Camera

Messages to control camera components and camera focus.

acquire_camera_focus

makes the receiving camera become the active camera

Post this message to a camera-component to activate it.

Several cameras can be active at the same time, but only the camera that was last activated will be used for rendering. When the camera is deactivated (see release_camera_focus), the previously activated camera will again be used for rendering automatically.

The reason it is called "camera focus" is the similarity to how acquiring input focus works (see acquire_input_focus).

EXAMPLES

In the examples, it is assumed that the instance of the script has a camera-component with id "camera".

msg.post("#camera", "acquire_camera_focus")


release_camera_focus

deactivates the receiving camera

Post this message to a camera-component to deactivate it. The camera is then removed from the active cameras. See acquire_camera_focus for more information how the active cameras are used in rendering.

EXAMPLES

In the examples, it is assumed that the instance of the script has a camera-component with id "camera".

msg.post("#camera", "release_camera_focus")


set_camera

sets camera properties

Post this message to a camera-component to set its properties at run-time.

PARAMETERS

aspect_ratio -

number aspect ratio of the screen (width divided by height)

fov -

number field of view of the lens, measured as the angle in radians between the right and left edge

near_z -

number position of the near clipping plane (distance from camera along relative z)

far_z -

number position of the far clipping plane (distance from camera along relative z)

EXAMPLES

In the examples, it is assumed that the instance of the script has a camera-component with id "camera".

msg.post("#camera", "set_camera", {aspect_ratio = 16/9, fov = math.pi * 0.5, near_z = 0.1, far_z = 500})