Inherits from CC_VIEWCONTROLLER
Declared in CCDirector.h

Overview

Class that creates and handle the main Window and manages how and when to execute the Scenes.

The CCDirector is also responsible for: – initializing the OpenGL ES context – setting the OpenGL pixel format (default on is RGB565) – setting the OpenGL buffer depth (default one is 0-bit) – setting the projection (default one is 3D)

Since the CCDirector is a singleton, the standard way to use it is by calling: – [[CCDirector sharedDirector] methodName];

The CCDirector also sets the default OpenGL context: – GL_TEXTURE_2D is enabled – GL_VERTEX_ARRAY is enabled – GL_COLOR_ARRAY is enabled – GL_TEXTURE_COORD_ARRAY is enabled

extends CCDirector CCDirector extensions for iPhone

If the window is resized, it will be autoscaled (default behavior)

Tasks

Other Methods

  •   runningThread

    returns the cocos2d thread. If you want to run any cocos2d task, run it in this thread. On iOS usually it is the main thread.

    property
  •   runningScene

    The current running Scene. Director can only run one Scene at the time

    property
  •   animationInterval

    The FPS value

    property
  •   displayStats

    Whether or not to display director statistics

    property
  •   nextDeltaTimeZero

    whether or not the next delta time will be zero

    property
  •   paused

    Whether or not the Director is paused

    property
  •   isAnimating

    Whether or not the Director is active (animating)

    property
  •   projection

    Sets an OpenGL projection

    property
  •   totalFrames

    How many frames were called since the director started

    property
  •   secondsPerFrame

    seconds per frame

    property
  •   sendCleanupToScene

    Whether or not the replaced scene will receive the cleanup message. If the new scene is pushed, then the old scene won’t receive the “cleanup” message. If the new scene replaces the old one, the it will receive the “cleanup” message.

    property
  •   notificationNode

    This object will be visited after the main scene is visited. This object MUST implement the “visit” selector. Useful to hook a notification object, like CCNotifications (http://github.com/manucorporat/CCNotifications)

    property
  •   delegate

    CCDirector delegate. It shall implement the CCDirectorDelegate protocol

    property
  •   scheduler

    CCScheduler associated with this director

    property
  •   actionManager

    CCActionManager associated with this director

    property
  • + sharedDirector

    returns a shared instance of the director

  • – winSize

    returns the size of the OpenGL view in points

  • – winSizeInPixels

    returns the size of the OpenGL view in pixels. On Mac winSize and winSizeInPixels return the same value.

  • – reshapeProjection:

    changes the projection size

  • – setViewport

    Sets the glViewport

  • – convertToGL:

    converts a UIKit coordinate to an OpenGL coordinate Useful to convert (multi) touch coordinates to the current layout (portrait or landscape)

  • – convertToUI:

    converts an OpenGL coordinate to a UIKit coordinate Useful to convert node points to window points for calls such as glScissor

  • – getZEye

    XXX: missing description

  • – runWithScene:

    Enters the Director’s main loop with the given Scene. Call it to run only your FIRST scene. Don’t call it if there is already a running scene.

  • – pushScene:

    Suspends the execution of the running scene, pushing it on the stack of suspended scenes. The new scene will be executed. Try to avoid big stacks of pushed scenes to reduce memory allocation. ONLY call it if there is a running scene.

  • – popScene

    Pops out a scene from the queue. This scene will replace the running one. The running scene will be deleted. If there are no more scenes in the stack the execution is terminated. ONLY call it if there is a running scene.

  • – popToRootScene

    Pops out all scenes from the queue until the root scene in the queue. This scene will replace the running one. The running scene will be deleted. If there are no more scenes in the stack the execution is terminated. ONLY call it if there is a running scene.

  • – replaceScene:

    Replaces the running scene with a new one. The running scene is terminated. ONLY call it if there is a running scene.

  • – end

    Ends the execution, releases the running scene. It doesn’t remove the OpenGL view from its parent. You have to do it manually.

  • – pause

    Pauses the running scene. The running scene will be drawed but all scheduled timers will be paused While paused, the draw rate will be 4 FPS to reduce CPU consumption

  • – resume

    Resumes the paused scene The scheduled timers will be activated again. The “delta time” will be 0 (as if the game wasn’t paused)

  • – stopAnimation

    Stops the animation. Nothing will be drawn. The main loop won’t be triggered anymore. If you want to pause your animation call [pause] instead.

