ActionScript® 3.0 Reference for the Adobe® Flash® Platform
Home  |  Show Packages and Classes List |  Packages  |  Classes  |  What's New  |  Index  |  Appendixes
mx.events 

ModuleEvent  - AS3 Flex

Packagemx.events
Classpublic class ModuleEvent
InheritanceModuleEvent Inheritance ProgressEvent Inheritance Event Inheritance Object

Language Version: ActionScript 3.0
Product Version: Flex 3
Runtime Versions: Flash Player 9, AIR 1.1

The ModuleEvent class represents the event object passed to the event listener for events related to dynamically-loaded modules.

More examples

Learn more



Public Properties
 PropertyDefined By
 Inheritedbubbles : Boolean
[read-only] Indicates whether an event is a bubbling event.
Event
 InheritedbytesLoaded : Number
The number of items or bytes loaded when the listener processes the event.
ProgressEvent
 InheritedbytesTotal : Number
The total number of items or bytes that will be loaded if the loading process succeeds.
ProgressEvent
 Inheritedcancelable : Boolean
[read-only] Indicates whether the behavior associated with the event can be prevented.
Event
 Inheritedconstructor : Object
A reference to the class object or constructor function for a given object instance.
Object
 InheritedcurrentTarget : Object
[read-only] The object that is actively processing the Event object with an event listener.
Event
  errorText : String
The error message if the type is ModuleEvent.ERROR; otherwise, it is null.
ModuleEvent
 InheritedeventPhase : uint
[read-only] The current phase in the event flow.
Event
  module : IModuleInfo
[read-only] The target, which is an instance of an interface for a particular module.
ModuleEvent
 Inheritedtarget : Object
[read-only] The event target.
Event
 Inheritedtype : String
[read-only] The type of event.
Event
Public Methods
 MethodDefined By
  
ModuleEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false, bytesLoaded:uint = 0, bytesTotal:uint = 0, errorText:String = null, module:IModuleInfo = null)
Constructor.
ModuleEvent
 Inherited
[override] Creates a copy of the ProgressEvent object and sets each property's value to match that of the original.
ProgressEvent
 Inherited
formatToString(className:String, ... arguments):String
A utility function for implementing the toString() method in custom ActionScript 3.0 Event classes.
Event
 Inherited
Indicates whether an object has a specified property defined.
Object
 Inherited
Checks whether the preventDefault() method has been called on the event.
Event
 Inherited
Indicates whether an instance of the Object class is in the prototype chain of the object specified as the parameter.
Object
 Inherited
Cancels an event's default behavior if that behavior can be canceled.
Event
 Inherited
Indicates whether the specified property exists and is enumerable.
Object
 Inherited
Sets the availability of a dynamic property for loop operations.
Object
 Inherited
Prevents processing of any event listeners in the current node and any subsequent nodes in the event flow.
Event
 Inherited
Prevents processing of any event listeners in nodes subsequent to the current node in the event flow.
Event
 Inherited
Returns the string representation of this object, formatted according to locale-specific conventions.
Object
 Inherited
[override] Returns a string that contains all the properties of the ProgressEvent object.
ProgressEvent
 Inherited
Returns the primitive value of the specified object.
Object
Public Constants
 ConstantDefined By
  ERROR : String = "error"
[static] Dispatched when there is an error downloading the module.
ModuleEvent
  PROGRESS : String = "progress"
[static] Dispatched when the module is in the process of downloading.
ModuleEvent
  READY : String = "ready"
[static] Dispatched when the module has finished downloading.
ModuleEvent
  SETUP : String = "setup"
[static] Dispatched when enough of a module has been downloaded that you can get information about the module.
ModuleEvent
  UNLOAD : String = "unload"
[static] Dispatched when the module is unloaded.
ModuleEvent
Property Detail

errorText

property
public var errorText:String

Language Version: ActionScript 3.0
Product Version: Flex 3
Runtime Versions: Flash Player 9, AIR 1.1

The error message if the type is ModuleEvent.ERROR; otherwise, it is null.

module

property 
module:IModuleInfo  [read-only]

Language Version: ActionScript 3.0
Product Version: Flex 3
Runtime Versions: Flash Player 9, AIR 1.1

The target, which is an instance of an interface for a particular module.



Implementation
    public function get module():IModuleInfo
Constructor Detail

ModuleEvent

()Constructor
public function ModuleEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false, bytesLoaded:uint = 0, bytesTotal:uint = 0, errorText:String = null, module:IModuleInfo = null)

Language Version: ActionScript 3.0
Product Version: Flex 3
Runtime Versions: Flash Player 9, AIR 1.1

Constructor.

