/*global define*/
define([
'../Core/freezeObject',
'../Renderer/WebGLConstants'
], function(
freezeObject,
WebGLConstants) {
'use strict';
/**
* Determines which triangles, if any, are culled.
*
* @exports CullFace
*/
var CullFace = {
/**
* Front-facing triangles are culled.
*
* @type {Number}
* @constant
*/
FRONT : WebGLConstants.FRONT,
/**
* Back-facing triangles are culled.
*
* @type {Number}
* @constant
*/
BACK : WebGLConstants.BACK,
/**
* Both front-facing and back-facing triangles are culled.
*
* @type {Number}
* @constant
*/
FRONT_AND_BACK : WebGLConstants.FRONT_AND_BACK
};
return freezeObject(CullFace);
});