Box2D
2.3.0
A 2D Physics Engine for Games
Box2D
Rope
b2Rope.h
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/*
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* Copyright (c) 2011 Erin Catto http://www.box2d.org
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef B2_ROPE_H
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#define B2_ROPE_H
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#include <Box2D/Common/b2Math.h>
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class
b2Draw
;
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struct
b2RopeDef
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{
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b2RopeDef
()
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{
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vertices = NULL;
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count = 0;
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masses = NULL;
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gravity.
SetZero
();
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damping = 0.1f;
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k2
= 0.9f;
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k3
= 0.1f;
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}
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b2Vec2
* vertices;
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int32 count;
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float32* masses;
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b2Vec2
gravity;
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float32 damping;
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float32
k2
;
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float32
k3
;
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};
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class
b2Rope
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{
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public
:
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b2Rope
();
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~
b2Rope
();
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void
Initialize(
const
b2RopeDef
* def);
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void
Step(float32 timeStep, int32 iterations);
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int32 GetVertexCount()
const
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{
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return
m_count;
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}
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const
b2Vec2
* GetVertices()
const
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{
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return
m_ps;
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}
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void
Draw(
b2Draw
* draw)
const
;
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void
SetAngle(float32 angle);
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private
:
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void
SolveC2();
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void
SolveC3();
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int32 m_count;
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b2Vec2
* m_ps;
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b2Vec2
* m_p0s;
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b2Vec2
* m_vs;
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float32* m_ims;
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float32* m_Ls;
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float32* m_as;
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b2Vec2
m_gravity;
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float32 m_damping;
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float32 m_k2;
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float32 m_k3;
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};
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#endif
b2RopeDef::k2
float32 k2
Stretching stiffness.
Definition:
b2Rope.h:56
b2Vec2::SetZero
void SetZero()
Set this vector to all zeros.
Definition:
b2Math.h:62
b2Draw
Definition:
b2Draw.h:35
b2Vec2
A 2D column vector.
Definition:
b2Math.h:53
b2Rope
Definition:
b2Rope.h:63
b2RopeDef
Definition:
b2Rope.h:27
b2RopeDef::k3
float32 k3
Bending stiffness. Values above 0.5 can make the simulation blow up.
Definition:
b2Rope.h:59
Generated on Sun Jun 8 2014 19:36:09 for Box2D by
1.8.7