/*global define*/
define([
'../Core/Cartesian2',
'../Core/Cartesian3',
'../Core/Cartesian4',
'../Core/Cartographic',
'../Core/defaultValue',
'../Core/defined',
'../Core/destroyObject',
'../Core/DeveloperError',
'../Core/Ellipsoid',
'../Core/IntersectionTests',
'../Core/isArray',
'../Core/KeyboardEventModifier',
'../Core/Math',
'../Core/Matrix3',
'../Core/Matrix4',
'../Core/Plane',
'../Core/Quaternion',
'../Core/Ray',
'../Core/Transforms',
'./CameraEventAggregator',
'./CameraEventType',
'./MapMode2D',
'./SceneMode',
'./SceneTransforms',
'./TweenCollection'
], function(
Cartesian2,
Cartesian3,
Cartesian4,
Cartographic,
defaultValue,
defined,
destroyObject,
DeveloperError,
Ellipsoid,
IntersectionTests,
isArray,
KeyboardEventModifier,
CesiumMath,
Matrix3,
Matrix4,
Plane,
Quaternion,
Ray,
Transforms,
CameraEventAggregator,
CameraEventType,
MapMode2D,
SceneMode,
SceneTransforms,
TweenCollection) {
'use strict';
/**
* Modifies the camera position and orientation based on mouse input to a canvas.
* @alias ScreenSpaceCameraController
* @constructor
*
* @param {Scene} scene The scene.
*/
function ScreenSpaceCameraController(scene) {
//>>includeStart('debug', pragmas.debug);
if (!defined(scene)) {
throw new DeveloperError('scene is required.');
}
//>>includeEnd('debug');
/**
* If true, inputs are allowed conditionally with the flags enableTranslate, enableZoom,
* enableRotate, enableTilt, and enableLook. If false, all inputs are disabled.
*
* NOTE: This setting is for temporary use cases, such as camera flights and
* drag-selection of regions (see Picking demo). It is typically set to false at the
* start of such events, and set true on completion. To keep inputs disabled
* past the end of camera flights, you must use the other booleans (enableTranslate,
* enableZoom, enableRotate, enableTilt, and enableLook).
* @type {Boolean}
* @default true
*/
this.enableInputs = true;
/**
* If true, allows the user to pan around the map. If false, the camera stays locked at the current position.
* This flag only applies in 2D and Columbus view modes.
* @type {Boolean}
* @default true
*/
this.enableTranslate = true;
/**
* If true, allows the user to zoom in and out. If false, the camera is locked to the current distance from the ellipsoid.
* @type {Boolean}
* @default true
*/
this.enableZoom = true;
/**
* If true, allows the user to rotate the camera. If false, the camera is locked to the current heading.
* This flag only applies in 2D and 3D.
* @type {Boolean}
* @default true
*/
this.enableRotate = true;
/**
* If true, allows the user to tilt the camera. If false, the camera is locked to the current heading.
* This flag only applies in 3D and Columbus view.
* @type {Boolean}
* @default true
*/
this.enableTilt = true;
/**
* If true, allows the user to use free-look. If false, the camera view direction can only be changed through translating
* or rotating. This flag only applies in 3D and Columbus view modes.
* @type {Boolean}
* @default true
*/
this.enableLook = true;
/**
* A parameter in the range <code>[0, 1)</code> used to determine how long
* the camera will continue to spin because of inertia.
* With value of zero, the camera will have no inertia.
* @type {Number}
* @default 0.9
*/
this.inertiaSpin = 0.9;
/**
* A parameter in the range <code>[0, 1)</code> used to determine how long
* the camera will continue to translate because of inertia.
* With value of zero, the camera will have no inertia.
* @type {Number}
* @default 0.9
*/
this.inertiaTranslate = 0.9;
/**
* A parameter in the range <code>[0, 1)</code> used to determine how long
* the camera will continue to zoom because of inertia.
* With value of zero, the camera will have no inertia.
* @type {Number}
* @default 0.8
*/
this.inertiaZoom = 0.8;
/**
* A parameter in the range <code>[0, 1)</code> used to limit the range
* of various user inputs to a percentage of the window width/height per animation frame.
* This helps keep the camera under control in low-frame-rate situations.
* @type {Number}
* @default 0.1
*/
this.maximumMovementRatio = 0.1;
/**
* Sets the duration, in seconds, of the bounce back animations in 2D and Columbus view.
* @type {Number}
* @default 3.0
*/
this.bounceAnimationTime = 3.0;
/**
* The minimum magnitude, in meters, of the camera position when zooming. Defaults to 20.0.
* @type {Number}
* @default 20.0
*/
this.minimumZoomDistance = 1.0;
/**
* The maximum magnitude, in meters, of the camera position when zooming. Defaults to positive infinity.
* @type {Number}
* @default {@link Number.POSITIVE_INFINITY}
*/
this.maximumZoomDistance = Number.POSITIVE_INFINITY;
/**
* The input that allows the user to pan around the map. This only applies in 2D and Columbus view modes.
* <p>
* The type came be a {@link CameraEventType}, <code>undefined</code>, an object with <code>eventType</code>
* and <code>modifier</code> properties with types <code>CameraEventType</code> and {@link KeyboardEventModifier},
* or an array of any of the preceding.
* </p>
* @type {CameraEventType|Array|undefined}
* @default {@link CameraEventType.LEFT_DRAG}
*/
this.translateEventTypes = CameraEventType.LEFT_DRAG;
/**
* The input that allows the user to zoom in/out.
* <p>
* The type came be a {@link CameraEventType}, <code>undefined</code>, an object with <code>eventType</code>
* and <code>modifier</code> properties with types <code>CameraEventType</code> and {@link KeyboardEventModifier},
* or an array of any of the preceding.
* </p>
* @type {CameraEventType|Array|undefined}
* @default [{@link CameraEventType.RIGHT_DRAG}, {@link CameraEventType.WHEEL}, {@link CameraEventType.PINCH}]
*/
this.zoomEventTypes = [CameraEventType.RIGHT_DRAG, CameraEventType.WHEEL, CameraEventType.PINCH];
/**
* The input that allows the user to rotate around the globe or another object. This only applies in 3D and Columbus view modes.
* <p>
* The type came be a {@link CameraEventType}, <code>undefined</code>, an object with <code>eventType</code>
* and <code>modifier</code> properties with types <code>CameraEventType</code> and {@link KeyboardEventModifier},
* or an array of any of the preceding.
* </p>
* @type {CameraEventType|Array|undefined}
* @default {@link CameraEventType.LEFT_DRAG}
*/
this.rotateEventTypes = CameraEventType.LEFT_DRAG;
/**
* The input that allows the user to tilt in 3D and Columbus view or twist in 2D.
* <p>
* The type came be a {@link CameraEventType}, <code>undefined</code>, an object with <code>eventType</code>
* and <code>modifier</code> properties with types <code>CameraEventType</code> and {@link KeyboardEventModifier},
* or an array of any of the preceding.
* </p>
* @type {CameraEventType|Array|undefined}
* @default [{@link CameraEventType.MIDDLE_DRAG}, {@link CameraEventType.PINCH}, {
* eventType : {@link CameraEventType.LEFT_DRAG},
* modifier : {@link KeyboardEventModifier.CTRL}
* }, {
* eventType : {@link CameraEventType.RIGHT_DRAG},
* modifier : {@link KeyboardEventModifier.CTRL}
* }]
*/
this.tiltEventTypes = [CameraEventType.MIDDLE_DRAG, CameraEventType.PINCH, {
eventType : CameraEventType.LEFT_DRAG,
modifier : KeyboardEventModifier.CTRL
}, {
eventType : CameraEventType.RIGHT_DRAG,
modifier : KeyboardEventModifier.CTRL
}];
/**
* The input that allows the user to change the direction the camera is viewing. This only applies in 3D and Columbus view modes.
* <p>
* The type came be a {@link CameraEventType}, <code>undefined</code>, an object with <code>eventType</code>
* and <code>modifier</code> properties with types <code>CameraEventType</code> and {@link KeyboardEventModifier},
* or an array of any of the preceding.
* </p>
* @type {CameraEventType|Array|undefined}
* @default { eventType : {@link CameraEventType.LEFT_DRAG}, modifier : {@link KeyboardEventModifier.SHIFT} }
*/
this.lookEventTypes = {
eventType : CameraEventType.LEFT_DRAG,
modifier : KeyboardEventModifier.SHIFT
};
/**
* The minimum height the camera must be before picking the terrain instead of the ellipsoid.
* @type {Number}
* @default 150000.0
*/
this.minimumPickingTerrainHeight = 150000.0;
this._minimumPickingTerrainHeight = this.minimumPickingTerrainHeight;
/**
* The minimum height the camera must be before testing for collision with terrain.
* @type {Number}
* @default 10000.0
*/
this.minimumCollisionTerrainHeight = 15000.0;
this._minimumCollisionTerrainHeight = this.minimumCollisionTerrainHeight;
/**
* The minimum height the camera must be before switching from rotating a track ball to
* free look when clicks originate on the sky on in space.
* @type {Number}
* @default 7500000.0
*/
this.minimumTrackBallHeight = 7500000.0;
this._minimumTrackBallHeight = this.minimumTrackBallHeight;
/**
* Enables or disables camera collision detection with terrain.
