Box2D
2.3.0
A 2D Physics Engine for Games
Box2D
Box2D.h
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/*
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* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BOX2D_H
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#define BOX2D_H
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// These include files constitute the main Box2D API
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#include <
Box2D/Common/b2Settings.h
>
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#include <Box2D/Common/b2Draw.h>
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#include <Box2D/Common/b2Timer.h>
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#include <Box2D/Collision/Shapes/b2CircleShape.h>
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#include <Box2D/Collision/Shapes/b2EdgeShape.h>
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#include <Box2D/Collision/Shapes/b2ChainShape.h>
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#include <Box2D/Collision/Shapes/b2PolygonShape.h>
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#include <Box2D/Collision/b2BroadPhase.h>
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#include <Box2D/Collision/b2Distance.h>
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#include <Box2D/Collision/b2DynamicTree.h>
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#include <Box2D/Collision/b2TimeOfImpact.h>
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#include <Box2D/Dynamics/b2Body.h>
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#include <Box2D/Dynamics/b2Fixture.h>
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#include <Box2D/Dynamics/b2WorldCallbacks.h>
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#include <Box2D/Dynamics/b2TimeStep.h>
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#include <Box2D/Dynamics/b2World.h>
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#include <Box2D/Dynamics/Contacts/b2Contact.h>
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#include <Box2D/Dynamics/Joints/b2DistanceJoint.h>
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#include <Box2D/Dynamics/Joints/b2FrictionJoint.h>
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#include <Box2D/Dynamics/Joints/b2GearJoint.h>
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#include <Box2D/Dynamics/Joints/b2MotorJoint.h>
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#include <Box2D/Dynamics/Joints/b2MouseJoint.h>
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#include <Box2D/Dynamics/Joints/b2PrismaticJoint.h>
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#include <Box2D/Dynamics/Joints/b2PulleyJoint.h>
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#include <Box2D/Dynamics/Joints/b2RevoluteJoint.h>
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#include <Box2D/Dynamics/Joints/b2RopeJoint.h>
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#include <Box2D/Dynamics/Joints/b2WeldJoint.h>
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#include <Box2D/Dynamics/Joints/b2WheelJoint.h>
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#endif
b2Settings.h
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