The setValueAtTime()
method of the AudioParam
Interface schedules an instant change to the value of the AudioParam
at a precise time, as measured against AudioContext.currentTime
. The new value is given in the value parameter.
SyntaxEdit
var AudioParam = AudioParam.setValueAtTime(value, startTime)
Parameters
- value
- A floating point number representing the value the AudioParam will change to at the given time.
- startTime
- A double representing the time (in seconds) after the
AudioContext
was first created that the change in value will happen. ATypeError
is thrown if this value is negative.
Returns
A reference to this AudioParam
object. In some browsers older implementations of this interface return void.
ExamplesEdit
This simple example features a media element source with two control buttons (see our audio-param repo for the source code, or view the example live). When the buttons are pressed, the currGain
variable is incremented/decremented by 0.25, then the setValueAtTime()
method is used to set the gain value equal to currGain
, one second from now (audioCtx.currentTime + 1
.)
// create audio context
var AudioContext = window.AudioContext || window.webkitAudioContext;
var audioCtx = new AudioContext();
// set basic variables for example
var myAudio = document.querySelector('audio');
var pre = document.querySelector('pre');
var myScript = document.querySelector('script');
pre.innerHTML = myScript.innerHTML;
var targetAtTimePlus = document.querySelector('.set-target-at-time-plus');
var targetAtTimeMinus = document.querySelector('.set-target-at-time-minus');
// Create a MediaElementAudioSourceNode
// Feed the HTMLMediaElement into it
var source = audioCtx.createMediaElementSource(myAudio);
// Create a gain node and set it's gain value to 0.5
var gainNode = audioCtx.createGain();
gainNode.gain.value = 0.5;
var currGain = gainNode.gain.value;
// connect the AudioBufferSourceNode to the gainNode
// and the gainNode to the destination
source.connect(gainNode);
gainNode.connect(audioCtx.destination);
// set buttons to do something onclick
targetAtTimePlus.onclick = function() {
currGain += 0.25;
gainNode.gain.setValueAtTime(currGain, audioCtx.currentTime + 1);
}
targetAtTimeMinus.onclick = function() {
currGain -= 0.25;
gainNode.gain.setValueAtTime(currGain, audioCtx.currentTime + 1);
}
SpecificationsEdit
Specification | Status | Comment |
---|---|---|
Web Audio API The definition of 'setValueAtTime' in that specification. |
Working Draft |