* @type {Boolean}
* @default true
*/
this.enableCollisionDetection = true;
this._scene = scene;
this._globe = undefined;
this._ellipsoid = undefined;
this._aggregator = new CameraEventAggregator(scene.canvas);
this._lastInertiaSpinMovement = undefined;
this._lastInertiaZoomMovement = undefined;
this._lastInertiaTranslateMovement = undefined;
this._lastInertiaTiltMovement = undefined;
this._tweens = new TweenCollection();
this._tween = undefined;
this._horizontalRotationAxis = undefined;
this._tiltCenterMousePosition = new Cartesian2(-1.0, -1.0);
this._tiltCenter = new Cartesian3();
this._rotateMousePosition = new Cartesian2(-1.0, -1.0);
this._rotateStartPosition = new Cartesian3();
this._strafeStartPosition = new Cartesian3();
this._zoomMouseStart = new Cartesian2(-1.0, -1.0);
this._zoomWorldPosition = new Cartesian3();
this._useZoomWorldPosition = false;
this._tiltCVOffMap = false;
this._looking = false;
this._rotating = false;
this._strafing = false;
this._zoomingOnVector = false;
this._rotatingZoom = false;
var projection = scene.mapProjection;
this._maxCoord = projection.project(new Cartographic(Math.PI, CesiumMath.PI_OVER_TWO));
// Constants, Make any of these public?
this._zoomFactor = 5.0;
this._rotateFactor = undefined;
this._rotateRateRangeAdjustment = undefined;
this._maximumRotateRate = 1.77;
this._minimumRotateRate = 1.0 / 5000.0;
this._minimumZoomRate = 20.0;
this._maximumZoomRate = 5906376272000.0; // distance from the Sun to Pluto in meters.
}
function decay(time, coefficient) {
if (time < 0) {
return 0.0;
}
var tau = (1.0 - coefficient) * 25.0;
return Math.exp(-tau * time);
}
function sameMousePosition(movement) {
return Cartesian2.equalsEpsilon(movement.startPosition, movement.endPosition, CesiumMath.EPSILON14);
}
// If the time between mouse down and mouse up is not between
// these thresholds, the camera will not move with inertia.
// This value is probably dependent on the browser and/or the
// hardware. Should be investigated further.
var inertiaMaxClickTimeThreshold = 0.4;
function maintainInertia(aggregator, type, modifier, decayCoef, action, object, lastMovementName) {
var movementState = object[lastMovementName];
if (!defined(movementState)) {
movementState = object[lastMovementName] = {
startPosition : new Cartesian2(),
endPosition : new Cartesian2(),
motion : new Cartesian2(),
active : false
};
}
var ts = aggregator.getButtonPressTime(type, modifier);
var tr = aggregator.getButtonReleaseTime(type, modifier);
var threshold = ts && tr && ((tr.getTime() - ts.getTime()) / 1000.0);
var now = new Date();
var fromNow = tr && ((now.getTime() - tr.getTime()) / 1000.0);
if (ts && tr && threshold < inertiaMaxClickTimeThreshold) {
var d = decay(fromNow, decayCoef);
if (!movementState.active) {
var lastMovement = aggregator.getLastMovement(type, modifier);
if (!defined(lastMovement) || sameMousePosition(lastMovement)) {
return;
}
movementState.motion.x = (lastMovement.endPosition.x - lastMovement.startPosition.x) * 0.5;
movementState.motion.y = (lastMovement.endPosition.y - lastMovement.startPosition.y) * 0.5;
movementState.startPosition = Cartesian2.clone(lastMovement.startPosition, movementState.startPosition);
movementState.endPosition = Cartesian2.multiplyByScalar(movementState.motion, d, movementState.endPosition);
movementState.endPosition = Cartesian2.add(movementState.startPosition, movementState.endPosition, movementState.endPosition);
movementState.active = true;
} else {
movementState.startPosition = Cartesian2.clone(movementState.endPosition, movementState.startPosition);
movementState.endPosition = Cartesian2.multiplyByScalar(movementState.motion, d, movementState.endPosition);
movementState.endPosition = Cartesian2.add(movementState.startPosition, movementState.endPosition, movementState.endPosition);
movementState.motion = Cartesian2.clone(Cartesian2.ZERO, movementState.motion);
}
// If value from the decreasing exponential function is close to zero,
// the end coordinates may be NaN.
if (isNaN(movementState.endPosition.x) || isNaN(movementState.endPosition.y) || Cartesian2.distance(movementState.startPosition, movementState.endPosition) < 0.5) {
movementState.active = false;
return;
}
if (!aggregator.isButtonDown(type, modifier)) {
var startPosition = aggregator.getStartMousePosition(type, modifier);
action(object, startPosition, movementState);
}
} else {
movementState.active = false;
}
}
var scratchEventTypeArray = [];
function reactToInput(controller, enabled, eventTypes, action, inertiaConstant, inertiaStateName) {
if (!defined(eventTypes)) {
return;
}
var aggregator = controller._aggregator;
if (!isArray(eventTypes)) {
scratchEventTypeArray[0] = eventTypes;
eventTypes = scratchEventTypeArray;
}
var length = eventTypes.length;
for (var i = 0; i < length; ++i) {
var eventType = eventTypes[i];
var type = defined(eventType.eventType) ? eventType.eventType : eventType;
var modifier = eventType.modifier;
var movement = aggregator.isMoving(type, modifier) && aggregator.getMovement(type, modifier);
var startPosition = aggregator.getStartMousePosition(type, modifier);
if (controller.enableInputs && enabled) {
if (movement) {
action(controller, startPosition, movement);
} else if (inertiaConstant < 1.0) {
maintainInertia(aggregator, type, modifier, inertiaConstant, action, controller, inertiaStateName);
}
}
}
}
var scratchZoomPickRay = new Ray();
var scratchPickCartesian = new Cartesian3();
var scratchZoomOffset = new Cartesian2();
var scratchZoomDirection = new Cartesian3();
var scratchCenterPixel = new Cartesian2();
var scratchCenterPosition = new Cartesian3();
var scratchPositionNormal = new Cartesian3();
var scratchPickNormal = new Cartesian3();
var scratchZoomAxis = new Cartesian3();
var scratchCameraPositionNormal = new Cartesian3();
// Scratch variables used in zooming algorithm
var scratchTargetNormal = new Cartesian3();
var scratchCameraPosition = new Cartesian3();
var scratchCameraUpNormal = new Cartesian3();
var scratchCameraRightNormal = new Cartesian3();
var scratchForwardNormal = new Cartesian3();
var scratchPositionToTarget = new Cartesian3();
var scratchPositionToTargetNormal = new Cartesian3();
var scratchPan = new Cartesian3();
var scratchCenterMovement = new Cartesian3();
var scratchCenter = new Cartesian3();
var scratchCartesian = new Cartesian3();
var scratchCartesianTwo = new Cartesian3();
var scratchCartesianThree = new Cartesian3();
function handleZoom(object, startPosition, movement, zoomFactor, distanceMeasure, unitPositionDotDirection) {
var percentage = 1.0;
if (defined(unitPositionDotDirection)) {
percentage = CesiumMath.clamp(Math.abs(unitPositionDotDirection), 0.25, 1.0);
}
// distanceMeasure should be the height above the ellipsoid.
// The zoomRate slows as it approaches the surface and stops minimumZoomDistance above it.
