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You can make characters invisible, so that they do not appear on
the screen, with the invisible
property. This can be either a
text property (see Text Properties) or an overlay property
(see Overlays). Cursor motion also partly ignores these
characters; if the command loop finds that point is inside a range of
invisible text after a command, it relocates point to the other side
of the text.
In the simplest case, any non-nil
invisible
property makes
a character invisible. This is the default case—if you don't alter
the default value of buffer-invisibility-spec
, this is how the
invisible
property works. You should normally use t
as the value of the invisible
property if you don't plan
to set buffer-invisibility-spec
yourself.
More generally, you can use the variable buffer-invisibility-spec
to control which values of the invisible
property make text
invisible. This permits you to classify the text into different subsets
in advance, by giving them different invisible
values, and
subsequently make various subsets visible or invisible by changing the
value of buffer-invisibility-spec
.
Controlling visibility with buffer-invisibility-spec
is
especially useful in a program to display the list of entries in a
database. It permits the implementation of convenient filtering
commands to view just a part of the entries in the database. Setting
this variable is very fast, much faster than scanning all the text in
the buffer looking for properties to change.
This variable specifies which kinds of
invisible
properties actually make a character invisible. Setting this variable makes it buffer-local.
t
- A character is invisible if its
invisible
property is non-nil
. This is the default.- a list
- Each element of the list specifies a criterion for invisibility; if a character's
invisible
property fits any one of these criteria, the character is invisible. The list can have two kinds of elements:
- atom
- A character is invisible if its
invisible
property value is atom or if it is a list with atom as a member; comparison is done witheq
.(
atom. t)
- A character is invisible if its
invisible
property value is atom or if it is a list with atom as a member; comparison is done witheq
. Moreover, a sequence of such characters displays as an ellipsis.
Two functions are specifically provided for adding elements to
buffer-invisibility-spec
and removing elements from it.
This function adds the element element to
buffer-invisibility-spec
. Ifbuffer-invisibility-spec
wast
, it changes to a list,(t)
, so that text whoseinvisible
property ist
remains invisible.
This removes the element element from
buffer-invisibility-spec
. This does nothing if element is not in the list.
A convention for use of buffer-invisibility-spec
is that a
major mode should use the mode's own name as an element of
buffer-invisibility-spec
and as the value of the
invisible
property:
;; If you want to display an ellipsis: (add-to-invisibility-spec '(my-symbol . t)) ;; If you don't want ellipsis: (add-to-invisibility-spec 'my-symbol) (overlay-put (make-overlay beginning end) 'invisible 'my-symbol) ;; When done with the invisibility: (remove-from-invisibility-spec '(my-symbol . t)) ;; Or respectively: (remove-from-invisibility-spec 'my-symbol)
You can check for invisibility using the following function:
If pos-or-prop is a marker or number, this function returns a non-
nil
value if the text at that position is currently invisible.If pos-or-prop is any other kind of Lisp object, that is taken to mean a possible value of the
invisible
text or overlay property. In that case, this function returns a non-nil
value if that value would cause text to become invisible, based on the current value ofbuffer-invisibility-spec
.The return value of this function is
t
if the text would be completely hidden on display, or a non-nil
, non-t
value if the text would be replaced by an ellipsis.
Ordinarily, functions that operate on text or move point do not care
whether the text is invisible, they process invisible characters and
visible characters alike. The user-level line motion commands,
such as next-line
, previous-line
, ignore invisible
newlines if line-move-ignore-invisible
is non-nil
(the
default), i.e., behave like these invisible newlines didn't exist in
the buffer, but only because they are explicitly programmed to do so.
If a command ends with point inside or at the boundary of
invisible text, the main editing loop relocates point to one of the
two ends of the invisible text. Emacs chooses the direction of
relocation so that it is the same as the overall movement direction of
the command; if in doubt, it prefers a position where an inserted char
would not inherit the invisible
property. Additionally, if the
text is not replaced by an ellipsis and the command only moved within
the invisible text, then point is moved one extra character so as to
try and reflect the command's movement by a visible movement of the
cursor.
Thus, if the command moved point back to an invisible range (with the usual stickiness), Emacs moves point back to the beginning of that range. If the command moved point forward into an invisible range, Emacs moves point forward to the first visible character that follows the invisible text and then forward one more character.
These adjustments of point that ended up in the middle of
invisible text can be disabled by setting disable-point-adjustment
to a non-nil
value. See Adjusting Point.
Incremental search can make invisible overlays visible temporarily
and/or permanently when a match includes invisible text. To enable
this, the overlay should have a non-nil
isearch-open-invisible
property. The property value should be a
function to be called with the overlay as an argument. This function
should make the overlay visible permanently; it is used when the match
overlaps the overlay on exit from the search.
During the search, such overlays are made temporarily visible by
temporarily modifying their invisible and intangible properties. If you
want this to be done differently for a certain overlay, give it an
isearch-open-invisible-temporary
property which is a function.
The function is called with two arguments: the first is the overlay, and
the second is nil
to make the overlay visible, or t
to
make it invisible again.