/*global define*/
define([
'../Core/freezeObject'
], function(
freezeObject) {
'use strict';
/**
* Determines if and how a glTF animation is looped.
*
* @exports ModelAnimationLoop
*
* @see ModelAnimationCollection#add
*/
var ModelAnimationLoop = {
/**
* Play the animation once; do not loop it.
*
* @type {Number}
* @constant
*/
NONE : 0,
/**
* Loop the animation playing it from the start immediately after it stops.
*
* @type {Number}
* @constant
*/
REPEAT : 1,
/**
* Loop the animation. First, playing it forward, then in reverse, then forward, and so on.
*
* @type {Number}
* @constant
*/
MIRRORED_REPEAT : 2
};
return freezeObject(ModelAnimationLoop);
});