var minHeight = object.minimumZoomDistance * percentage;
var maxHeight = object.maximumZoomDistance;
var minDistance = distanceMeasure - minHeight;
var zoomRate = zoomFactor * minDistance;
zoomRate = CesiumMath.clamp(zoomRate, object._minimumZoomRate, object._maximumZoomRate);
var diff = movement.endPosition.y - movement.startPosition.y;
var rangeWindowRatio = diff / object._scene.canvas.clientHeight;
rangeWindowRatio = Math.min(rangeWindowRatio, object.maximumMovementRatio);
var distance = zoomRate * rangeWindowRatio;
if (distance > 0.0 && Math.abs(distanceMeasure - minHeight) < 1.0) {
return;
}
if (distance < 0.0 && Math.abs(distanceMeasure - maxHeight) < 1.0) {
return;
}
if (distanceMeasure - distance < minHeight) {
distance = distanceMeasure - minHeight - 1.0;
} else if (distanceMeasure - distance > maxHeight) {
distance = distanceMeasure - maxHeight;
}
var scene = object._scene;
var camera = scene.camera;
var mode = scene.mode;
var sameStartPosition = Cartesian2.equals(startPosition, object._zoomMouseStart);
var zoomingOnVector = object._zoomingOnVector;
var rotatingZoom = object._rotatingZoom;
var pickedPosition;
if (!sameStartPosition) {
object._zoomMouseStart = Cartesian2.clone(startPosition, object._zoomMouseStart);
if (defined(object._globe)) {
pickedPosition = mode !== SceneMode.SCENE2D ? pickGlobe(object, startPosition, scratchPickCartesian) : camera.getPickRay(startPosition, scratchZoomPickRay).origin;
}
if (defined(pickedPosition)) {
object._useZoomWorldPosition = true;
object._zoomWorldPosition = Cartesian3.clone(pickedPosition, object._zoomWorldPosition);
} else {
object._useZoomWorldPosition = false;
}
zoomingOnVector = object._zoomingOnVector = false;
rotatingZoom = object._rotatingZoom = false;
}
if (!object._useZoomWorldPosition) {
camera.zoomIn(distance);
return;
}
var zoomOnVector = mode === SceneMode.COLUMBUS_VIEW;
if (camera.positionCartographic.height < 2000000) {
rotatingZoom = true;
}
if (!sameStartPosition || rotatingZoom) {
if (mode === SceneMode.SCENE2D) {
var worldPosition = object._zoomWorldPosition;
var endPosition = camera.position;
if (!Cartesian3.equals(worldPosition, endPosition) && camera.positionCartographic.height < object._maxCoord.x * 2.0) {
var savedX = camera.position.x;
var direction = Cartesian3.subtract(worldPosition, endPosition, scratchZoomDirection);
Cartesian3.normalize(direction, direction);
var d = Cartesian3.distance(worldPosition, endPosition) * distance / (camera.getMagnitude() * 0.5);
camera.move(direction, d * 0.5);
if ((camera.position.x < 0.0 && savedX > 0.0) || (camera.position.x > 0.0 && savedX < 0.0)) {
pickedPosition = camera.getPickRay(startPosition, scratchZoomPickRay).origin;
object._zoomWorldPosition = Cartesian3.clone(pickedPosition, object._zoomWorldPosition);
}
}
} else if (mode === SceneMode.SCENE3D) {
var cameraPositionNormal = Cartesian3.normalize(camera.position, scratchCameraPositionNormal);
if (camera.positionCartographic.height < 3000.0 && Math.abs(Cartesian3.dot(camera.direction, cameraPositionNormal)) < 0.6) {
zoomOnVector = true;
} else {
var canvas = scene.canvas;
var centerPixel = scratchCenterPixel;
centerPixel.x = canvas.clientWidth / 2;
centerPixel.y = canvas.clientHeight / 2;
var centerPosition = pickGlobe(object, centerPixel, scratchCenterPosition);
// If centerPosition is not defined, it means the globe does not cover the center position of screen
if (defined(centerPosition) && camera.positionCartographic.height < 1000000) {
var cameraPosition = scratchCameraPosition;
Cartesian3.clone(camera.position, cameraPosition);
var target = object._zoomWorldPosition;
var targetNormal = scratchTargetNormal;
targetNormal = Cartesian3.normalize(target, targetNormal);
if (Cartesian3.dot(targetNormal, cameraPositionNormal) < 0.0) {
return;
}
var center = scratchCenter;
var forward = scratchForwardNormal;
Cartesian3.clone(camera.direction, forward);
Cartesian3.add(cameraPosition, Cartesian3.multiplyByScalar(forward, 1000, scratchCartesian), center);
var positionToTarget = scratchPositionToTarget;
var positionToTargetNormal = scratchPositionToTargetNormal;
Cartesian3.subtract(target, cameraPosition, positionToTarget);
Cartesian3.normalize(positionToTarget, positionToTargetNormal);
var alpha = Math.acos( -Cartesian3.dot( cameraPositionNormal, positionToTargetNormal ) );
var cameraDistance = Cartesian3.magnitude( cameraPosition );
var targetDistance = Cartesian3.magnitude( target );
var remainingDistance = cameraDistance - distance;
var positionToTargetDistance = Cartesian3.magnitude(positionToTarget);
var gamma = Math.asin( CesiumMath.clamp( positionToTargetDistance / targetDistance * Math.sin(alpha), -1.0, 1.0 ) );
var delta = Math.asin( CesiumMath.clamp( remainingDistance / targetDistance * Math.sin(alpha), -1.0, 1.0 ) );
var beta = gamma - delta + alpha;
var up = scratchCameraUpNormal;
Cartesian3.normalize(cameraPosition, up);
var right = scratchCameraRightNormal;
right = Cartesian3.cross(positionToTargetNormal, up, right);
right = Cartesian3.normalize(right, right );
Cartesian3.normalize( Cartesian3.cross(up, right, scratchCartesian), forward );
// Calculate new position to move to
Cartesian3.multiplyByScalar(Cartesian3.normalize(center, scratchCartesian), (Cartesian3.magnitude(center) - distance), center);
Cartesian3.normalize(cameraPosition, cameraPosition);
Cartesian3.multiplyByScalar(cameraPosition, remainingDistance, cameraPosition);
// Pan
var pMid = scratchPan;
Cartesian3.multiplyByScalar(Cartesian3.add(
Cartesian3.multiplyByScalar(up, Math.cos(beta) - 1, scratchCartesianTwo),
Cartesian3.multiplyByScalar(forward, Math.sin(beta), scratchCartesianThree),
scratchCartesian
), remainingDistance, pMid);
Cartesian3.add(cameraPosition, pMid, cameraPosition);
Cartesian3.normalize(center, up);
Cartesian3.normalize( Cartesian3.cross(up, right, scratchCartesian), forward );
var cMid = scratchCenterMovement;
Cartesian3.multiplyByScalar(Cartesian3.add(
Cartesian3.multiplyByScalar(up, Math.cos(beta) - 1, scratchCartesianTwo),
Cartesian3.multiplyByScalar(forward, Math.sin(beta), scratchCartesianThree),
scratchCartesian
), Cartesian3.magnitude(center), cMid);
Cartesian3.add(center, cMid, center);
// Update camera
// Set new position
Cartesian3.clone(cameraPosition, camera.position);
// Set new direction
Cartesian3.normalize(Cartesian3.subtract(center, cameraPosition, scratchCartesian), camera.direction);
Cartesian3.clone(camera.direction, camera.direction);
// Set new right & up vectors
Cartesian3.cross(camera.direction, camera.up, camera.right);
Cartesian3.cross(camera.right, camera.direction, camera.up);
return;
} else if (defined(centerPosition)) {
var positionNormal = Cartesian3.normalize(centerPosition, scratchPositionNormal);
var pickedNormal = Cartesian3.normalize(object._zoomWorldPosition, scratchPickNormal);
var dotProduct = Cartesian3.dot(pickedNormal, positionNormal);
if (dotProduct > 0.0 && dotProduct < 1.0) {
var angle = CesiumMath.acosClamped(dotProduct);
var axis = Cartesian3.cross(pickedNormal, positionNormal, scratchZoomAxis);
var denom = Math.abs(angle) > CesiumMath.toRadians(20.0) ? camera.positionCartographic.height * 0.75 : camera.positionCartographic.height - distance;
var scalar = distance / denom;
camera.rotate(axis, angle * scalar);
}
} else {
zoomOnVector = true;
}
}
}
object._rotatingZoom = !zoomOnVector;
}
if ((!sameStartPosition && zoomOnVector) || zoomingOnVector) {
var ray;
var zoomMouseStart = SceneTransforms.wgs84ToWindowCoordinates(scene, object._zoomWorldPosition, scratchZoomOffset);
if (mode !== SceneMode.COLUMBUS_VIEW && Cartesian2.equals(startPosition, object._zoomMouseStart) && defined(zoomMouseStart)) {
ray = camera.getPickRay(zoomMouseStart, scratchZoomPickRay);
} else {
ray = camera.getPickRay(startPosition, scratchZoomPickRay);
}
var rayDirection = ray.direction;
if (mode === SceneMode.COLUMBUS_VIEW) {
Cartesian3.fromElements(rayDirection.y, rayDirection.z, rayDirection.x, rayDirection);
}
camera.move(rayDirection, distance);
object._zoomingOnVector = true;
} else {
camera.zoomIn(distance);
}
}
var translate2DStart = new Ray();
var translate2DEnd = new Ray();
var scratchTranslateP0 = new Cartesian3();
function translate2D(controller, startPosition, movement) {
var scene = controller._scene;
var camera = scene.camera;
var start = camera.getPickRay(movement.startPosition, translate2DStart).origin;
var end = camera.getPickRay(movement.endPosition, translate2DEnd).origin;
