Box2D  2.3.0
A 2D Physics Engine for Games
b2Joint Member List

This is the complete list of members for b2Joint, including all inherited members.

b2Body (defined in b2Joint)b2Jointfriend
b2GearJoint (defined in b2Joint)b2Jointfriend
b2Island (defined in b2Joint)b2Jointfriend
b2Joint(const b2JointDef *def) (defined in b2Joint)b2Jointprotected
b2World (defined in b2Joint)b2Jointfriend
Create(const b2JointDef *def, b2BlockAllocator *allocator) (defined in b2Joint)b2Jointprotectedstatic
Destroy(b2Joint *joint, b2BlockAllocator *allocator) (defined in b2Joint)b2Jointprotectedstatic
Dump()b2Jointinlinevirtual
GetAnchorA() const =0b2Jointpure virtual
GetAnchorB() const =0b2Jointpure virtual
GetBodyA()b2Jointinline
GetBodyB()b2Jointinline
GetCollideConnected() const b2Jointinline
GetNext()b2Jointinline
GetNext() const (defined in b2Joint)b2Jointinline
GetReactionForce(float32 inv_dt) const =0b2Jointpure virtual
GetReactionTorque(float32 inv_dt) const =0b2Jointpure virtual
GetType() const b2Jointinline
GetUserData() const b2Jointinline
InitVelocityConstraints(const b2SolverData &data)=0 (defined in b2Joint)b2Jointprotectedpure virtual
IsActive() const b2Joint
m_bodyA (defined in b2Joint)b2Jointprotected
m_bodyB (defined in b2Joint)b2Jointprotected
m_collideConnected (defined in b2Joint)b2Jointprotected
m_edgeA (defined in b2Joint)b2Jointprotected
m_edgeB (defined in b2Joint)b2Jointprotected
m_index (defined in b2Joint)b2Jointprotected
m_islandFlag (defined in b2Joint)b2Jointprotected
m_next (defined in b2Joint)b2Jointprotected
m_prev (defined in b2Joint)b2Jointprotected
m_type (defined in b2Joint)b2Jointprotected
m_userData (defined in b2Joint)b2Jointprotected
SetUserData(void *data)b2Jointinline
ShiftOrigin(const b2Vec2 &newOrigin)b2Jointinlinevirtual
SolvePositionConstraints(const b2SolverData &data)=0 (defined in b2Joint)b2Jointprotectedpure virtual
SolveVelocityConstraints(const b2SolverData &data)=0 (defined in b2Joint)b2Jointprotectedpure virtual
~b2Joint() (defined in b2Joint)b2Jointinlineprotectedvirtual