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When Emacs displays a given piece of text, the visual appearance of the text may be determined by faces drawn from different sources. If these various sources together specify more than one face for a particular character, Emacs merges the attributes of the various faces. Here is the order in which Emacs merges the faces, from highest to lowest priority:
region face. See Standard Faces.
nil face
property, Emacs applies the face(s) specified by that property. If
the overlay has a mouse-face property and the mouse is near
enough to the overlay, Emacs applies the face or face attributes
specified by the mouse-face property instead. See Overlay Properties.
When multiple overlays cover one character, an overlay with higher priority overrides those with lower priority. See Overlays.
face or mouse-face property,
Emacs applies the specified faces and face attributes. See Special Properties. (This is how Font Lock mode faces are applied.
See Font Lock Mode.)
mode-line face. For the mode line of a
non-selected window, Emacs applies the mode-line-inactive face.
For a header line, Emacs applies the header-line face.
before-string or
after-string properties (see Overlay Properties), or from a
display string (see Other Display Specs), and the string doesn't
contain a face or mouse-face property, but the buffer
text affected by the overlay/display property does define a face,
Emacs applies the face attributes of the “underlying” buffer text.
Note that this is so even if the overlay or display string is
displayed in the display margins (see Display Margins).
default face.
At each stage, if a face has a valid :inherit attribute,
Emacs treats any attribute with an unspecified value as having
the corresponding value drawn from the parent face(s). see Face Attributes. Note that the parent face(s) may also leave the
attribute unspecified; in that case, the attribute remains unspecified
at the next level of face merging.