var direction = Cartesian3.subtract(start, end, scratchTranslateP0);
var distance = Cartesian3.magnitude(direction);
if (distance > 0.0) {
Cartesian3.normalize(direction, direction);
camera.move(direction, distance);
}
}
function zoom2D(controller, startPosition, movement) {
if (defined(movement.distance)) {
movement = movement.distance;
}
var scene = controller._scene;
var camera = scene.camera;
handleZoom(controller, startPosition, movement, controller._zoomFactor, camera.getMagnitude());
}
var twist2DStart = new Cartesian2();
var twist2DEnd = new Cartesian2();
function twist2D(controller, startPosition, movement) {
if (defined(movement.angleAndHeight)) {
singleAxisTwist2D(controller, startPosition, movement.angleAndHeight);
return;
}
var scene = controller._scene;
var camera = scene.camera;
var canvas = scene.canvas;
var width = canvas.clientWidth;
var height = canvas.clientHeight;
var start = twist2DStart;
start.x = (2.0 / width) * movement.startPosition.x - 1.0;
start.y = (2.0 / height) * (height - movement.startPosition.y) - 1.0;
start = Cartesian2.normalize(start, start);
var end = twist2DEnd;
end.x = (2.0 / width) * movement.endPosition.x - 1.0;
end.y = (2.0 / height) * (height - movement.endPosition.y) - 1.0;
end = Cartesian2.normalize(end, end);
var startTheta = CesiumMath.acosClamped(start.x);
if (start.y < 0) {
startTheta = CesiumMath.TWO_PI - startTheta;
}
var endTheta = CesiumMath.acosClamped(end.x);
if (end.y < 0) {
endTheta = CesiumMath.TWO_PI - endTheta;
}
var theta = endTheta - startTheta;
camera.twistRight(theta);
}
function singleAxisTwist2D(controller, startPosition, movement) {
var rotateRate = controller._rotateFactor * controller._rotateRateRangeAdjustment;
if (rotateRate > controller._maximumRotateRate) {
rotateRate = controller._maximumRotateRate;
}
if (rotateRate < controller._minimumRotateRate) {
rotateRate = controller._minimumRotateRate;
}
var scene = controller._scene;
var camera = scene.camera;
var canvas = scene.canvas;
var phiWindowRatio = (movement.endPosition.x - movement.startPosition.x) / canvas.clientWidth;
phiWindowRatio = Math.min(phiWindowRatio, controller.maximumMovementRatio);
var deltaPhi = rotateRate * phiWindowRatio * Math.PI * 4.0;
camera.twistRight(deltaPhi);
}
function update2D(controller) {
var rotatable2D = controller._scene.mapMode2D === MapMode2D.ROTATE;
if (!Matrix4.equals(Matrix4.IDENTITY, controller._scene.camera.transform)) {
reactToInput(controller, controller.enableZoom, controller.zoomEventTypes, zoom2D, controller.inertiaZoom, '_lastInertiaZoomMovement');
if (rotatable2D) {
reactToInput(controller, controller.enableRotate, controller.translateEventTypes, twist2D, controller.inertiaSpin, '_lastInertiaSpinMovement');
}
} else {
reactToInput(controller, controller.enableTranslate, controller.translateEventTypes, translate2D, controller.inertiaTranslate, '_lastInertiaTranslateMovement');
reactToInput(controller, controller.enableZoom, controller.zoomEventTypes, zoom2D, controller.inertiaZoom, '_lastInertiaZoomMovement');
if (rotatable2D) {
reactToInput(controller, controller.enableRotate, controller.tiltEventTypes, twist2D, controller.inertiaSpin, '_lastInertiaTiltMovement');
}
}
}
var pickGlobeScratchRay = new Ray();
var scratchDepthIntersection = new Cartesian3();
var scratchRayIntersection = new Cartesian3();
function pickGlobe(controller, mousePosition, result) {
var scene = controller._scene;
var globe = controller._globe;
var camera = scene.camera;
if (!defined(globe)) {
return undefined;
}
var depthIntersection;
if (scene.pickPositionSupported) {
depthIntersection = scene.pickPosition(mousePosition, scratchDepthIntersection);
}
var ray = camera.getPickRay(mousePosition, pickGlobeScratchRay);
var rayIntersection = globe.pick(ray, scene, scratchRayIntersection);
var pickDistance = defined(depthIntersection) ? Cartesian3.distance(depthIntersection, camera.positionWC) : Number.POSITIVE_INFINITY;
var rayDistance = defined(rayIntersection) ? Cartesian3.distance(rayIntersection, camera.positionWC) : Number.POSITIVE_INFINITY;
if (pickDistance < rayDistance) {
return Cartesian3.clone(depthIntersection, result);
}
return Cartesian3.clone(rayIntersection, result);
}
var translateCVStartRay = new Ray();
var translateCVEndRay = new Ray();
var translateCVStartPos = new Cartesian3();
var translateCVEndPos = new Cartesian3();
var translatCVDifference = new Cartesian3();
var translateCVOrigin = new Cartesian3();
var translateCVPlane = new Plane(Cartesian3.ZERO, 0.0);
var translateCVStartMouse = new Cartesian2();
var translateCVEndMouse = new Cartesian2();
function translateCV(controller, startPosition, movement) {
if (!Cartesian3.equals(startPosition, controller._translateMousePosition)) {
controller._looking = false;
}
if (!Cartesian3.equals(startPosition, controller._strafeMousePosition)) {
controller._strafing = false;
}
if (controller._looking) {
look3D(controller, startPosition, movement);
return;
}
if (controller._strafing) {
strafe(controller, startPosition, movement);
return;
}
var scene = controller._scene;
var camera = scene.camera;
var startMouse = Cartesian2.clone(movement.startPosition, translateCVStartMouse);
var endMouse = Cartesian2.clone(movement.endPosition, translateCVEndMouse);
var startRay = camera.getPickRay(startMouse, translateCVStartRay);
var origin = Cartesian3.clone(Cartesian3.ZERO, translateCVOrigin);
var normal = Cartesian3.UNIT_X;
var globePos;
if (camera.position.z < controller._minimumPickingTerrainHeight) {
globePos = pickGlobe(controller, startMouse, translateCVStartPos);
if (defined(globePos)) {
origin.x = globePos.x;
}
}
if (origin.x > camera.position.z && defined(globePos)) {
Cartesian3.clone(globePos, controller._strafeStartPosition);
controller._strafing = true;
strafe(controller, startPosition, movement);
controller._strafeMousePosition = Cartesian2.clone(startPosition, controller._strafeMousePosition);
return;
}
var plane = Plane.fromPointNormal(origin, normal, translateCVPlane);
startRay = camera.getPickRay(startMouse, translateCVStartRay);
var startPlanePos = IntersectionTests.rayPlane(startRay, plane, translateCVStartPos);
var endRay = camera.getPickRay(endMouse, translateCVEndRay);
var endPlanePos = IntersectionTests.rayPlane(endRay, plane, translateCVEndPos);
if (!defined(startPlanePos) || !defined(endPlanePos)) {
controller._looking = true;
look3D(controller, startPosition, movement);
Cartesian2.clone(startPosition, controller._translateMousePosition);
return;
}
var diff = Cartesian3.subtract(startPlanePos, endPlanePos, translatCVDifference);
var temp = diff.x;
diff.x = diff.y;
diff.y = diff.z;
diff.z = temp;
var mag = Cartesian3.magnitude(diff);
if (mag > CesiumMath.EPSILON6) {
Cartesian3.normalize(diff, diff);
camera.move(diff, mag);
}
}
var rotateCVWindowPos = new Cartesian2();
var rotateCVWindowRay = new Ray();
var rotateCVCenter = new Cartesian3();
var rotateCVVerticalCenter = new Cartesian3();
var rotateCVTransform = new Matrix4();
var rotateCVVerticalTransform = new Matrix4();
var rotateCVOrigin = new Cartesian3();
var rotateCVPlane = new Plane(Cartesian3.ZERO, 0.0);
var rotateCVCartesian3 = new Cartesian3();
var rotateCVCart = new Cartographic();
var rotateCVOldTransform = new Matrix4();
var rotateCVQuaternion = new Quaternion();
var rotateCVMatrix = new Matrix3();
function rotateCV(controller, startPosition, movement) {
if (defined(movement.angleAndHeight)) {
movement = movement.angleAndHeight;
}
if (!Cartesian2.equals(startPosition, controller._tiltCenterMousePosition)) {
controller._tiltCVOffMap = false;
controller._looking = false;
}
if (controller._looking) {
look3D(controller, startPosition, movement);
return;
}
var scene = controller._scene;
var camera = scene.camera;
var maxCoord = controller._maxCoord;
var onMap = Math.abs(camera.position.x) - maxCoord.x < 0 && Math.abs(camera.position.y) - maxCoord.y < 0;
if (controller._tiltCVOffMap || !onMap || camera.position.z > controller._minimumPickingTerrainHeight) {
controller._tiltCVOffMap = true;
rotateCVOnPlane(controller, startPosition, movement);
} else {
rotateCVOnTerrain(controller, startPosition, movement);
}
}
function rotateCVOnPlane(controller, startPosition, movement) {
var scene = controller._scene;
var camera = scene.camera;
var canvas = scene.canvas;
var windowPosition = rotateCVWindowPos;
windowPosition.x = canvas.clientWidth / 2;
windowPosition.y = canvas.clientHeight / 2;
var ray = camera.getPickRay(windowPosition, rotateCVWindowRay);
