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The gain property of the GainNode interface is an a-rate AudioParam representing the amount of gain to apply.
Syntax
var audioCtx = new AudioContext(); var gainNode = audioCtx.createGain(); gainNode.gain.value = 0.5;
Value
An AudioParam.
Note: Though the AudioParam returned is read-only, the value it represents is not.
Example
The following example shows basic usage of an AudioContext to create a GainNode, which is then used to mute and unmute the audio when a Mute button is clicked by changing the gain property value. For more complete applied examples/information, check out our Voice-change-O-matic demo (view source.)
<div> <a class="mute">Mute button</a> </div>
var audioCtx = new (window.AudioContext || window.webkitAudioContext)();
var gainNode = audioCtx.createGain();
var mute = document.querySelector('.mute');
source.connect(gainNode);
gainNode.connect(audioCtx.destination);
...
mute.onclick = voiceMute;
function voiceMute() {
if(mute.id == "") {
gainNode.gain.value = 0;
mute.id = "activated";
mute.innerHTML = "Unmute";
} else {
gainNode.gain.value = 1;
mute.id = "";
mute.innerHTML = "Mute";
}
}
Specifications
| Specification | Status | Comment |
|---|---|---|
| Web Audio API The definition of 'gain' in that specification. |
Working Draft |
Browser compatibility
| Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari (WebKit) |
|---|---|---|---|---|---|
| Basic support | 10.0webkit | 25.0 (25.0) | Not supported | 15.0webkit 22 (unprefixed) |
6.0webkit |
| Feature | Android | Firefox Mobile (Gecko) | Firefox OS | IE Mobile | Opera Mobile | Safari Mobile | Chrome for Android |
|---|---|---|---|---|---|---|---|
| Basic support | ? | 26.0 | 1.2 | ? | ? | ? | 33.0 |
See also
Document Tags and Contributors
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Contributors to this page:
fscholz,
chrisdavidmills
Last updated by:
fscholz,