Functions and messages used to manipulate tile map components.
get the bounds of a tile map
Get the bounds for a tile map. This function returns multiple values: The lower left corner index x and y coordinates (1-indexed), the tile map width and the tile map height.
The resulting values take all tile map layers into account, meaning that the bounds are calculated as if all layers were collapsed into one.
url -
string | hash | url the tile map
x -
number x coordinate of the bottom left corner
y -
number y coordinate of the bottom left corner
w -
number number of columns (width) in the tile map
h -
number number of rows (height) in the tile map
-- get the level bounds. local x, y, w, h = tilemap.get_bounds("/level#tilemap")
get a tile from a tile map
Get the tile set at the specified position in the tilemap. The position is identified by the tile index starting at origo with index 1, 1. (see tilemap.set_tile()) Which tile map and layer to query is identified by the URL and the layer name parameters.
url -
string | hash | url the tile map
layer -
string | hash name of the layer for the tile
x -
number x-coordinate of the tile
y -
number y-coordinate of the tile
tile -
number index of the tile
-- get the tile under the player. local tileno = tilemap.get_tile("/level#tilemap", "foreground", self.player_x, self.player_y)
reset a shader constant for a tile map
Resets a shader constant for a tile map component. The constant must be defined in the material assigned to the tile map. Resetting a constant through this function implies that the value defined in the material will be used. Which tile map to reset a constant for is identified by the URL.
url -
string | hash | url the tile map that should have a constant reset
constant -
string | hash name of the constant
The following examples assumes that the tile map has id "tilemap" and that the default-material in builtins is used, which defines the constant "tint". If you assign a custom material to the tile map, you can reset the constants defined there in the same manner.
How to reset the tinting of a tile map:
function init(self) tilemap.reset_constant("#tilemap", "tint") end
set a shader constant for a tile map
Sets a shader constant for a tile map component. The constant must be defined in the material assigned to the tile map. Setting a constant through this function will override the value set for that constant in the material. The value will be overridden until tilemap.reset_constant is called. Which tile map to set a constant for is identified by the URL.
url -
string | hash | url the tile map that should have a constant set
constant -
string | hash name of the constant
value -
vector4 value of the constant
The following examples assumes that the tile map has id "tile map" and that the default-material in builtins is used, which defines the constant "tint". If you assign a custom material to the tile map, you can set the constants defined there in the same manner.
How to tint a tile map to red:
function init(self) tilemap.set_constant("#tilemap", "tint", vmath.vector4(1, 0, 0, 1)) end
set a tile in a tile map
Replace a tile in a tile map with a new tile. The coordinates of the tiles are indexed so that the "first" tile just above and to the right of origo has coordinates 1,1. Tiles to the left of and below origo are indexed 0, -1, -2 and so forth.
+-------+-------+------+------+ | 0,3 | 1,3 | 2,3 | 3,3 | +-------+-------+------+------+ | 0,2 | 1,2 | 2,2 | 3,2 | +-------+-------+------+------+ | 0,1 | 1,1 | 2,1 | 3,1 | +-------O-------+------+------+ | 0,0 | 1,0 | 2,0 | 3,0 | +-------+-------+------+------+
The coordinates must be within the bounds of the tile map as it were created. That is, it is not possible to extend the size of a tile map by setting tiles outside the edges. To clear a tile, set the tile to number 0. Which tile map and layer to manipulate is identified by the URL and the layer name parameters.
url -
string | hash | url the tile map
layer -
string | hash name of the layer for the tile
x -
number x-coordinate of the tile
y -
number y-coordinate of the tile
tile -
number index of new tile to set
[h-flipped] -
boolean optional if the tile should be horizontally flipped
[v-flipped] -
boolean optional i the tile should be vertically flipped
-- Clear the tile under the player. tilemap.set_tile("/level#tilemap", "foreground", self.player_x, self.player_y, 0)
set the visibility of a layer
Sets the visibility of the tilemap layer
url -
string | hash | url the tile map
layer -
string | hash name of the layer for the tile
visible -
boolean should the layer be visible
-- Disable rendering of the layer tilemap.set_visible("/level#tilemap", "foreground", false)