var normal = Cartesian3.UNIT_X;
var position = ray.origin;
var direction = ray.direction;
var scalar;
var normalDotDirection = Cartesian3.dot(normal, direction);
if (Math.abs(normalDotDirection) > CesiumMath.EPSILON6) {
scalar = -Cartesian3.dot(normal, position) / normalDotDirection;
}
if (!defined(scalar) || scalar <= 0.0) {
controller._looking = true;
look3D(controller, startPosition, movement);
Cartesian2.clone(startPosition, controller._tiltCenterMousePosition);
return;
}
var center = Cartesian3.multiplyByScalar(direction, scalar, rotateCVCenter);
Cartesian3.add(position, center, center);
var projection = scene.mapProjection;
var ellipsoid = projection.ellipsoid;
Cartesian3.fromElements(center.y, center.z, center.x, center);
var cart = projection.unproject(center, rotateCVCart);
ellipsoid.cartographicToCartesian(cart, center);
var transform = Transforms.eastNorthUpToFixedFrame(center, ellipsoid, rotateCVTransform);
var oldGlobe = controller._globe;
var oldEllipsoid = controller._ellipsoid;
controller._globe = undefined;
controller._ellipsoid = Ellipsoid.UNIT_SPHERE;
controller._rotateFactor = 1.0;
controller._rotateRateRangeAdjustment = 1.0;
var oldTransform = Matrix4.clone(camera.transform, rotateCVOldTransform);
camera._setTransform(transform);
rotate3D(controller, startPosition, movement, Cartesian3.UNIT_Z);
camera._setTransform(oldTransform);
controller._globe = oldGlobe;
controller._ellipsoid = oldEllipsoid;
var radius = oldEllipsoid.maximumRadius;
controller._rotateFactor = 1.0 / radius;
controller._rotateRateRangeAdjustment = radius;
}
function rotateCVOnTerrain(controller, startPosition, movement) {
var scene = controller._scene;
var camera = scene.camera;
var center;
var ray;
var normal = Cartesian3.UNIT_X;
if (Cartesian2.equals(startPosition, controller._tiltCenterMousePosition)) {
center = Cartesian3.clone(controller._tiltCenter, rotateCVCenter);
} else {
if (camera.position.z < controller._minimumPickingTerrainHeight) {
center = pickGlobe(controller, startPosition, rotateCVCenter);
}
if (!defined(center)) {
ray = camera.getPickRay(startPosition, rotateCVWindowRay);
var position = ray.origin;
var direction = ray.direction;
var scalar;
var normalDotDirection = Cartesian3.dot(normal, direction);
if (Math.abs(normalDotDirection) > CesiumMath.EPSILON6) {
scalar = -Cartesian3.dot(normal, position) / normalDotDirection;
}
if (!defined(scalar) || scalar <= 0.0) {
controller._looking = true;
look3D(controller, startPosition, movement);
Cartesian2.clone(startPosition, controller._tiltCenterMousePosition);
return;
}
center = Cartesian3.multiplyByScalar(direction, scalar, rotateCVCenter);
Cartesian3.add(position, center, center);
}
Cartesian2.clone(startPosition, controller._tiltCenterMousePosition);
Cartesian3.clone(center, controller._tiltCenter);
}
var canvas = scene.canvas;
var windowPosition = rotateCVWindowPos;
windowPosition.x = canvas.clientWidth / 2;
windowPosition.y = controller._tiltCenterMousePosition.y;
ray = camera.getPickRay(windowPosition, rotateCVWindowRay);
var origin = Cartesian3.clone(Cartesian3.ZERO, rotateCVOrigin);
origin.x = center.x;
var plane = Plane.fromPointNormal(origin, normal, rotateCVPlane);
var verticalCenter = IntersectionTests.rayPlane(ray, plane, rotateCVVerticalCenter);
var projection = camera._projection;
var ellipsoid = projection.ellipsoid;
Cartesian3.fromElements(center.y, center.z, center.x, center);
var cart = projection.unproject(center, rotateCVCart);
ellipsoid.cartographicToCartesian(cart, center);
var transform = Transforms.eastNorthUpToFixedFrame(center, ellipsoid, rotateCVTransform);
var verticalTransform;
if (defined(verticalCenter)) {
Cartesian3.fromElements(verticalCenter.y, verticalCenter.z, verticalCenter.x, verticalCenter);
cart = projection.unproject(verticalCenter, rotateCVCart);
ellipsoid.cartographicToCartesian(cart, verticalCenter);
verticalTransform = Transforms.eastNorthUpToFixedFrame(verticalCenter, ellipsoid, rotateCVVerticalTransform);
} else {
verticalTransform = transform;
}
var oldGlobe = controller._globe;
var oldEllipsoid = controller._ellipsoid;
controller._globe = undefined;
controller._ellipsoid = Ellipsoid.UNIT_SPHERE;
controller._rotateFactor = 1.0;
controller._rotateRateRangeAdjustment = 1.0;
var constrainedAxis = Cartesian3.UNIT_Z;
var oldTransform = Matrix4.clone(camera.transform, rotateCVOldTransform);
camera._setTransform(transform);
var tangent = Cartesian3.cross(Cartesian3.UNIT_Z, Cartesian3.normalize(camera.position, rotateCVCartesian3), rotateCVCartesian3);
var dot = Cartesian3.dot(camera.right, tangent);
rotate3D(controller, startPosition, movement, constrainedAxis, false, true);
camera._setTransform(verticalTransform);
if (dot < 0.0) {
if (movement.startPosition.y > movement.endPosition.y) {
constrainedAxis = undefined;
}
var oldConstrainedAxis = camera.constrainedAxis;
camera.constrainedAxis = undefined;
rotate3D(controller, startPosition, movement, constrainedAxis, true, false);
camera.constrainedAxis = oldConstrainedAxis;
} else {
rotate3D(controller, startPosition, movement, constrainedAxis, true, false);
}
if (defined(camera.constrainedAxis)) {
var right = Cartesian3.cross(camera.direction, camera.constrainedAxis, tilt3DCartesian3);
if (!Cartesian3.equalsEpsilon(right, Cartesian3.ZERO, CesiumMath.EPSILON6)) {
if (Cartesian3.dot(right, camera.right) < 0.0) {
Cartesian3.negate(right, right);
}
Cartesian3.cross(right, camera.direction, camera.up);
Cartesian3.cross(camera.direction, camera.up, camera.right);
Cartesian3.normalize(camera.up, camera.up);
Cartesian3.normalize(camera.right, camera.right);
}
}
camera._setTransform(oldTransform);
controller._globe = oldGlobe;
controller._ellipsoid = oldEllipsoid;
var radius = oldEllipsoid.maximumRadius;
controller._rotateFactor = 1.0 / radius;
controller._rotateRateRangeAdjustment = radius;
var originalPosition = Cartesian3.clone(camera.positionWC, rotateCVCartesian3);
camera._adjustHeightForTerrain();
if (!Cartesian3.equals(camera.positionWC, originalPosition)) {
camera._setTransform(verticalTransform);
camera.worldToCameraCoordinatesPoint(originalPosition, originalPosition);
var magSqrd = Cartesian3.magnitudeSquared(originalPosition);
if (Cartesian3.magnitudeSquared(camera.position) > magSqrd) {
Cartesian3.normalize(camera.position, camera.position);
Cartesian3.multiplyByScalar(camera.position, Math.sqrt(magSqrd), camera.position);
}
var angle = Cartesian3.angleBetween(originalPosition, camera.position);
var axis = Cartesian3.cross(originalPosition, camera.position, originalPosition);
Cartesian3.normalize(axis, axis);
var quaternion = Quaternion.fromAxisAngle(axis, angle, rotateCVQuaternion);
var rotation = Matrix3.fromQuaternion(quaternion, rotateCVMatrix);
Matrix3.multiplyByVector(rotation, camera.direction, camera.direction);
Matrix3.multiplyByVector(rotation, camera.up, camera.up);
Cartesian3.cross(camera.direction, camera.up, camera.right);
Cartesian3.cross(camera.right, camera.direction, camera.up);
camera._setTransform(oldTransform);
}
}
var zoomCVWindowPos = new Cartesian2();
var zoomCVWindowRay = new Ray();
var zoomCVIntersection = new Cartesian3();
function zoomCV(controller, startPosition, movement) {
if (defined(movement.distance)) {
movement = movement.distance;
}
var scene = controller._scene;
var camera = scene.camera;
var canvas = scene.canvas;
var windowPosition = zoomCVWindowPos;
windowPosition.x = canvas.clientWidth / 2;
windowPosition.y = canvas.clientHeight / 2;
var ray = camera.getPickRay(windowPosition, zoomCVWindowRay);
var intersection;
if (camera.position.z < controller._minimumPickingTerrainHeight) {
intersection = pickGlobe(controller, windowPosition, zoomCVIntersection);
}
var distance;
if (defined(intersection)) {
distance = Cartesian3.distance(ray.origin, intersection);
} else {
var normal = Cartesian3.UNIT_X;
var position = ray.origin;
var direction = ray.direction;
distance = -Cartesian3.dot(normal, position) / Cartesian3.dot(normal, direction);
}
handleZoom(controller, startPosition, movement, controller._zoomFactor, distance);
}
function updateCV(controller) {
var scene = controller._scene;
var camera = scene.camera;
if (!Matrix4.equals(Matrix4.IDENTITY, camera.transform)) {
reactToInput(controller, controller.enableRotate, controller.rotateEventTypes, rotate3D, controller.inertiaSpin, '_lastInertiaSpinMovement');
reactToInput(controller, controller.enableZoom, controller.zoomEventTypes, zoom3D, controller.inertiaZoom, '_lastInertiaZoomMovement');
