Box2D  2.3.0
A 2D Physics Engine for Games
b2Fixture Member List

This is the complete list of members for b2Fixture, including all inherited members.

b2Body (defined in b2Fixture)b2Fixturefriend
b2Contact (defined in b2Fixture)b2Fixturefriend
b2ContactManager (defined in b2Fixture)b2Fixturefriend
b2Fixture() (defined in b2Fixture)b2Fixtureprotected
b2World (defined in b2Fixture)b2Fixturefriend
Create(b2BlockAllocator *allocator, b2Body *body, const b2FixtureDef *def) (defined in b2Fixture)b2Fixtureprotected
CreateProxies(b2BroadPhase *broadPhase, const b2Transform &xf) (defined in b2Fixture)b2Fixtureprotected
Destroy(b2BlockAllocator *allocator) (defined in b2Fixture)b2Fixtureprotected
DestroyProxies(b2BroadPhase *broadPhase) (defined in b2Fixture)b2Fixtureprotected
Dump(int32 bodyIndex)b2Fixture
GetAABB(int32 childIndex) const b2Fixtureinline
GetBody()b2Fixtureinline
GetBody() const (defined in b2Fixture)b2Fixtureinline
GetDensity() const b2Fixtureinline
GetFilterData() const b2Fixtureinline
GetFriction() const b2Fixtureinline
GetMassData(b2MassData *massData) const b2Fixtureinline
GetNext()b2Fixtureinline
GetNext() const (defined in b2Fixture)b2Fixtureinline
GetRestitution() const b2Fixtureinline
GetShape()b2Fixtureinline
GetShape() const (defined in b2Fixture)b2Fixtureinline
GetType() const b2Fixtureinline
GetUserData() const b2Fixtureinline
IsSensor() const b2Fixtureinline
m_body (defined in b2Fixture)b2Fixtureprotected
m_density (defined in b2Fixture)b2Fixtureprotected
m_filter (defined in b2Fixture)b2Fixtureprotected
m_friction (defined in b2Fixture)b2Fixtureprotected
m_isSensor (defined in b2Fixture)b2Fixtureprotected
m_next (defined in b2Fixture)b2Fixtureprotected
m_proxies (defined in b2Fixture)b2Fixtureprotected
m_proxyCount (defined in b2Fixture)b2Fixtureprotected
m_restitution (defined in b2Fixture)b2Fixtureprotected
m_shape (defined in b2Fixture)b2Fixtureprotected
m_userData (defined in b2Fixture)b2Fixtureprotected
RayCast(b2RayCastOutput *output, const b2RayCastInput &input, int32 childIndex) const b2Fixtureinline
Refilter()b2Fixture
SetDensity(float32 density)b2Fixtureinline
SetFilterData(const b2Filter &filter)b2Fixture
SetFriction(float32 friction)b2Fixtureinline
SetRestitution(float32 restitution)b2Fixtureinline
SetSensor(bool sensor)b2Fixture
SetUserData(void *data)b2Fixtureinline
Synchronize(b2BroadPhase *broadPhase, const b2Transform &xf1, const b2Transform &xf2) (defined in b2Fixture)b2Fixtureprotected
TestPoint(const b2Vec2 &p) const b2Fixtureinline