  • – startAnimation

    The main loop is triggered again. Call this function only if [stopAnimation] was called earlier

  • – drawScene

    Draw the scene. This method is called every frame. Don’t call it manually.

  • – setView:

    sets the openGL view

  • – view

    returns the OpenGL view

  • – purgeCachedData

    Removes all the cocos2d data that was cached automatically. It will purge the CCTextureCache, CCLabelBMFont cache. IMPORTANT: The CCSpriteFrameCache won’t be purged. If you want to purge it, you have to purge it manually.

  • – setGLDefaultValues

    sets the OpenGL default values

  • – setAlphaBlending:

    enables/disables OpenGL alpha blending

  • – setDepthTest:

    enables/disables OpenGL depth test

  • – createStatsLabel

    creates the Stats labels

Other Methods

  •   displayFPS

    Whether or not to display the FPS on the bottom-left corner

    property
  •   openGLView

    The EAGLView, where everything is rendered

    property
  •   pixelFormat

    Pixel format used to create the context

    property
  •   deviceOrientation

    The device orientattion

    property
  •   contentScaleFactor

    The size in pixels of the surface. It could be different than the screen size. High-res devices might have a higher surface size than the screen size. In non High-res device the contentScale will be emulated.

    property
  • + setDirectorType:

    There are 4 types of Director. – kCCDirectorTypeNSTimer (default) – kCCDirectorTypeMainLoop – kCCDirectorTypeThreadMainLoop – kCCDirectorTypeDisplayLink

  • – setPixelFormat:

    Uses a new pixel format for the EAGLView. Call this class method before attaching it to a UIView Default pixel format: kRGB565. Supported pixel formats: kRGBA8 and kRGB565 (Deprecated: Set the pixel format when creating the EAGLView. This method will be removed in v1.0)

  • – setDepthBufferFormat:

    Change depth buffer format of the render buffer. Call this class method before attaching it to a UIWindow/UIView Default depth buffer: 0 (none). Supported: kCCDepthBufferNone, kCCDepthBuffer16, and kCCDepthBuffer24 (Deprecated: Set the depth buffer format when creating the EAGLView. This method will be removed in v1.0)

  • – detach

    detach the cocos2d view from the view/window

  • – attachInWindow:

    attach in UIWindow using the full frame. It will create a EAGLView. (Deprecated: set setOpenGLView instead. Will be removed in v1.0)

  • – attachInView:

    attach in UIView using the full frame. It will create a EAGLView. (Deprecated: set setOpenGLView instead. Will be removed in v1.0)

  • – attachInView:withFrame:

    attach in UIView using the given frame. It will create a EAGLView and use it. (Deprecated: set setOpenGLView instead. Will be removed in v1.0)

  • – displaySize

    returns the display size of the OpenGL view in pixels

  • – applyOrientation

KoboldExtensions Methods

  •   screenCenter

    Gives you the screen center position (in points), ie half of the screen size

    property
  •   screenCenterInPixels

    Gives you the screen center position (in pixels), ie half of the screen size

    property
  •   screenRect

    Gives you the screen size as a CGRect (in points) spanning from 0, 0 to screenWidth, screenHeight

    property
  •   screenRectInPixels

    Gives you the screen size as a CGRect (in pixels) spanning from 0, 0 to screenWidth, screenHeight

    property
  •   screenSize

    Gives you the screen size as a CGSize struct (in points)

    property
  •   screenSizeInPixels

    Gives you the screen size as a CGSize struct (in pixels)

    property
  •   screenSizeAsPoint

    Gives you the screen size as a CGPoint struct (in points)

    property
  •   screenSizeAsPointInPixels

    Gives you the screen size as a CGPoint struct (in pixels)

    property
  •   isSceneStackEmpty

    Checks if the scene stack is still empty, which means runWithScene hasn’t been called yet.

    property
  •   currentPlatformIsIOS

    Tells you if the app is currently running on iOS.

    property
  •   currentPlatformIsMac

    Tells you if the app is currently running on Mac.

    property
  •   currentDeviceIsSimulator

    Tells you if the app is currently running in the iPhone/iPad Simulator.

    property
  •   currentDeviceIsIPad

    Tells you if the app is currently running on the iPad rather than iPhone or iPod Touch.

    property
  •   frameCount

    Returns the number of frames drawn since the start of the app. You can use this to check if certain events occured in the same frame, to ensure that something happens exactly n frames from now regardless of framerate, or to implement a custom framerate display. The frameCount variable is never reset at runtime, only when the app is restarted. An overflow occurs if the app remains running for over 828 days of continuous operation, assuming a steady 60 frames per second.

    property
  • – isRetinaDisplayEnabled

    Tells you whether Retina Display is currently enabled. It does not tell you if the device you’re running has a Retina display. it could be a Retina device but Retina display may simply not be enabled.

