/*global define*/
define([
'./freezeObject'
], function(
freezeObject) {
'use strict';
/**
* This enumerated type is for classifying mouse events: down, up, click, double click, move and move while a button is held down.
*
* @exports ScreenSpaceEventType
*/
var ScreenSpaceEventType = {
/**
* Represents a mouse left button down event.
*
* @type {Number}
* @constant
*/
LEFT_DOWN : 0,
/**
* Represents a mouse left button up event.
*
* @type {Number}
* @constant
*/
LEFT_UP : 1,
/**
* Represents a mouse left click event.
*
* @type {Number}
* @constant
*/
LEFT_CLICK : 2,
/**
* Represents a mouse left double click event.
*
* @type {Number}
* @constant
*/
LEFT_DOUBLE_CLICK : 3,
/**
* Represents a mouse left button down event.
*
* @type {Number}
* @constant
*/
RIGHT_DOWN : 5,
/**
* Represents a mouse right button up event.
*
* @type {Number}
* @constant
*/
RIGHT_UP : 6,
/**
* Represents a mouse right click event.
*
* @type {Number}
* @constant
*/
RIGHT_CLICK : 7,
/**
* Represents a mouse right double click event.
*
* @type {Number}
* @constant
*/
RIGHT_DOUBLE_CLICK : 8,
/**
* Represents a mouse middle button down event.
*
* @type {Number}
* @constant
*/
MIDDLE_DOWN : 10,
/**
* Represents a mouse middle button up event.
*
* @type {Number}
* @constant
*/
MIDDLE_UP : 11,
/**
* Represents a mouse middle click event.
*
* @type {Number}
* @constant
*/
MIDDLE_CLICK : 12,
/**
* Represents a mouse middle double click event.
*
* @type {Number}
* @constant
*/
MIDDLE_DOUBLE_CLICK : 13,
/**
* Represents a mouse move event.
*
* @type {Number}
* @constant
*/
MOUSE_MOVE : 15,
/**
* Represents a mouse wheel event.
*
* @type {Number}
* @constant
*/
WHEEL : 16,
/**
* Represents the start of a two-finger event on a touch surface.
*
* @type {Number}
* @constant
*/
PINCH_START : 17,
/**
* Represents the end of a two-finger event on a touch surface.
*
* @type {Number}
* @constant
*/
PINCH_END : 18,
/**
* Represents a change of a two-finger event on a touch surface.
*
* @type {Number}
* @constant
*/
PINCH_MOVE : 19
};
return freezeObject(ScreenSpaceEventType);
});