Box2D  2.3.0
A 2D Physics Engine for Games
b2World Member List

This is the complete list of members for b2World, including all inherited members.

b2Body (defined in b2World)b2Worldfriend
b2ContactManager (defined in b2World)b2Worldfriend
b2Controller (defined in b2World)b2Worldfriend
b2Fixture (defined in b2World)b2Worldfriend
b2World(const b2Vec2 &gravity)b2World
ClearForces()b2World
CreateBody(const b2BodyDef *def)b2World
CreateJoint(const b2JointDef *def)b2World
DestroyBody(b2Body *body)b2World
DestroyJoint(b2Joint *joint)b2World
DrawDebugData()b2World
Dump()b2World
GetAllowSleeping() const (defined in b2World)b2Worldinline
GetAutoClearForces() const b2Worldinline
GetBodyCount() const b2Worldinline
GetBodyList()b2Worldinline
GetBodyList() const (defined in b2World)b2Worldinline
GetContactCount() const b2Worldinline
GetContactList()b2Worldinline
GetContactList() const (defined in b2World)b2Worldinline
GetContactManager() const b2Worldinline
GetContinuousPhysics() const (defined in b2World)b2Worldinline
GetGravity() const b2Worldinline
GetJointCount() const b2Worldinline
GetJointList()b2Worldinline
GetJointList() const (defined in b2World)b2Worldinline
GetProfile() const b2Worldinline
GetProxyCount() const b2World
GetSubStepping() const (defined in b2World)b2Worldinline
GetTreeBalance() const b2World
GetTreeHeight() const b2World
GetTreeQuality() const b2World
GetWarmStarting() const (defined in b2World)b2Worldinline
IsLocked() const b2Worldinline
QueryAABB(b2QueryCallback *callback, const b2AABB &aabb) const b2World
RayCast(b2RayCastCallback *callback, const b2Vec2 &point1, const b2Vec2 &point2) const b2World
SetAllowSleeping(bool flag)b2World
SetAutoClearForces(bool flag)b2Worldinline
SetContactFilter(b2ContactFilter *filter)b2World
SetContactListener(b2ContactListener *listener)b2World
SetContinuousPhysics(bool flag)b2Worldinline
SetDebugDraw(b2Draw *debugDraw)b2World
SetDestructionListener(b2DestructionListener *listener)b2World
SetGravity(const b2Vec2 &gravity)b2Worldinline
SetSubStepping(bool flag)b2Worldinline
SetWarmStarting(bool flag)b2Worldinline
ShiftOrigin(const b2Vec2 &newOrigin)b2World
Step(float32 timeStep, int32 velocityIterations, int32 positionIterations)b2World
~b2World()b2World