override game property
Override game properties with the format --config=section.key=value
$ ./dmengine --config=project.mode=TEST --config=project.server=http://testserver.com
disables OpenGL error checking
Disables OpenGL error checking.
This is especially beneficial for running debug builds in the Chrome browser,
in which the calls to glGetError()
is notoriously slow.
Default value is "true" for debug builds, and "false" for release builds.
$ ./dmengine --verify-graphics-calls=false
sets the logging port
Enables receiving the log on a designated port (e.g. using telnet) Valid values are integers between [0, 65535]
enables quit on escape key
Enables quitting the app directly by pressing the ESCAPE
key.
Set to "1" to enable this feature.
override the save directory
Overrides the save directory when using sys.get_save_file()
set the engine service port
Overrides the engine service port, when creating the internal http server (e.g web profiler)
Valid values are integers between [0, 65535] and the string "dynamic" (which translates to 0). Default value is 8001.
launch with a specific project
Launch the engine with a specific project file
If no project is specified, it will default to "./game.projectc", "build/default/game.projectc"
$ ./dmengine some/folder/game.projectc