} else {
var tweens = controller._tweens;
if (controller._aggregator.anyButtonDown) {
tweens.removeAll();
}
reactToInput(controller, controller.enableTilt, controller.tiltEventTypes, rotateCV, controller.inertiaSpin, '_lastInertiaTiltMovement');
reactToInput(controller, controller.enableTranslate, controller.translateEventTypes, translateCV, controller.inertiaTranslate, '_lastInertiaTranslateMovement');
reactToInput(controller, controller.enableZoom, controller.zoomEventTypes, zoomCV, controller.inertiaZoom, '_lastInertiaZoomMovement');
reactToInput(controller, controller.enableLook, controller.lookEventTypes, look3D);
if (!controller._aggregator.anyButtonDown &&
(!defined(controller._lastInertiaZoomMovement) || !controller._lastInertiaZoomMovement.active) &&
(!defined(controller._lastInertiaTranslateMovement) || !controller._lastInertiaTranslateMovement.active) &&
!tweens.contains(controller._tween)) {
var tween = camera.createCorrectPositionTween(controller.bounceAnimationTime);
if (defined(tween)) {
controller._tween = tweens.add(tween);
}
}
tweens.update();
}
}
var scratchStrafeRay = new Ray();
var scratchStrafePlane = new Plane(Cartesian3.ZERO, 0.0);
var scratchStrafeIntersection = new Cartesian3();
var scratchStrafeDirection = new Cartesian3();
function strafe(controller, startPosition, movement) {
var scene = controller._scene;
var camera = scene.camera;
var mouseStartPosition = pickGlobe(controller, movement.startPosition, scratchMousePos);
if (!defined(mouseStartPosition)) {
return;
}
var mousePosition = movement.endPosition;
var ray = camera.getPickRay(mousePosition, scratchStrafeRay);
var direction = Cartesian3.clone(camera.direction, scratchStrafeDirection);
if (scene.mode === SceneMode.COLUMBUS_VIEW) {
Cartesian3.fromElements(direction.z, direction.x, direction.y, direction);
}
var plane = Plane.fromPointNormal(mouseStartPosition, direction, scratchStrafePlane);
var intersection = IntersectionTests.rayPlane(ray, plane, scratchStrafeIntersection);
if (!defined(intersection)) {
return;
}
direction = Cartesian3.subtract(mouseStartPosition, intersection, direction);
if (scene.mode === SceneMode.COLUMBUS_VIEW) {
Cartesian3.fromElements(direction.y, direction.z, direction.x, direction);
}
Cartesian3.add(camera.position, direction, camera.position);
}
var spin3DPick = new Cartesian3();
var scratchCartographic = new Cartographic();
var scratchMousePos = new Cartesian3();
var scratchRadii = new Cartesian3();
var scratchEllipsoid = new Ellipsoid();
var scratchLookUp = new Cartesian3();
function spin3D(controller, startPosition, movement) {
var scene = controller._scene;
var camera = scene.camera;
if (!Matrix4.equals(camera.transform, Matrix4.IDENTITY)) {
rotate3D(controller, startPosition, movement);
return;
}
var magnitude;
var radii;
var ellipsoid;
var up = controller._ellipsoid.geodeticSurfaceNormal(camera.position, scratchLookUp);
var height = controller._ellipsoid.cartesianToCartographic(camera.positionWC, scratchCartographic).height;
var globe = controller._globe;
var mousePos;
var tangentPick = false;
if (defined(globe) && height < controller._minimumPickingTerrainHeight) {
mousePos = pickGlobe(controller, movement.startPosition, scratchMousePos);
if (defined(mousePos)) {
var ray = camera.getPickRay(movement.startPosition, pickGlobeScratchRay);
var normal = controller._ellipsoid.geodeticSurfaceNormal(mousePos);
tangentPick = Math.abs(Cartesian3.dot(ray.direction, normal)) < 0.05;
if (tangentPick && !controller._looking) {
controller._rotating = false;
controller._strafing = true;
}
}
}
if (Cartesian2.equals(startPosition, controller._rotateMousePosition)) {
if (controller._looking) {
look3D(controller, startPosition, movement, up);
} else if (controller._rotating) {
rotate3D(controller, startPosition, movement);
} else if (controller._strafing) {
Cartesian3.clone(mousePos, controller._strafeStartPosition);
strafe(controller, startPosition, movement);
} else {
magnitude = Cartesian3.magnitude(controller._rotateStartPosition);
radii = scratchRadii;
radii.x = radii.y = radii.z = magnitude;
ellipsoid = Ellipsoid.fromCartesian3(radii, scratchEllipsoid);
pan3D(controller, startPosition, movement, ellipsoid);
}
return;
} else {
controller._looking = false;
controller._rotating = false;
controller._strafing = false;
}
if (defined(globe) && height < controller._minimumPickingTerrainHeight) {
if (defined(mousePos)) {
if (Cartesian3.magnitude(camera.position) < Cartesian3.magnitude(mousePos)) {
Cartesian3.clone(mousePos, controller._strafeStartPosition);
controller._strafing = true;
strafe(controller, startPosition, movement);
} else {
magnitude = Cartesian3.magnitude(mousePos);
radii = scratchRadii;
radii.x = radii.y = radii.z = magnitude;
ellipsoid = Ellipsoid.fromCartesian3(radii, scratchEllipsoid);
pan3D(controller, startPosition, movement, ellipsoid);
Cartesian3.clone(mousePos, controller._rotateStartPosition);
}
} else {
controller._looking = true;
look3D(controller, startPosition, movement, up);
}
} else if (defined(camera.pickEllipsoid(movement.startPosition, controller._ellipsoid, spin3DPick))) {
pan3D(controller, startPosition, movement, controller._ellipsoid);
Cartesian3.clone(spin3DPick, controller._rotateStartPosition);
} else if (height > controller._minimumTrackBallHeight) {
controller._rotating = true;
rotate3D(controller, startPosition, movement);
} else {
controller._looking = true;
look3D(controller, startPosition, movement, up);
}
Cartesian2.clone(startPosition, controller._rotateMousePosition);
}
function rotate3D(controller, startPosition, movement, constrainedAxis, rotateOnlyVertical, rotateOnlyHorizontal) {
rotateOnlyVertical = defaultValue(rotateOnlyVertical, false);
rotateOnlyHorizontal = defaultValue(rotateOnlyHorizontal, false);
var scene = controller._scene;
var camera = scene.camera;
var canvas = scene.canvas;
var oldAxis = camera.constrainedAxis;
if (defined(constrainedAxis)) {
camera.constrainedAxis = constrainedAxis;
}
var rho = Cartesian3.magnitude(camera.position);
var rotateRate = controller._rotateFactor * (rho - controller._rotateRateRangeAdjustment);
if (rotateRate > controller._maximumRotateRate) {
rotateRate = controller._maximumRotateRate;
}
if (rotateRate < controller._minimumRotateRate) {
rotateRate = controller._minimumRotateRate;
}
var phiWindowRatio = (movement.startPosition.x - movement.endPosition.x) / canvas.clientWidth;
var thetaWindowRatio = (movement.startPosition.y - movement.endPosition.y) / canvas.clientHeight;
phiWindowRatio = Math.min(phiWindowRatio, controller.maximumMovementRatio);
thetaWindowRatio = Math.min(thetaWindowRatio, controller.maximumMovementRatio);
var deltaPhi = rotateRate * phiWindowRatio * Math.PI * 2.0;
var deltaTheta = rotateRate * thetaWindowRatio * Math.PI;
if (!rotateOnlyVertical) {
camera.rotateRight(deltaPhi);
}
if (!rotateOnlyHorizontal) {
camera.rotateUp(deltaTheta);
}
camera.constrainedAxis = oldAxis;
}
var pan3DP0 = Cartesian4.clone(Cartesian4.UNIT_W);
var pan3DP1 = Cartesian4.clone(Cartesian4.UNIT_W);
var pan3DTemp0 = new Cartesian3();
var pan3DTemp1 = new Cartesian3();
var pan3DTemp2 = new Cartesian3();
var pan3DTemp3 = new Cartesian3();
var pan3DStartMousePosition = new Cartesian2();
var pan3DEndMousePosition = new Cartesian2();
function pan3D(controller, startPosition, movement, ellipsoid) {
var scene = controller._scene;
var camera = scene.camera;
var startMousePosition = Cartesian2.clone(movement.startPosition, pan3DStartMousePosition);
var endMousePosition = Cartesian2.clone(movement.endPosition, pan3DEndMousePosition);
var p0 = camera.pickEllipsoid(startMousePosition, ellipsoid, pan3DP0);
var p1 = camera.pickEllipsoid(endMousePosition, ellipsoid, pan3DP1);
if (!defined(p0) || !defined(p1)) {
controller._rotating = true;
rotate3D(controller, startPosition, movement);
return;
}
p0 = camera.worldToCameraCoordinates(p0, p0);
p1 = camera.worldToCameraCoordinates(p1, p1);
if (!defined(camera.constrainedAxis)) {
Cartesian3.normalize(p0, p0);
Cartesian3.normalize(p1, p1);
var dot = Cartesian3.dot(p0, p1);
var axis = Cartesian3.cross(p0, p1, pan3DTemp0);
if (dot < 1.0 && !Cartesian3.equalsEpsilon(axis, Cartesian3.ZERO, CesiumMath.EPSILON14)) { // dot is in [0, 1]
var angle = Math.acos(dot);
camera.rotate(axis, angle);
}
} else {
var basis0 = camera.constrainedAxis;
var basis1 = Cartesian3.mostOrthogonalAxis(basis0, pan3DTemp0);
Cartesian3.cross(basis1, basis0, basis1);
