable. | Object | |
|  | 
     Reads a Boolean value from the byte stream. | ByteArray | |
|  | 
     Reads a signed byte from the byte stream. | ByteArray | |
|  | 
     Reads the number of data bytes, specified by the length parameter, from the byte stream. | ByteArray | |
|  | 
     Reads an IEEE 754 double-precision (64-bit) floating-point number from the byte stream. | ByteArray | |
|  | 
     Reads an IEEE 754 single-precision (32-bit) floating-point number from the byte stream. | ByteArray | |
|  | 
     Reads a signed 32-bit integer from the byte stream. | ByteArray | |
|  | 
     Reads a multibyte string of specified length from the byte stream using the
     specified character set. | ByteArray | |
|  | readObject():* 
     Reads an object from the byte array, encoded in AMF
     serialized format. | ByteArray | |
|  | 
     Reads a signed 16-bit integer from the byte stream. | ByteArray | |
|  | 
     Reads an unsigned byte from the byte stream. | ByteArray | |
|  | 
     Reads an unsigned 32-bit integer from the byte stream. | ByteArray | |
|  | 
     Reads an unsigned 16-bit integer from the byte stream. | ByteArray | |
|  | 
     Reads a UTF-8 string from the byte stream. | ByteArray | |
|  | 
     Reads a sequence of UTF-8 bytes specified by the length
     parameter from the byte stream and returns a string. | ByteArray | |
|  | 
     Sets the availability of a dynamic property for loop operations. | Object | |
|  | 
     Provides an overridable method for customizing the JSON encoding of values in an ByteArray object. | ByteArray | |
|  | 
	 Returns the string representation of this object, formatted according to locale-specific conventions. | Object | |
|  | 
     Converts the byte array to a string. | ByteArray | |
|  | 
     Decompresses the byte array. | ByteArray | |
|  | 
	 Returns the primitive value of the specified object. | Object | |
|  | 
     Writes a Boolean value. | ByteArray | |
|  | 
     Writes a byte to the byte stream. | ByteArray | |
|  | 
     Writes a sequence of length bytes from the
     specified byte array, bytes,
     starting offset(zero-based index) bytes
     into the byte stream. | ByteArray | |
|  | 
     Writes an IEEE 754 double-precision (64-bit) floating-point number to the byte stream. | ByteArray | |
|  | 
     Writes an IEEE 754 single-precision (32-bit) floating-point number to the byte stream. | ByteArray | |
|  | 
     Writes a 32-bit signed integer to the byte stream. | ByteArray | |
|  | 
     Writes a multibyte string to the byte stream using the specified character set. | ByteArray | |
|  | 
     Writes an object into the byte array in AMF
     serialized format. | ByteArray | |
|  | 
     Writes a 16-bit integer to the byte stream. | ByteArray | |
|  | 
     Writes a 32-bit unsigned integer to the byte stream. | ByteArray | |
|  | 
     Writes a UTF-8 string to the byte stream. | ByteArray | |
|  | 
     Writes a UTF-8 string to the byte stream. | ByteArray | |
| ByteArrayAsset | () | Constructor | 
public function ByteArrayAsset()| Language Version: | ActionScript 3.0 | 
| Product Version: | Flex 3 | 
| Runtime Versions: | Flash Player 9, AIR 1.1 | 
Constructor.
Thu Dec 4 2014, 05:50 PM -08:00