Parameters
type:String — The type of event. Possible values are:
  • "progress" (ModuleEvent.PROGRESS);
  • "ready" (ModuleEvent.READY);
  • "setup" (ModuleEvent.SETUP);
  • "error" (ModuleEvent.ERROR);
  • "unload" (ModuleEvent.UNLOAD);
 
bubbles:Boolean (default = false) — Determines whether the Event object participates in the bubbling stage of the event flow.
 
cancelable:Boolean (default = false) — Determines whether the Event object can be cancelled during event propagation.
 
bytesLoaded:uint (default = 0) — The number of bytes loaded at the time the listener processes the event.
 
bytesTotal:uint (default = 0) — The total number of bytes that will be loaded if the loading process succeeds.
 
errorText:String (default = null) — The error message when the event type is ModuleEvent.ERROR.
 
module:IModuleInfo (default = null) — An instance of an interface for a particular module. .
Constant Detail

ERROR

Constant
public static const ERROR:String = "error"

Language Version: ActionScript 3.0
Product Version: Flex 3
Runtime Versions: Flash Player 9, AIR 1.1

Dispatched when there is an error downloading the module. The ModuleEvent.ERROR constant defines the value of the type property of the event object for an error event.

The properties of the event object have the following values:

PropertyValue
bubblesfalse
bytesLoadedEmpty
bytesTotalEmpty
cancelablefalse
currentTargetThe Object that defines the event listener that handles the event. For example, if you use myButton.addEventListener() to register an event listener, myButton is the value of the currentTarget.
errorTextThe error message.
targetThe Object that dispatched the event; it is not always the Object listening for the event. Use the currentTarget property to always access the Object listening for the event.

PROGRESS

Constant 
public static const PROGRESS:String = "progress"

Language Version: ActionScript 3.0
Product Version: Flex 3
Runtime Versions: Flash Player 9, AIR 1.1

Dispatched when the module is in the process of downloading. This module is dispatched at regular intervals during the download process. The ModuleEvent.PROGRESS constant defines the value of the type property of the event object for a progress event.

The properties of the event object have the following values:

PropertyValue
bubblesfalse
bytesLoadedThe number of bytes loaded.
bytesTotalThe total number of bytes to load.
cancelablefalse
currentTargetThe Object that defines the event listener that handles the event. For example, if you use myButton.addEventListener() to register an event listener, myButton is the value of the currentTarget.
errorTextEmpty
targetThe Object that dispatched the event; it is not always the Object listening for the event. Use the currentTarget property to always access the Object listening for the event.

READY

Constant 
public static const READY:String = "ready"

Language Version: ActionScript 3.0
Product Version: Flex 3
Runtime Versions: Flash Player 9, AIR 1.1

Dispatched when the module has finished downloading. The ModuleEvent.READY constant defines the value of the type property of the event object for a complete event.

The properties of the event object have the following values:

PropertyValue
bubblesfalse
bytesLoadedThe number of bytes loaded.
bytesTotalThe total number of bytes to load.
cancelablefalse
currentTargetThe Object that defines the event listener that handles the event. For example, if you use myButton.addEventListener() to register an event listener, myButton is the value of the currentTarget.
errorTextEmpty
targetThe Object that dispatched the event; it is not always the Object listening for the event. Use the currentTarget property to always access the Object listening for the event.

SETUP

Constant 
public static const SETUP:String = "setup"

Language Version: ActionScript 3.0
Product Version: Flex 3
Runtime Versions: Flash Player 9, AIR 1.1

Dispatched when enough of a module has been downloaded that you can get information about the module. You do this by calling the IFlexModuleFactory.info() method on the module. The ModuleEvent.SETUP constant defines the value of the type property of the event object for a setup event.

The properties of the event object have the following values:

PropertyValue
bubblesfalse
bytesLoadedEmpty
bytesTotalEmpty
cancelablefalse
currentTargetThe Object that defines the event listener that handles the event. For example, if you use myButton.addEventListener() to register an event listener, myButton is the value of the currentTarget.
errorTextAn error message.
targetThe Object that dispatched the event; it is not always the Object listening for the event. Use the currentTarget property to always access the Object listening for the event.

UNLOAD

Constant 
public static const UNLOAD:String = "unload"

Language Version: ActionScript 3.0
Product Version: Flex 3
Runtime Versions: Flash Player 9, AIR 1.1

Dispatched when the module is unloaded. The ModuleEvent.UNLOAD constant defines the value of the type property of the event object for an unload event.

The properties of the event object have the following values:

PropertyValue
bubblesfalse
bytesLoadedEmpty
bytesTotalEmpty
cancelablefalse
currentTargetThe Object that defines the event listener that handles the event. For example, if you use myButton.addEventListener() to register an event listener, myButton is the value of the currentTarget.
errorTextAn error message.
targetThe Object that dispatched the event; it is not always the Object listening for the event. Use the currentTarget property to always access the Object listening for the event.