  • – contentScaleFactorInverse

    Gives you the inverse of the scale factor: 1.0f / contentScaleFactor

  • – contentScaleFactorHalved

    Gives you the scale factor halved: contentScaleFactor * 0.5f

iOSExtension Methods

  •   touchDispatcher

    sets the CCTouchDispatcher (iOS only)

    property
  • – setContentScaleFactor:

    The size in pixels of the surface. It could be different than the screen size. High-res devices might have a higher surface size than the screen size. In non High-res device the contentScale will be emulated.

  • – enableRetinaDisplay:

    Will enable Retina Display on devices that supports it. It will enable Retina Display on iPhone4 and iPod Touch 4. It will return YES, if it could enabled it, otherwise it will return NO.

  • – contentScaleFactor

    returns the content scale factor

  • – convertTouchToGL:

    converts a UITouch to a GL point

Deprecated Methods

MacExtension Methods

SwizzledMethods Methods

Properties

actionManager

CCActionManager associated with this director

@property (nonatomic, readwrite, retain) CCActionManager *actionManager

Availability

Declared In

CCDirector.h

animationInterval

The FPS value

@property (nonatomic, readwrite, assign) NSTimeInterval animationInterval

Declared In

CCDirector.h

contentScaleFactor

The size in pixels of the surface. It could be different than the screen size. High-res devices might have a higher surface size than the screen size. In non High-res device the contentScale will be emulated.

@property (nonatomic, readwrite) CGFloat contentScaleFactor

Availability

Discussion

Warning: Emulation of High-Res on iOS < 4 is an EXPERIMENTAL feature.

Declared In

CCDirector.h

currentDeviceIsIPad

Tells you if the app is currently running on the iPad rather than iPhone or iPod Touch.

@property (nonatomic, readonly) BOOL currentDeviceIsIPad

Declared In

CCDirectorExtensions.h

currentDeviceIsSimulator

Tells you if the app is currently running in the iPhone/iPad Simulator.

@property (nonatomic, readonly) BOOL currentDeviceIsSimulator

Declared In

CCDirectorExtensions.h

currentPlatformIsIOS

Tells you if the app is currently running on iOS.

@property (nonatomic, readonly) BOOL currentPlatformIsIOS

Declared In

CCDirectorExtensions.h

currentPlatformIsMac

Tells you if the app is currently running on Mac.

@property (nonatomic, readonly) BOOL currentPlatformIsMac

Declared In

CCDirectorExtensions.h

delegate

CCDirector delegate. It shall implement the CCDirectorDelegate protocol

@property (nonatomic, readwrite, assign) id<CCDirectorDelegate> delegate

Availability

Declared In

CCDirector.h

deviceOrientation

The device orientattion

@property (nonatomic, readwrite) ccDeviceOrientation deviceOrientation

Declared In

CCDirector.h

displayFPS

Whether or not to display the FPS on the bottom-left corner

@property (nonatomic, readwrite, assign) BOOL displayFPS

Declared In

CCDirector.h

displayStats

Whether or not to display director statistics

@property (nonatomic, readwrite, assign) BOOL displayStats

Declared In

CCDirector.h

eventDispatcher

sets the CCEventDispatcher (Mac only)

@property (nonatomic, readwrite, retain) CCEventDispatcher *eventDispatcher

Declared In

CCDirectorMac.h

frameCount

Returns the number of frames drawn since the start of the app. You can use this to check if certain events occured in the same frame, to ensure that something happens exactly n frames from now regardless of framerate, or to implement a custom framerate display. The frameCount variable is never reset at runtime, only when the app is restarted. An overflow occurs if the app remains running for over 828 days of continuous operation, assuming a steady 60 frames per second.

@property (nonatomic, readonly) NSUInteger frameCount

Declared In

CCDirectorExtensions.h

isAnimating

Whether or not the Director is active (animating)

@property (nonatomic, readonly) BOOL isAnimating

Declared In

CCDirector.h

isSceneStackEmpty

Checks if the scene stack is still empty, which means runWithScene hasn’t been called yet.

