/*global define*/
define([
'../Core/defaultValue',
'../Core/defined',
'../Core/defineProperties',
'../Core/DeveloperError',
'../Core/Event',
'../ThirdParty/knockout'
], function(
defaultValue,
defined,
defineProperties,
DeveloperError,
Event,
knockout) {
'use strict';
/**
* Create a Command from a given function, for use with ViewModels.
*
* A Command is a function with an extra <code>canExecute</code> observable property to determine
* whether the command can be executed. When executed, a Command function will check the
* value of <code>canExecute</code> and throw if false. It also provides events for when
* a command has been or is about to be executed.
*
* @exports createCommand
*
* @param {Function} func The function to execute.
* @param {Boolean} [canExecute=true] A boolean indicating whether the function can currently be executed.
*/
function createCommand(func, canExecute) {
//>>includeStart('debug', pragmas.debug);
if (!defined(func)) {
throw new DeveloperError('func is required.');
}
//>>includeEnd('debug');
canExecute = defaultValue(canExecute, true);
var beforeExecute = new Event();
var afterExecute = new Event();
function command() {
//>>includeStart('debug', pragmas.debug);
if (!command.canExecute) {
throw new DeveloperError('Cannot execute command, canExecute is false.');
}
//>>includeEnd('debug');
var commandInfo = {
args : arguments,
cancel : false
};
var result;
beforeExecute.raiseEvent(commandInfo);
if (!commandInfo.cancel) {
result = func.apply(null, arguments);
afterExecute.raiseEvent(result);
}
return result;
}
command.canExecute = canExecute;
knockout.track(command, ['canExecute']);
defineProperties(command, {
beforeExecute : {
value : beforeExecute
},
afterExecute : {
value : afterExecute
}
});
return command;
}
return createCommand;
});