/*global define*/
define([
'./defined'
], function(
defined) {
'use strict';
/**
* Constructs an exception object that is thrown due to an error that can occur at runtime, e.g.,
* out of memory, could not compile shader, etc. If a function may throw this
* exception, the calling code should be prepared to catch it.
* <br /><br />
* On the other hand, a {@link DeveloperError} indicates an exception due
* to a developer error, e.g., invalid argument, that usually indicates a bug in the
* calling code.
*
* @alias RuntimeError
* @constructor
* @extends Error
*
* @param {String} [message] The error message for this exception.
*
* @see DeveloperError
*/
function RuntimeError(message) {
/**
* 'RuntimeError' indicating that this exception was thrown due to a runtime error.
* @type {String}
* @readonly
*/
this.name = 'RuntimeError';
/**
* The explanation for why this exception was thrown.
* @type {String}
* @readonly
*/
this.message = message;
//Browsers such as IE don't have a stack property until you actually throw the error.
var stack;
try {
throw new Error();
} catch (e) {
stack = e.stack;
}
/**
* The stack trace of this exception, if available.
* @type {String}
* @readonly
*/
this.stack = stack;
}
if (defined(Object.create)) {
RuntimeError.prototype = Object.create(Error.prototype);
RuntimeError.prototype.constructor = RuntimeError;
}
RuntimeError.prototype.toString = function() {
var str = this.name + ': ' + this.message;
if (defined(this.stack)) {
str += '\n' + this.stack.toString();
}
return str;
};
return RuntimeError;
});