@property (nonatomic, readonly) BOOL isSceneStackEmpty

Declared In

CCDirectorExtensions.h

nextDeltaTimeZero

whether or not the next delta time will be zero

@property (nonatomic, readwrite, assign) BOOL nextDeltaTimeZero

Declared In

CCDirector.h

notificationNode

This object will be visited after the main scene is visited. This object MUST implement the “visit” selector. Useful to hook a notification object, like CCNotifications (http://github.com/manucorporat/CCNotifications)

@property (nonatomic, readwrite, retain) id notificationNode

Availability

Declared In

CCDirector.h

openGLView

The EAGLView, where everything is rendered

@property (nonatomic, readwrite, retain) EAGLView *openGLView

Declared In

CCDirector.h

paused

Whether or not the Director is paused

@property (nonatomic, readonly, getter=isPaused) BOOL paused

Declared In

CCDirector.h

pixelFormat

Pixel format used to create the context

@property (nonatomic, readonly) tPixelFormat pixelFormat

Declared In

CCDirector.h

projection

Sets an OpenGL projection

@property (nonatomic, readwrite) ccDirectorProjection projection

Declared In

CCDirector.h

runningScene

The current running Scene. Director can only run one Scene at the time

@property (nonatomic, readonly) CCScene *runningScene

Declared In

CCDirector.h

runningThread

returns the cocos2d thread. If you want to run any cocos2d task, run it in this thread. On iOS usually it is the main thread.

@property (readonly, nonatomic) NSThread *runningThread

Availability

Declared In

CCDirector.h

scheduler

CCScheduler associated with this director

@property (nonatomic, readwrite, retain) CCScheduler *scheduler

Availability

Declared In

CCDirector.h

screenCenter

Gives you the screen center position (in points), ie half of the screen size

@property (nonatomic, readonly) CGPoint screenCenter

Declared In

CCDirectorExtensions.h

screenCenterInPixels

Gives you the screen center position (in pixels), ie half of the screen size

@property (nonatomic, readonly) CGPoint screenCenterInPixels

Declared In

CCDirectorExtensions.h

screenRect

Gives you the screen size as a CGRect (in points) spanning from 0, 0 to screenWidth, screenHeight

@property (nonatomic, readonly) CGRect screenRect

Declared In

CCDirectorExtensions.h

screenRectInPixels

Gives you the screen size as a CGRect (in pixels) spanning from 0, 0 to screenWidth, screenHeight

@property (nonatomic, readonly) CGRect screenRectInPixels

Declared In

CCDirectorExtensions.h

screenSize

Gives you the screen size as a CGSize struct (in points)

@property (nonatomic, readonly) CGSize screenSize

Declared In

CCDirectorExtensions.h

screenSizeAsPoint

Gives you the screen size as a CGPoint struct (in points)

@property (nonatomic, readonly) CGPoint screenSizeAsPoint

Declared In

CCDirectorExtensions.h

screenSizeAsPointInPixels

Gives you the screen size as a CGPoint struct (in pixels)

@property (nonatomic, readonly) CGPoint screenSizeAsPointInPixels

Declared In

CCDirectorExtensions.h

screenSizeInPixels

Gives you the screen size as a CGSize struct (in pixels)

@property (nonatomic, readonly) CGSize screenSizeInPixels

Declared In

CCDirectorExtensions.h

secondsPerFrame

seconds per frame

@property (nonatomic, readonly) ccTime secondsPerFrame

Declared In

CCDirector.h

sendCleanupToScene

Whether or not the replaced scene will receive the cleanup message. If the new scene is pushed, then the old scene won’t receive the “cleanup” message. If the new scene replaces the old one, the it will receive the “cleanup” message.

@property (nonatomic, readonly) BOOL sendCleanupToScene

Availability

Declared In

CCDirector.h

totalFrames

How many frames were called since the director started

@property (nonatomic, readonly) NSUInteger totalFrames

Declared In

CCDirector.h

touchDispatcher

sets the CCTouchDispatcher (iOS only)

@property (nonatomic, readwrite, retain) CCTouchDispatcher *touchDispatcher

Declared In

CCDirectorIOS.h

Class Methods

setDirectorType:

There are 4 types of Director. – kCCDirectorTypeNSTimer (default) – kCCDirectorTypeMainLoop – kCCDirectorTypeThreadMainLoop – kCCDirectorTypeDisplayLink

+ (BOOL)setDirectorType:(ccDirectorType)directorType

Availability

Discussion

Each Director has it’s own benefits, limitations. If you are using SDK 3.1 or newer it is recommed to use the DisplayLink director

This method should be called before any other call to the director.

