Box2D  2.3.0
A 2D Physics Engine for Games
b2Contact Member List

This is the complete list of members for b2Contact, including all inherited members.

AddType(b2ContactCreateFcn *createFcn, b2ContactDestroyFcn *destroyFcn, b2Shape::Type typeA, b2Shape::Type typeB) (defined in b2Contact)b2Contactprotectedstatic
b2Body (defined in b2Contact)b2Contactfriend
b2Contact() (defined in b2Contact)b2Contactinlineprotected
b2Contact(b2Fixture *fixtureA, int32 indexA, b2Fixture *fixtureB, int32 indexB) (defined in b2Contact)b2Contactprotected
b2ContactManager (defined in b2Contact)b2Contactfriend
b2ContactSolver (defined in b2Contact)b2Contactfriend
b2Fixture (defined in b2Contact)b2Contactfriend
b2World (defined in b2Contact)b2Contactfriend
Create(b2Fixture *fixtureA, int32 indexA, b2Fixture *fixtureB, int32 indexB, b2BlockAllocator *allocator) (defined in b2Contact)b2Contactprotectedstatic
Destroy(b2Contact *contact, b2Shape::Type typeA, b2Shape::Type typeB, b2BlockAllocator *allocator) (defined in b2Contact)b2Contactprotectedstatic
Destroy(b2Contact *contact, b2BlockAllocator *allocator) (defined in b2Contact)b2Contactprotectedstatic
e_bulletHitFlag enum value (defined in b2Contact)b2Contactprotected
e_enabledFlag enum value (defined in b2Contact)b2Contactprotected
e_filterFlag enum value (defined in b2Contact)b2Contactprotected
e_islandFlag enum value (defined in b2Contact)b2Contactprotected
e_toiFlag enum value (defined in b2Contact)b2Contactprotected
e_touchingFlag enum value (defined in b2Contact)b2Contactprotected
Evaluate(b2Manifold *manifold, const b2Transform &xfA, const b2Transform &xfB)=0b2Contactpure virtual
FlagForFiltering()b2Contactinlineprotected
GetChildIndexA() const b2Contactinline
GetChildIndexB() const b2Contactinline
GetFixtureA()b2Contactinline
GetFixtureA() const (defined in b2Contact)b2Contactinline
GetFixtureB()b2Contactinline
GetFixtureB() const (defined in b2Contact)b2Contactinline
GetFriction() const b2Contactinline
GetManifold()b2Contactinline
GetManifold() const (defined in b2Contact)b2Contactinline
GetNext()b2Contactinline
GetNext() const (defined in b2Contact)b2Contactinline
GetRestitution() const b2Contactinline
GetTangentSpeed() const b2Contactinline
GetWorldManifold(b2WorldManifold *worldManifold) const b2Contactinline
InitializeRegisters() (defined in b2Contact)b2Contactprotectedstatic
IsEnabled() const b2Contactinline
IsTouching() const b2Contactinline
m_fixtureA (defined in b2Contact)b2Contactprotected
m_fixtureB (defined in b2Contact)b2Contactprotected
m_flags (defined in b2Contact)b2Contactprotected
m_friction (defined in b2Contact)b2Contactprotected
m_indexA (defined in b2Contact)b2Contactprotected
m_indexB (defined in b2Contact)b2Contactprotected
m_manifold (defined in b2Contact)b2Contactprotected
m_next (defined in b2Contact)b2Contactprotected
m_nodeA (defined in b2Contact)b2Contactprotected
m_nodeB (defined in b2Contact)b2Contactprotected
m_prev (defined in b2Contact)b2Contactprotected
m_restitution (defined in b2Contact)b2Contactprotected
m_tangentSpeed (defined in b2Contact)b2Contactprotected
m_toi (defined in b2Contact)b2Contactprotected
m_toiCount (defined in b2Contact)b2Contactprotected
ResetFriction()b2Contactinline
ResetRestitution()b2Contactinline
s_initialized (defined in b2Contact)b2Contactprotectedstatic
s_registers (defined in b2Contact)b2Contactprotectedstatic
SetEnabled(bool flag)b2Contactinline
SetFriction(float32 friction)b2Contactinline
SetRestitution(float32 restitution)b2Contactinline
SetTangentSpeed(float32 speed)b2Contactinline
Update(b2ContactListener *listener) (defined in b2Contact)b2Contactprotected
~b2Contact() (defined in b2Contact)b2Contactinlineprotectedvirtual