abstract class AbstractBehavior[T] extends ExtensibleBehavior[T]
An actor Behavior
can be implemented by extending this class and implement the
abstract method AbstractBehavior#createReceive. Mutable state can be defined
as instance variables of the class.
This is an Object-oriented style of defining a Behavior
. A more functional style
alternative is provided by the factory methods in Behaviors, for example
Behaviors.receiveMessage.
Instances of this behavior should be created via Behaviors.setup and if the ActorContext is needed it can be passed as a constructor parameter from the factory function.
- Source
- AbstractBehavior.scala
- See also
- Alphabetic
- By Inheritance
- AbstractBehavior
- ExtensibleBehavior
- Behavior
- AnyRef
- Any
- by BehaviorDecorators
- by any2stringadd
- by StringFormat
- by Ensuring
- by ArrowAssoc
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- Public
- All
Instance Constructors
- new AbstractBehavior()
Abstract Value Members
-
abstract
def
createReceive: Receive[T]
Implement this to define how messages and signals are processed.
Implement this to define how messages and signals are processed. Use the AbstractBehavior.receiveBuilder to define the message dispatch.
Concrete Value Members
-
val
behavior: Behavior[T]
- Implicit
- This member is added by an implicit conversion from AbstractBehavior[T] to BehaviorDecorators[T] performed by method BehaviorDecorators in akka.actor.typed.Behavior.
- Definition Classes
- BehaviorDecorators
-
final
def
narrow[U <: T]: Behavior[U]
Narrow the type of this Behavior, which is always a safe operation.
Narrow the type of this Behavior, which is always a safe operation. This method is necessary to implement the contravariant nature of Behavior (which cannot be expressed directly due to type inference problems).
- Definition Classes
- Behavior
-
final
def
orElse(that: Behavior[T]): Behavior[T]
Composes this
Behavior with a fallback
Behaviorwhich is used when this
Behaviordoesn't handle the message or signal, i.e. when
unhandledis returned.
Composes this
Behavior with a fallback
Behaviorwhich is used when this
Behaviordoesn't handle the message or signal, i.e. when
unhandledis returned.
- that
the fallback
Behavior
- Definition Classes
- Behavior
-
final
def
receive(ctx: TypedActorContext[T], msg: T): Behavior[T]
Process an incoming message and return the next behavior.
Process an incoming message and return the next behavior.
The returned behavior can in addition to normal behaviors be one of the canned special objects:
* returning
stopped
will terminate this Behavior * returningsame
designates to reuse the current Behavior * returningunhandled
keeps the same Behavior and signals that the message was not yet handledCode calling this method should use Behavior$
canonicalize
to replace the special objects with real Behaviors.- Definition Classes
- AbstractBehavior → ExtensibleBehavior
- Annotations
- @throws( classOf[Exception] )
-
def
receiveBuilder: ReceiveBuilder[T]
Create a ReceiveBuilder to define the message dispatch of the
Behavior
.Create a ReceiveBuilder to define the message dispatch of the
Behavior
. Typically used from AbstractBehavior.createReceive. -
final
def
receiveSignal(ctx: TypedActorContext[T], msg: Signal): Behavior[T]
Process an incoming Signal and return the next behavior.
Process an incoming Signal and return the next behavior. This means that all lifecycle hooks, ReceiveTimeout, Terminated and Failed messages can initiate a behavior change.
The returned behavior can in addition to normal behaviors be one of the canned special objects:
* returning
stopped
will terminate this Behavior * returningsame
designates to reuse the current Behavior * returningunhandled
keeps the same Behavior and signals that the message was not yet handledCode calling this method should use Behavior$
canonicalize
to replace the special objects with real Behaviors.- Definition Classes
- AbstractBehavior → ExtensibleBehavior
- Annotations
- @throws( classOf[Exception] )
-
def
widen[U](matcher: PartialFunction[U, T]): Behavior[U]
Widen the wrapped Behavior by placing a funnel in front of it: the supplied PartialFunction decides which message to pull in (those that it is defined at) and may transform the incoming message to place them into the wrapped Behavior’s type hierarchy.
Widen the wrapped Behavior by placing a funnel in front of it: the supplied PartialFunction decides which message to pull in (those that it is defined at) and may transform the incoming message to place them into the wrapped Behavior’s type hierarchy. Signals are not transformed.
Example:
receive[String] { (ctx, msg) => println(msg); same }.widen[Number] { case b: BigDecimal => s"BigDecimal($b)" case i: BigInteger => s"BigInteger($i)" // all other kinds of Number will be `unhandled` }
Scheduled messages via akka.actor.typed.scaladsl.TimerScheduler can currently not be used together with
widen
, see issue #25318.- Implicit
- This member is added by an implicit conversion from AbstractBehavior[T] to BehaviorDecorators[T] performed by method BehaviorDecorators in akka.actor.typed.Behavior.
- Definition Classes
- BehaviorDecorators