Source: Core/ColorGeometryInstanceAttribute.js

/*global define*/
define([
        './Color',
        './ComponentDatatype',
        './defaultValue',
        './defined',
        './defineProperties',
        './DeveloperError'
    ], function(
        Color,
        ComponentDatatype,
        defaultValue,
        defined,
        defineProperties,
        DeveloperError) {
    'use strict';

    /**
     * Value and type information for per-instance geometry color.
     *
     * @alias ColorGeometryInstanceAttribute
     * @constructor
     *
     * @param {Number} [red=1.0] The red component.
     * @param {Number} [green=1.0] The green component.
     * @param {Number} [blue=1.0] The blue component.
     * @param {Number} [alpha=1.0] The alpha component.
     *
     *
     * @example
     * var instance = new Cesium.GeometryInstance({
     *   geometry : Cesium.BoxGeometry.fromDimensions({
     *     dimensions : new Cesium.Cartesian3(1000000.0, 1000000.0, 500000.0)
     *   }),
     *   modelMatrix : Cesium.Matrix4.multiplyByTranslation(Cesium.Transforms.eastNorthUpToFixedFrame(
     *     Cesium.Cartesian3.fromDegrees(0.0, 0.0)), new Cesium.Cartesian3(0.0, 0.0, 1000000.0), new Cesium.Matrix4()),
     *   id : 'box',
     *   attributes : {
     *     color : new Cesium.ColorGeometryInstanceAttribute(red, green, blue, alpha)
     *   }
     * });
     * 
     * @see GeometryInstance
     * @see GeometryInstanceAttribute
     */
    function ColorGeometryInstanceAttribute(red, green, blue, alpha) {
        red = defaultValue(red, 1.0);
        green = defaultValue(green, 1.0);
        blue = defaultValue(blue, 1.0);
        alpha = defaultValue(alpha, 1.0);

        /**
         * The values for the attributes stored in a typed array.
         *
         * @type Uint8Array
         *
         * @default [255, 255, 255, 255]
         */
        this.value = new Uint8Array([
            Color.floatToByte(red),
            Color.floatToByte(green),
            Color.floatToByte(blue),
            Color.floatToByte(alpha)
        ]);
    }

    defineProperties(ColorGeometryInstanceAttribute.prototype, {
        /**
         * The datatype of each component in the attribute, e.g., individual elements in
         * {@link ColorGeometryInstanceAttribute#value}.
         *
         * @memberof ColorGeometryInstanceAttribute.prototype
         *
         * @type {ComponentDatatype}
         * @readonly
         *
         * @default {@link ComponentDatatype.UNSIGNED_BYTE}
         */
        componentDatatype : {
            get : function() {
                return ComponentDatatype.UNSIGNED_BYTE;
            }
        },

        /**
         * The number of components in the attributes, i.e., {@link ColorGeometryInstanceAttribute#value}.
         *
         * @memberof ColorGeometryInstanceAttribute.prototype
         *
         * @type {Number}
         * @readonly
         *
         * @default 4
         */
        componentsPerAttribute : {
            get : function() {
                return 4;
            }
        },

        /**
         * When <code>true</code> and <code>componentDatatype</code> is an integer format,
         * indicate that the components should be mapped to the range [0, 1] (unsigned)
         * or [-1, 1] (signed) when they are accessed as floating-point for rendering.
         *
         * @memberof ColorGeometryInstanceAttribute.prototype
         *
         * @type {Boolean}
         * @readonly
         *
         * @default true
         */
        normalize : {
            get : function() {
                return true;
            }
        }
    });

    /**
     * Creates a new {@link ColorGeometryInstanceAttribute} instance given the provided {@link Color}.
     *
     * @param {Color} color The color.
     * @returns {ColorGeometryInstanceAttribute} The new {@link ColorGeometryInstanceAttribute} instance.
     *
     * @example
     * var instance = new Cesium.GeometryInstance({
     *   geometry : geometry,
     *   attributes : {
     *     color : Cesium.ColorGeometryInstanceAttribute.fromColor(Cesium.Color.CORNFLOWERBLUE),
     *   }
     * });
     */
    ColorGeometryInstanceAttribute.fromColor = function(color) {
        //>>includeStart('debug', pragmas.debug);
        if (!defined(color)) {
            throw new DeveloperError('color is required.');
        }
        //>>includeEnd('debug');

        return new ColorGeometryInstanceAttribute(color.red, color.green, color.blue, color.alpha);
    };

    /**
     * Converts a color to a typed array that can be used to assign a color attribute.
     *
     * @param {Color} color The color.
     * @param {Uint8Array} [result] The array to store the result in, if undefined a new instance will be created.
     *
     * @returns {Uint8Array} The modified result parameter or a new instance if result was undefined.
     *
     * @example
     * var attributes = primitive.getGeometryInstanceAttributes('an id');
     * attributes.color = Cesium.ColorGeometryInstanceAttribute.toValue(Cesium.Color.AQUA, attributes.color);
     */
    ColorGeometryInstanceAttribute.toValue = function(color, result) {
        //>>includeStart('debug', pragmas.debug);
        if (!defined(color)) {
            throw new DeveloperError('color is required.');
        }
        //>>includeEnd('debug');

        if (!defined(result)) {
            return new Uint8Array(color.toBytes());
        }
        return color.toBytes(result);
    };

    /**
     * Compares the provided ColorGeometryInstanceAttributes and returns
     * <code>true</code> if they are equal, <code>false</code> otherwise.
     *
     * @param {ColorGeometryInstanceAttribute} [left] The first ColorGeometryInstanceAttribute.
     * @param {ColorGeometryInstanceAttribute} [right] The second ColorGeometryInstanceAttribute.
     * @returns {Boolean} <code>true</code> if left and right are equal, <code>false</code> otherwise.
     */
    ColorGeometryInstanceAttribute.equals = function(left, right) {
        return (left === right) ||
               (defined(left) &&
                defined(right) &&
                left.value[0] === right.value[0] &&
                left.value[1] === right.value[1] &&
                left.value[2] === right.value[2] &&
                left.value[3] === right.value[3]);
    };

    return ColorGeometryInstanceAttribute;
});