Packages

c

akka.actor.typed.javadsl

AbstractBehavior

abstract class AbstractBehavior[T] extends ExtensibleBehavior[T]

An actor Behavior can be implemented by extending this class and implement the abstract method AbstractBehavior#createReceive. Mutable state can be defined as instance variables of the class.

This is an Object-oriented style of defining a Behavior. A more functional style alternative is provided by the factory methods in Behaviors, for example Behaviors.receiveMessage.

Instances of this behavior should be created via Behaviors.setup and if the ActorContext is needed it can be passed as a constructor parameter from the factory function.

Source
AbstractBehavior.scala
See also

Behaviors.setup

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Inherited
  1. AbstractBehavior
  2. ExtensibleBehavior
  3. Behavior
  4. AnyRef
  5. Any
Implicitly
  1. by BehaviorDecorators
  2. by any2stringadd
  3. by StringFormat
  4. by Ensuring
  5. by ArrowAssoc
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Visibility
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Instance Constructors

  1. new AbstractBehavior()

Abstract Value Members

  1. abstract def createReceive: Receive[T]

    Implement this to define how messages and signals are processed.

    Implement this to define how messages and signals are processed. Use the AbstractBehavior.receiveBuilder to define the message dispatch.

Concrete Value Members

  1. val behavior: Behavior[T]
    Implicit
    This member is added by an implicit conversion from AbstractBehavior[T] to BehaviorDecorators[T] performed by method BehaviorDecorators in akka.actor.typed.Behavior.
    Definition Classes
    BehaviorDecorators
  2. final def narrow[U <: T]: Behavior[U]

    Narrow the type of this Behavior, which is always a safe operation.

    Narrow the type of this Behavior, which is always a safe operation. This method is necessary to implement the contravariant nature of Behavior (which cannot be expressed directly due to type inference problems).

    Definition Classes
    Behavior
  3. final def orElse(that: Behavior[T]): Behavior[T]

    Composes this Behavior with a fallback Behavior which is used when this Behavior doesn't handle the message or signal, i.e. when unhandled is returned.

    Composes this Behavior with a fallback Behavior which is used when this Behavior doesn't handle the message or signal, i.e. when unhandled is returned.

    that

    the fallback Behavior

    Definition Classes
    Behavior
  4. final def receive(ctx: TypedActorContext[T], msg: T): Behavior[T]

    Process an incoming message and return the next behavior.

    Process an incoming message and return the next behavior.

    The returned behavior can in addition to normal behaviors be one of the canned special objects:

    * returning stopped will terminate this Behavior * returning same designates to reuse the current Behavior * returning unhandled keeps the same Behavior and signals that the message was not yet handled

    Code calling this method should use Behavior$ canonicalize to replace the special objects with real Behaviors.

    Definition Classes
    AbstractBehaviorExtensibleBehavior
    Annotations
    @throws( classOf[Exception] )
  5. def receiveBuilder: ReceiveBuilder[T]

    Create a ReceiveBuilder to define the message dispatch of the Behavior.

    Create a ReceiveBuilder to define the message dispatch of the Behavior. Typically used from AbstractBehavior.createReceive.

  6. final def receiveSignal(ctx: TypedActorContext[T], msg: Signal): Behavior[T]

    Process an incoming Signal and return the next behavior.

    Process an incoming Signal and return the next behavior. This means that all lifecycle hooks, ReceiveTimeout, Terminated and Failed messages can initiate a behavior change.

    The returned behavior can in addition to normal behaviors be one of the canned special objects:

    * returning stopped will terminate this Behavior * returning same designates to reuse the current Behavior * returning unhandled keeps the same Behavior and signals that the message was not yet handled

    Code calling this method should use Behavior$ canonicalize to replace the special objects with real Behaviors.

    Definition Classes
    AbstractBehaviorExtensibleBehavior
    Annotations
    @throws( classOf[Exception] )
  7. def widen[U](matcher: PartialFunction[U, T]): Behavior[U]

    Widen the wrapped Behavior by placing a funnel in front of it: the supplied PartialFunction decides which message to pull in (those that it is defined at) and may transform the incoming message to place them into the wrapped Behavior’s type hierarchy.

    Widen the wrapped Behavior by placing a funnel in front of it: the supplied PartialFunction decides which message to pull in (those that it is defined at) and may transform the incoming message to place them into the wrapped Behavior’s type hierarchy. Signals are not transformed.

    Example:

    receive[String] { (ctx, msg) => println(msg); same }.widen[Number] {
      case b: BigDecimal => s"BigDecimal($b)"
      case i: BigInteger => s"BigInteger($i)"
      // all other kinds of Number will be `unhandled`
    }

    Scheduled messages via akka.actor.typed.scaladsl.TimerScheduler can currently not be used together with widen, see issue #25318.

    Implicit
    This member is added by an implicit conversion from AbstractBehavior[T] to BehaviorDecorators[T] performed by method BehaviorDecorators in akka.actor.typed.Behavior.
    Definition Classes
    BehaviorDecorators