Timer

Timers allow you to set a delay and a callback to be called when the timer completes.

The timers created with this API are updated with the collection timer where they are created. If you pause or speed up the collection (using set_time_step) it will also affect the new timer.

timer.INVALID_TIMER_HANDLE

Indicates an invalid timer handle


timer.cancel()

cancel a timer

You may cancel a timer from inside a timer callback. Cancelling a timer that is already executed or cancelled is safe.

PARAMETERS

handle -

the timer handle returned by timer.delay()

RETURN

true -

if the timer was active, false if the timer is already cancelled / complete


timer.delay()

create a timer

Adds a timer and returns a unique handle

You may create more timers from inside a timer callback.

Using a delay of 0 will result in a timer that triggers at the next frame just before script update functions.

If you want a timer that triggers on each frame, set delay to 0.0f and repeat to true.

Timers created within a script will automatically die when the script is deleted.

PARAMETERS

delay -

time interval in seconds

repeat -

true = repeat timer until cancel, false = one-shot timer

callback -

function(self, handle, time_elapsed) timer callback function

self
object The current object
handle
number The handle of the timer
time_elapsed
number The elapsed time - on first trigger it is time since timer.delay call, otherwise time since last trigger

RETURN

handle -

identifier for the create timer, returns timer.INVALID_TIMER_HANDLE if the timer can not be created