It will return NO if the director type is kCCDirectorTypeDisplayLink and the running SDK is < 3.1. Otherwise it will return YES.

Declared In

CCDirector.h

sharedDirector

returns a shared instance of the director

+ (CCDirector *)sharedDirector

Declared In

CCDirector.h

Instance Methods

applyOrientation

attachInView:

attach in UIView using the full frame. It will create a EAGLView. (Deprecated: set setOpenGLView instead. Will be removed in v1.0)

- (BOOL)attachInView:(UIView *)view

Declared In

CCDirector.h

attachInView:withFrame:

attach in UIView using the given frame. It will create a EAGLView and use it. (Deprecated: set setOpenGLView instead. Will be removed in v1.0)

- (BOOL)attachInView:(UIView *)view withFrame:(CGRect)frame

Declared In

CCDirector.h

attachInWindow:

attach in UIWindow using the full frame. It will create a EAGLView. (Deprecated: set setOpenGLView instead. Will be removed in v1.0)

- (BOOL)attachInWindow:(UIWindow *)window

Declared In

CCDirector.h

contentScaleFactor

returns the content scale factor

- (CGFloat)contentScaleFactor

Declared In

CCDirectorIOS.h

contentScaleFactorHalved

Gives you the scale factor halved: contentScaleFactor * 0.5f

- (float)contentScaleFactorHalved

Declared In

CCDirectorExtensions.h

contentScaleFactorInverse

Gives you the inverse of the scale factor: 1.0f / contentScaleFactor

- (float)contentScaleFactorInverse

Declared In

CCDirectorExtensions.h

convertEventToGL:

converts an NSEvent to GL coordinates (Mac only)

- (CGPoint)convertEventToGL:(NSEvent *)event

Declared In

CCDirectorMac.h

convertToGL:

converts a UIKit coordinate to an OpenGL coordinate Useful to convert (multi) touch coordinates to the current layout (portrait or landscape)

- (CGPoint)convertToGL:(CGPoint)p

Declared In

CCDirector.h

convertToUI:

converts an OpenGL coordinate to a UIKit coordinate Useful to convert node points to window points for calls such as glScissor

- (CGPoint)convertToUI:(CGPoint)p

Declared In

CCDirector.h

convertTouchToGL:

converts a UITouch to a GL point

- (CGPoint)convertTouchToGL:(UITouch *)touch

Declared In

CCDirectorIOS.h

createStatsLabel

creates the Stats labels

- (void)createStatsLabel

Declared In

CCDirector.h

detach

detach the cocos2d view from the view/window

- (BOOL)detach

Declared In

CCDirector.h

displaySize

returns the display size of the OpenGL view in pixels

- (CGSize)displaySize

Declared In

CCDirector.h

drawScene

Draw the scene. This method is called every frame. Don’t call it manually.

- (void)drawScene

Declared In

CCDirector.h

enableRetinaDisplay:

Will enable Retina Display on devices that supports it. It will enable Retina Display on iPhone4 and iPod Touch 4. It will return YES, if it could enabled it, otherwise it will return NO.

- (BOOL)enableRetinaDisplay:(BOOL)enableRetina

Availability

Discussion

This is the recommended way to enable Retina Display.

Declared In

CCDirectorIOS.h

end

Ends the execution, releases the running scene. It doesn’t remove the OpenGL view from its parent. You have to do it manually.

- (void)end

Declared In

CCDirector.h

getIsPaused

getZEye

XXX: missing description

- (float)getZEye

Declared In

CCDirector.h

isRetinaDisplayEnabled

Tells you whether Retina Display is currently enabled. It does not tell you if the device you’re running has a Retina display. it could be a Retina device but Retina display may simply not be enabled.

- (BOOL)isRetinaDisplayEnabled

Declared In

CCDirectorExtensions.h

mainLoopReplacement

mainLoopReplacement:

openGLView

pause

Pauses the running scene. The running scene will be drawed but all scheduled timers will be paused While paused, the draw rate will be 4 FPS to reduce CPU consumption

- (void)pause

Declared In

CCDirector.h

popScene

Pops out a scene from the queue. This scene will replace the running one. The running scene will be deleted. If there are no more scenes in the stack the execution is terminated. ONLY call it if there is a running scene.

