Inherits from CCParticleSystem : CCNode : NSObject
Declared in CCQuadParticleSystem.h

Overview

CCQuadParticleSystem is a subclass of CCParticleSystem

It includes all the features of ParticleSystem.

Special features and Limitations:
– Particle size can be any float number. – The system can be scaled – The particles can be rotated – On 1st and 2nd gen iPhones: It is only a bit slower that CCPointParticleSystem – On 3rd gen iPhone and iPads: It is MUCH faster than CCPointParticleSystem – It consumes more RAM and more GPU memory than CCPointParticleSystem – It supports subrects

Tasks

Instance Methods

initIndices

initTexCoordsWithRect:

setDisplayFrame:

Sets a new CCSpriteFrame as particle. WARNING: this method is experimental. Use setTexture:withRect instead.

- (void)setDisplayFrame:(CCSpriteFrame *)spriteFrame

Availability

Declared In

CCQuadParticleSystem.h

setTexture:withRect:

Sets a new texture with a rect. The rect is in pixels.

- (void)setTexture:(CCTexture2D *)texture withRect:(CGRect)rect

Availability

Declared In

CCQuadParticleSystem.h