Cartesian3.normalize(basis1, basis1);
var basis2 = Cartesian3.cross(basis0, basis1, pan3DTemp1);
var startRho = Cartesian3.magnitude(p0);
var startDot = Cartesian3.dot(basis0, p0);
var startTheta = Math.acos(startDot / startRho);
var startRej = Cartesian3.multiplyByScalar(basis0, startDot, pan3DTemp2);
Cartesian3.subtract(p0, startRej, startRej);
Cartesian3.normalize(startRej, startRej);
var endRho = Cartesian3.magnitude(p1);
var endDot = Cartesian3.dot(basis0, p1);
var endTheta = Math.acos(endDot / endRho);
var endRej = Cartesian3.multiplyByScalar(basis0, endDot, pan3DTemp3);
Cartesian3.subtract(p1, endRej, endRej);
Cartesian3.normalize(endRej, endRej);
var startPhi = Math.acos(Cartesian3.dot(startRej, basis1));
if (Cartesian3.dot(startRej, basis2) < 0) {
startPhi = CesiumMath.TWO_PI - startPhi;
}
var endPhi = Math.acos(Cartesian3.dot(endRej, basis1));
if (Cartesian3.dot(endRej, basis2) < 0) {
endPhi = CesiumMath.TWO_PI - endPhi;
}
var deltaPhi = startPhi - endPhi;
var east;
if (Cartesian3.equalsEpsilon(basis0, camera.position, CesiumMath.EPSILON2)) {
east = camera.right;
} else {
east = Cartesian3.cross(basis0, camera.position, pan3DTemp0);
}
var planeNormal = Cartesian3.cross(basis0, east, pan3DTemp0);
var side0 = Cartesian3.dot(planeNormal, Cartesian3.subtract(p0, basis0, pan3DTemp1));
var side1 = Cartesian3.dot(planeNormal, Cartesian3.subtract(p1, basis0, pan3DTemp1));
var deltaTheta;
if (side0 > 0 && side1 > 0) {
deltaTheta = endTheta - startTheta;
} else if (side0 > 0 && side1 <= 0) {
if (Cartesian3.dot(camera.position, basis0) > 0) {
deltaTheta = -startTheta - endTheta;
} else {
deltaTheta = startTheta + endTheta;
}
} else {
deltaTheta = startTheta - endTheta;
}
camera.rotateRight(deltaPhi);
camera.rotateUp(deltaTheta);
}
}
var zoom3DUnitPosition = new Cartesian3();
var zoom3DCartographic = new Cartographic();
function zoom3D(controller, startPosition, movement) {
if (defined(movement.distance)) {
movement = movement.distance;
}
var ellipsoid = controller._ellipsoid;
var scene = controller._scene;
var camera = scene.camera;
var canvas = scene.canvas;
var windowPosition = zoomCVWindowPos;
windowPosition.x = canvas.clientWidth / 2;
windowPosition.y = canvas.clientHeight / 2;
var ray = camera.getPickRay(windowPosition, zoomCVWindowRay);
var intersection;
var height = ellipsoid.cartesianToCartographic(camera.position, zoom3DCartographic).height;
if (height < controller._minimumPickingTerrainHeight) {
intersection = pickGlobe(controller, windowPosition, zoomCVIntersection);
}
var distance;
if (defined(intersection)) {
distance = Cartesian3.distance(ray.origin, intersection);
} else {
distance = height;
}
var unitPosition = Cartesian3.normalize(camera.position, zoom3DUnitPosition);
handleZoom(controller, startPosition, movement, controller._zoomFactor, distance, Cartesian3.dot(unitPosition, camera.direction));
}
var tilt3DWindowPos = new Cartesian2();
var tilt3DRay = new Ray();
var tilt3DCenter = new Cartesian3();
var tilt3DVerticalCenter = new Cartesian3();
var tilt3DTransform = new Matrix4();
var tilt3DVerticalTransform = new Matrix4();
var tilt3DCartesian3 = new Cartesian3();
var tilt3DOldTransform = new Matrix4();
var tilt3DQuaternion = new Quaternion();
var tilt3DMatrix = new Matrix3();
var tilt3DCart = new Cartographic();
var tilt3DLookUp = new Cartesian3();
function tilt3D(controller, startPosition, movement) {
var scene = controller._scene;
var camera = scene.camera;
if (!Matrix4.equals(camera.transform, Matrix4.IDENTITY)) {
return;
}
if (defined(movement.angleAndHeight)) {
movement = movement.angleAndHeight;
}
if (!Cartesian2.equals(startPosition, controller._tiltCenterMousePosition)) {
controller._tiltOnEllipsoid = false;
controller._looking = false;
}
if (controller._looking) {
var up = controller._ellipsoid.geodeticSurfaceNormal(camera.position, tilt3DLookUp);
look3D(controller, startPosition, movement, up);
return;
}
var ellipsoid = controller._ellipsoid;
var cartographic = ellipsoid.cartesianToCartographic(camera.position, tilt3DCart);
if (controller._tiltOnEllipsoid || cartographic.height > controller._minimumCollisionTerrainHeight) {
controller._tiltOnEllipsoid = true;
tilt3DOnEllipsoid(controller, startPosition, movement);
} else {
tilt3DOnTerrain(controller, startPosition, movement);
}
}
var tilt3DOnEllipsoidCartographic = new Cartographic();
function tilt3DOnEllipsoid(controller, startPosition, movement) {
var ellipsoid = controller._ellipsoid;
var scene = controller._scene;
var camera = scene.camera;
var minHeight = controller.minimumZoomDistance * 0.25;
var height = ellipsoid.cartesianToCartographic(camera.positionWC, tilt3DOnEllipsoidCartographic).height;
if (height - minHeight - 1.0 < CesiumMath.EPSILON3 &&
movement.endPosition.y - movement.startPosition.y < 0) {
return;
}
var canvas = scene.canvas;
var windowPosition = tilt3DWindowPos;
windowPosition.x = canvas.clientWidth / 2;
windowPosition.y = canvas.clientHeight / 2;
var ray = camera.getPickRay(windowPosition, tilt3DRay);
var center;
var intersection = IntersectionTests.rayEllipsoid(ray, ellipsoid);
if (defined(intersection)) {
center = Ray.getPoint(ray, intersection.start, tilt3DCenter);
} else if (height > controller._minimumTrackBallHeight) {
var grazingAltitudeLocation = IntersectionTests.grazingAltitudeLocation(ray, ellipsoid);
if (!defined(grazingAltitudeLocation)) {
return;
}
var grazingAltitudeCart = ellipsoid.cartesianToCartographic(grazingAltitudeLocation, tilt3DCart);
grazingAltitudeCart.height = 0.0;
center = ellipsoid.cartographicToCartesian(grazingAltitudeCart, tilt3DCenter);
} else {
controller._looking = true;
var up = controller._ellipsoid.geodeticSurfaceNormal(camera.position, tilt3DLookUp);
look3D(controller, startPosition, movement, up);
Cartesian2.clone(startPosition, controller._tiltCenterMousePosition);
return;
}
var transform = Transforms.eastNorthUpToFixedFrame(center, ellipsoid, tilt3DTransform);
var oldGlobe = controller._globe;
var oldEllipsoid = controller._ellipsoid;
controller._globe = undefined;
controller._ellipsoid = Ellipsoid.UNIT_SPHERE;
controller._rotateFactor = 1.0;
controller._rotateRateRangeAdjustment = 1.0;
var oldTransform = Matrix4.clone(camera.transform, tilt3DOldTransform);
camera._setTransform(transform);
rotate3D(controller, startPosition, movement, Cartesian3.UNIT_Z);
camera._setTransform(oldTransform);
controller._globe = oldGlobe;
controller._ellipsoid = oldEllipsoid;
var radius = oldEllipsoid.maximumRadius;
controller._rotateFactor = 1.0 / radius;
controller._rotateRateRangeAdjustment = radius;
}
function tilt3DOnTerrain(controller, startPosition, movement) {
var ellipsoid = controller._ellipsoid;
var scene = controller._scene;
var camera = scene.camera;
var center;
var ray;
var intersection;
if (Cartesian2.equals(startPosition, controller._tiltCenterMousePosition)) {
center = Cartesian3.clone(controller._tiltCenter, tilt3DCenter);
} else {
center = pickGlobe(controller, startPosition, tilt3DCenter);
if (!defined(center)) {
ray = camera.getPickRay(startPosition, tilt3DRay);
intersection = IntersectionTests.rayEllipsoid(ray, ellipsoid);
if (!defined(intersection)) {
var cartographic = ellipsoid.cartesianToCartographic(camera.position, tilt3DCart);
if (cartographic.height <= controller._minimumTrackBallHeight) {
controller._looking = true;
var up = controller._ellipsoid.geodeticSurfaceNormal(camera.position, tilt3DLookUp);
look3D(controller, startPosition, movement, up);
Cartesian2.clone(startPosition, controller._tiltCenterMousePosition);
}
return;
}
center = Ray.getPoint(ray, intersection.start, tilt3DCenter);
}
Cartesian2.clone(startPosition, controller._tiltCenterMousePosition);
Cartesian3.clone(center, controller._tiltCenter);
}
var canvas = scene.canvas;
var windowPosition = tilt3DWindowPos;
windowPosition.x = canvas.clientWidth / 2;
windowPosition.y = controller._tiltCenterMousePosition.y;
ray = camera.getPickRay(windowPosition, tilt3DRay);
var mag = Cartesian3.magnitude(center);
var radii = Cartesian3.fromElements(mag, mag, mag, scratchRadii);
var newEllipsoid = Ellipsoid.fromCartesian3(radii, scratchEllipsoid);
intersection = IntersectionTests.rayEllipsoid(ray, newEllipsoid);
if (!defined(intersection)) {
return;
}
var t = Cartesian3.magnitude(ray.origin) > mag ? intersection.start : intersection.stop;
var verticalCenter = Ray.getPoint(ray, t, tilt3DVerticalCenter);
var transform = Transforms.eastNorthUpToFixedFrame(center, ellipsoid, tilt3DTransform);