- (void)popScene

Declared In

CCDirector.h

popSceneReplacement

popToRootScene

Pops out all scenes from the queue until the root scene in the queue. This scene will replace the running one. The running scene will be deleted. If there are no more scenes in the stack the execution is terminated. ONLY call it if there is a running scene.

- (void)popToRootScene

Declared In

CCDirector.h

purgeCachedData

Removes all the cocos2d data that was cached automatically. It will purge the CCTextureCache, CCLabelBMFont cache. IMPORTANT: The CCSpriteFrameCache won’t be purged. If you want to purge it, you have to purge it manually.

- (void)purgeCachedData

Availability

Declared In

CCDirector.h

pushScene:

Suspends the execution of the running scene, pushing it on the stack of suspended scenes. The new scene will be executed. Try to avoid big stacks of pushed scenes to reduce memory allocation. ONLY call it if there is a running scene.

- (void)pushScene:(CCScene *)scene

Declared In

CCDirector.h

pushSceneReplacement:

replaceScene:

Replaces the running scene with a new one. The running scene is terminated. ONLY call it if there is a running scene.

- (void)replaceScene:(CCScene *)scene

Declared In

CCDirector.h

replaceSceneReplacement:

reshapeProjection:

changes the projection size

- (void)reshapeProjection:(CGSize)newWindowSize

Declared In

CCDirector.h

resume

Resumes the paused scene The scheduled timers will be activated again. The “delta time” will be 0 (as if the game wasn’t paused)

- (void)resume

Declared In

CCDirector.h

runWithScene:

Enters the Director’s main loop with the given Scene. Call it to run only your FIRST scene. Don’t call it if there is already a running scene.

- (void)runWithScene:(CCScene *)scene

Discussion

It will call pushScene: and then it will call startAnimation

Declared In

CCDirector.h

runWithSceneReplacement:

setAlphaBlending:

enables/disables OpenGL alpha blending

- (void)setAlphaBlending:(BOOL)on

Declared In

CCDirector.h

setContentScaleFactor:

The size in pixels of the surface. It could be different than the screen size. High-res devices might have a higher surface size than the screen size. In non High-res device the contentScale will be emulated.

- (void)setContentScaleFactor:(CGFloat)scaleFactor

Availability

Discussion

The recommend way to enable Retina Display is by using the “enableRetinaDisplay:(BOOL)enabled” method.

Declared In

CCDirectorIOS.h

setDepthBufferFormat:

Change depth buffer format of the render buffer. Call this class method before attaching it to a UIWindow/UIView Default depth buffer: 0 (none). Supported: kCCDepthBufferNone, kCCDepthBuffer16, and kCCDepthBuffer24 (Deprecated: Set the depth buffer format when creating the EAGLView. This method will be removed in v1.0)

- (void)setDepthBufferFormat:(tDepthBufferFormat)db

Declared In

CCDirector.h

setDepthTest:

enables/disables OpenGL depth test

- (void)setDepthTest:(BOOL)on

Declared In

CCDirector.h

setDisplayFPS:

setGLDefaultValues

sets the OpenGL default values

- (void)setGLDefaultValues

Declared In

CCDirector.h

setOpenGLView:

setPixelFormat:

Uses a new pixel format for the EAGLView. Call this class method before attaching it to a UIView Default pixel format: kRGB565. Supported pixel formats: kRGBA8 and kRGB565 (Deprecated: Set the pixel format when creating the EAGLView. This method will be removed in v1.0)

- (void)setPixelFormat:(tPixelFormat)p

Declared In

CCDirector.h

setView:

sets the openGL view

- (void)setView:(CCGLView *)view

Declared In

CCDirector.h

setViewport

Sets the glViewport

- (void)setViewport

Declared In

CCDirector.h

startAnimation

The main loop is triggered again. Call this function only if [stopAnimation] was called earlier

- (void)startAnimation

Discussion

Warning: Don’t call this function to start the main loop. To run the main loop call runWithScene

Declared In

CCDirector.h

stopAnimation

Stops the animation. Nothing will be drawn. The main loop won’t be triggered anymore. If you want to pause your animation call [pause] instead.

- (void)stopAnimation

Declared In

CCDirector.h

view

returns the OpenGL view

- (CCGLView *)view

Declared In

CCDirector.h

winSize

returns the size of the OpenGL view in points

- (CGSize)winSize

Declared In

CCDirector.h

winSizeInPixels

returns the size of the OpenGL view in pixels. On Mac winSize and winSizeInPixels return the same value.

- (CGSize)winSizeInPixels

Declared In

CCDirector.h