Inherits from NSObject
Declared in CCCamera.h

Overview

A CCCamera is used in every CCNode.
Useful to look at the object from different views.
The OpenGL gluLookAt() function is used to locate the
camera.

If the object is transformed by any of the scale, rotation or
position attributes, then they will override the camera.

IMPORTANT: Either your use the camera or the rotation/scale/position properties. You can't use both.
World coordinates won't work if you use the camera.

Limitations:

 - Some nodes, like CCParallaxNode, CCParticle uses world node coordinates, and they won't work properly if you move them (or any of their ancestors)
   using the camera.

 - It doesn't work on batched nodes like CCSprite objects when they are parented to a CCSpriteBatchNode object.

 - It is recommended to use it ONLY if you are going to create 3D effects. For 2D effects, use the action CCFollow or position/scale/rotate.

Tasks

Properties

dirty

whether of not the camera is dirty

@property (nonatomic, readwrite) BOOL dirty

Declared In

CCCamera.h

Class Methods

getZEye

returns the Z eye

+ (float)getZEye

Declared In

CCCamera.h

Instance Methods

centerX:centerY:centerZ:

get the center vector values in points

- (void)centerX:(float *)x centerY:(float *)y centerZ:(float *)z

Declared In

CCCamera.h

eyeX:eyeY:eyeZ:

get the eye vector values in points

- (void)eyeX:(float *)x eyeY:(float *)y eyeZ:(float *)z

Declared In

CCCamera.h

locate

Sets the camera using gluLookAt using its eye, center and up_vector

- (void)locate

Declared In

CCCamera.h

restore

sets the camera in the defaul position

- (void)restore

Declared In

CCCamera.h

setCenterX:centerY:centerZ:

sets the center values in points

- (void)setCenterX:(float)x centerY:(float)y centerZ:(float)z

Declared In

CCCamera.h

setEyeX:eyeY:eyeZ:

sets the eye values in points

- (void)setEyeX:(float)x eyeY:(float)y eyeZ:(float)z

Declared In

CCCamera.h

setUpX:upY:upZ:

sets the up values

- (void)setUpX:(float)x upY:(float)y upZ:(float)z

Declared In

CCCamera.h

upX:upY:upZ:

get the up vector values

- (void)upX:(float *)x upY:(float *)y upZ:(float *)z

Declared In

CCCamera.h