ActionScript® 3.0 Reference for the Adobe® Flash® Platform
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mx.effects.easing 

Back  - AS3 Flex

Packagemx.effects.easing
Classpublic class Back
InheritanceBack Inheritance Object

Language Version: ActionScript 3.0
Product Version: Flex 3
Runtime Versions: Flash Player 9, AIR 1.1

The Back class defines three easing functions to implement motion with Flex effect classes. For more information, see http://www.robertpenner.com/profmx.

More examples



Public Properties
 PropertyDefined By
 Inheritedconstructor : Object
A reference to the class object or constructor function for a given object instance.
Object
Public Methods
 MethodDefined By
  
[static] The easeIn() method starts the motion by backtracking, then reversing direction and moving toward the target.
Back
  
[static] The easeInOut() method combines the motion of the easeIn() and easeOut() methods to start the motion by backtracking, then reversing direction and moving toward target, overshooting target slightly, reversing direction again, and then moving back toward the target.
Back
  
[static] The easeOut() method starts the motion by moving towards the target, overshooting it slightly, and then reversing direction back toward the target.
Back
 Inherited
Indicates whether an object has a specified property defined.
Object
 Inherited
Indicates whether an instance of the Object class is in the prototype chain of the object specified as the parameter.
Object
 Inherited
Indicates whether the specified property exists and is enumerable.
Object
 Inherited
Sets the availability of a dynamic property for loop operations.
Object
 Inherited
Returns the string representation of this object, formatted according to locale-specific conventions.
Object
 Inherited
Returns the string representation of the specified object.
Object
 Inherited
Returns the primitive value of the specified object.
Object
Method Detail

easeIn

()method
public static function easeIn(t:Number, b:Number, c:Number, d:Number, s:Number = 0):Number

Language Version: ActionScript 3.0
Product Version: Flex 3
Runtime Versions: Flash Player 9, AIR 1.1

The easeIn() method starts the motion by backtracking, then reversing direction and moving toward the target.

Parameters

t:Number — Specifies time.
 
b:Number — Specifies the initial position of a component.
 
c:Number — Specifies the total change in position of the component.
 
d:Number — Specifies the duration of the effect, in milliseconds.
 
s:Number (default = 0) — Specifies the amount of overshoot, where the higher the value, the greater the overshoot.

Returns
Number — Number corresponding to the position of the component.

easeInOut

()method 
public static function easeInOut(t:Number, b:Number, c:Number, d:Number, s:Number = 0):Number

Language Version: ActionScript 3.0
Product Version: Flex 3
Runtime Versions: Flash Player 9, AIR 1.1

The easeInOut() method combines the motion of the easeIn() and easeOut() methods to start the motion by backtracking, then reversing direction and moving toward target, overshooting target slightly, reversing direction again, and then moving back toward the target.

Parameters

t:Number — Specifies time.
 
b:Number — Specifies the initial position of a component.
 
c:Number — Specifies the total change in position of the component.
 
d:Number — Specifies the duration of the effect, in milliseconds.
 
s:Number (default = 0) — Specifies the amount of overshoot, where the higher the value, the greater the overshoot.

Returns
Number — Number corresponding to the position of the component.

easeOut

()method 
public static function easeOut(t:Number, b:Number, c:Number, d:Number, s:Number = 0):Number

Language Version: ActionScript 3.0
Product Version: Flex 3
Runtime Versions: Flash Player 9, AIR 1.1

The easeOut() method starts the motion by moving towards the target, overshooting it slightly, and then reversing direction back toward the target.

Parameters

t:Number — Specifies time.
 
b:Number — Specifies the initial position of a component.
 
c:Number — Specifies the total change in position of the component.
 
d:Number — Specifies the duration of the effect, in milliseconds.
 
s:Number (default = 0) — Specifies the amount of overshoot, where the higher the value, the greater the overshoot.

Returns
Number — Number corresponding to the position of the component.