var verticalTransform = Transforms.eastNorthUpToFixedFrame(verticalCenter, newEllipsoid, tilt3DVerticalTransform);
var oldGlobe = controller._globe;
var oldEllipsoid = controller._ellipsoid;
controller._globe = undefined;
controller._ellipsoid = Ellipsoid.UNIT_SPHERE;
controller._rotateFactor = 1.0;
controller._rotateRateRangeAdjustment = 1.0;
var constrainedAxis = Cartesian3.UNIT_Z;
var oldTransform = Matrix4.clone(camera.transform, tilt3DOldTransform);
camera._setTransform(transform);
var tangent = Cartesian3.cross(verticalCenter, camera.positionWC, tilt3DCartesian3);
var dot = Cartesian3.dot(camera.rightWC, tangent);
rotate3D(controller, startPosition, movement, constrainedAxis, false, true);
camera._setTransform(verticalTransform);
if (dot < 0.0) {
if (movement.startPosition.y > movement.endPosition.y) {
constrainedAxis = undefined;
}
var oldConstrainedAxis = camera.constrainedAxis;
camera.constrainedAxis = undefined;
rotate3D(controller, startPosition, movement, constrainedAxis, true, false);
camera.constrainedAxis = oldConstrainedAxis;
} else {
rotate3D(controller, startPosition, movement, constrainedAxis, true, false);
}
if (defined(camera.constrainedAxis)) {
var right = Cartesian3.cross(camera.direction, camera.constrainedAxis, tilt3DCartesian3);
if (!Cartesian3.equalsEpsilon(right, Cartesian3.ZERO, CesiumMath.EPSILON6)) {
if (Cartesian3.dot(right, camera.right) < 0.0) {
Cartesian3.negate(right, right);
}
Cartesian3.cross(right, camera.direction, camera.up);
Cartesian3.cross(camera.direction, camera.up, camera.right);
Cartesian3.normalize(camera.up, camera.up);
Cartesian3.normalize(camera.right, camera.right);
}
}
camera._setTransform(oldTransform);
controller._globe = oldGlobe;
controller._ellipsoid = oldEllipsoid;
var radius = oldEllipsoid.maximumRadius;
controller._rotateFactor = 1.0 / radius;
controller._rotateRateRangeAdjustment = radius;
var originalPosition = Cartesian3.clone(camera.positionWC, tilt3DCartesian3);
camera._adjustHeightForTerrain();
if (!Cartesian3.equals(camera.positionWC, originalPosition)) {
camera._setTransform(verticalTransform);
camera.worldToCameraCoordinatesPoint(originalPosition, originalPosition);
var magSqrd = Cartesian3.magnitudeSquared(originalPosition);
if (Cartesian3.magnitudeSquared(camera.position) > magSqrd) {
Cartesian3.normalize(camera.position, camera.position);
Cartesian3.multiplyByScalar(camera.position, Math.sqrt(magSqrd), camera.position);
}
var angle = Cartesian3.angleBetween(originalPosition, camera.position);
var axis = Cartesian3.cross(originalPosition, camera.position, originalPosition);
Cartesian3.normalize(axis, axis);
var quaternion = Quaternion.fromAxisAngle(axis, angle, tilt3DQuaternion);
var rotation = Matrix3.fromQuaternion(quaternion, tilt3DMatrix);
Matrix3.multiplyByVector(rotation, camera.direction, camera.direction);
Matrix3.multiplyByVector(rotation, camera.up, camera.up);
Cartesian3.cross(camera.direction, camera.up, camera.right);
Cartesian3.cross(camera.right, camera.direction, camera.up);
camera._setTransform(oldTransform);
}
}
var look3DStartPos = new Cartesian2();
var look3DEndPos = new Cartesian2();
var look3DStartRay = new Ray();
var look3DEndRay = new Ray();
var look3DNegativeRot = new Cartesian3();
var look3DTan = new Cartesian3();
function look3D(controller, startPosition, movement, rotationAxis) {
var scene = controller._scene;
var camera = scene.camera;
var startPos = look3DStartPos;
startPos.x = movement.startPosition.x;
startPos.y = 0.0;
var endPos = look3DEndPos;
endPos.x = movement.endPosition.x;
endPos.y = 0.0;
var start = camera.getPickRay(startPos, look3DStartRay).direction;
var end = camera.getPickRay(endPos, look3DEndRay).direction;
var angle = 0.0;
var dot = Cartesian3.dot(start, end);
if (dot < 1.0) { // dot is in [0, 1]
angle = Math.acos(dot);
}
angle = (movement.startPosition.x > movement.endPosition.x) ? -angle : angle;
var horizontalRotationAxis = controller._horizontalRotationAxis;
if (defined(rotationAxis)) {
camera.look(rotationAxis, -angle);
} else if (defined(horizontalRotationAxis)) {
camera.look(horizontalRotationAxis, -angle);
} else {
camera.lookLeft(angle);
}
startPos.x = 0.0;
startPos.y = movement.startPosition.y;
endPos.x = 0.0;
endPos.y = movement.endPosition.y;
start = camera.getPickRay(startPos, look3DStartRay).direction;
end = camera.getPickRay(endPos, look3DEndRay).direction;
angle = 0.0;
dot = Cartesian3.dot(start, end);
if (dot < 1.0) { // dot is in [0, 1]
angle = Math.acos(dot);
}
angle = (movement.startPosition.y > movement.endPosition.y) ? -angle : angle;
rotationAxis = defaultValue(rotationAxis, horizontalRotationAxis);
if (defined(rotationAxis)) {
var direction = camera.direction;
var negativeRotationAxis = Cartesian3.negate(rotationAxis, look3DNegativeRot);
var northParallel = Cartesian3.equalsEpsilon(direction, rotationAxis, CesiumMath.EPSILON2);
var southParallel = Cartesian3.equalsEpsilon(direction, negativeRotationAxis, CesiumMath.EPSILON2);
if ((!northParallel && !southParallel)) {
dot = Cartesian3.dot(direction, rotationAxis);
var angleToAxis = CesiumMath.acosClamped(dot);
if (angle > 0 && angle > angleToAxis) {
angle = angleToAxis - CesiumMath.EPSILON4;
}
dot = Cartesian3.dot(direction, negativeRotationAxis);
angleToAxis = CesiumMath.acosClamped(dot);
if (angle < 0 && -angle > angleToAxis) {
angle = -angleToAxis + CesiumMath.EPSILON4;
}
var tangent = Cartesian3.cross(rotationAxis, direction, look3DTan);
camera.look(tangent, angle);
} else if ((northParallel && angle < 0) || (southParallel && angle > 0)) {
camera.look(camera.right, -angle);
}
} else {
camera.lookUp(angle);
}
}
function update3D(controller) {
reactToInput(controller, controller.enableRotate, controller.rotateEventTypes, spin3D, controller.inertiaSpin, '_lastInertiaSpinMovement');
reactToInput(controller, controller.enableZoom, controller.zoomEventTypes, zoom3D, controller.inertiaZoom, '_lastInertiaZoomMovement');
reactToInput(controller, controller.enableTilt, controller.tiltEventTypes, tilt3D, controller.inertiaSpin, '_lastInertiaTiltMovement');
reactToInput(controller, controller.enableLook, controller.lookEventTypes, look3D);
}
/**
* @private
*/
ScreenSpaceCameraController.prototype.update = function() {
if (!Matrix4.equals(this._scene.camera.transform, Matrix4.IDENTITY)) {
this._globe = undefined;
this._ellipsoid = Ellipsoid.UNIT_SPHERE;
} else {
this._globe = this._scene.globe;
this._ellipsoid = defined(this._globe) ? this._globe.ellipsoid : this._scene.mapProjection.ellipsoid;
}
this._minimumCollisionTerrainHeight = this.minimumCollisionTerrainHeight * this._scene.terrainExaggeration;
this._minimumPickingTerrainHeight = this.minimumPickingTerrainHeight * this._scene.terrainExaggeration;
this._minimumTrackBallHeight = this.minimumTrackBallHeight * this._scene.terrainExaggeration;
var radius = this._ellipsoid.maximumRadius;
this._rotateFactor = 1.0 / radius;
this._rotateRateRangeAdjustment = radius;
var scene = this._scene;
var mode = scene.mode;
if (mode === SceneMode.SCENE2D) {
update2D(this);
} else if (mode === SceneMode.COLUMBUS_VIEW) {
this._horizontalRotationAxis = Cartesian3.UNIT_Z;
updateCV(this);
} else if (mode === SceneMode.SCENE3D) {
this._horizontalRotationAxis = undefined;
update3D(this);
}
this._aggregator.reset();
};
/**
* Returns true if this object was destroyed; otherwise, false.
* <br /><br />
* If this object was destroyed, it should not be used; calling any function other than
* <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
*
* @returns {Boolean} <code>true</code> if this object was destroyed; otherwise, <code>false</code>.
*
* @see ScreenSpaceCameraController#destroy
*/
ScreenSpaceCameraController.prototype.isDestroyed = function() {
return false;
};
/**
* Removes mouse listeners held by this object.
* <br /><br />
* Once an object is destroyed, it should not be used; calling any function other than
* <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
* assign the return value (<code>undefined</code>) to the object as done in the example.
*
* @returns {undefined}
*
* @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
*
*
* @example
* controller = controller && controller.destroy();
*
* @see ScreenSpaceCameraController#isDestroyed
*/
ScreenSpaceCameraController.prototype.destroy = function() {
this._tweens.removeAll();
this._aggregator = this._aggregator && this._aggregator.destroy();
return destroyObject(this);
};
return ScreenSpaceCameraController;
});