OALAudioSession Class Reference
Inherits from | NSObject |
Conforms to | AVAudioSessionDelegate OALSuspendManager |
Declared in | OALAudioSession.h |
Tasks
-
audioSessionCategory
The current audio session category. If this value is explicitly set, the other session properties “allowIpod”, “useHardwareIfAvailable”, “honorSilentSwitch”, and “ipodDucking” may be modified to remain compatible with the category.
property -
allowIpod
If YES, allow ipod music to continue playing (NOT SUPPORTED ON THE SIMULATOR). Note: If this is enabled, and another app is playing music, background audio playback will use the SOFTWARE codecs, NOT hardware.
property -
ipodDucking
If YES, ipod music will duck (lower in volume) when the audio session activates.
property -
useHardwareIfAvailable
Determines what to do if no other application is playing audio and allowIpod = YES (NOT SUPPORTED ON THE SIMULATOR).
property -
honorSilentSwitch
If true, mute when backgrounded, screen locked, or the ringer switch is turned off (NOT SUPPORTED ON THE SIMULATOR).
property -
handleInterruptions
If true, automatically handle interruptions.
property -
audioSessionDelegate
Delegate that will receive all audio session events.
property -
ipodPlaying
If true, another application (usually iPod) is playing music.
property -
audioSessionActive
If true, the audio session is active
property -
hardwareVolume
Get the device’s final hardware output volume, as controlled by the volume button on the side of the device.
property -
hardwareMuted
Check if the hardware mute switch is on (not supported on the simulator). Note: If headphones are plugged in, hardwareMuted will always return FALSE regardless of the switch state.
property -
audioRoute
Check what hardware route the audio is taking, such as “Speaker” or “Headphone” (not supported on the simulator).
property -
– forceEndInterruption
Force an interrupt end. This can be useful in cases where a buggy OS fails to end an interrupt.
Properties
allowIpod
If YES, allow ipod music to continue playing (NOT SUPPORTED ON THE SIMULATOR).
Note: If this is enabled, and another app is playing music, background audio
playback will use the SOFTWARE codecs, NOT hardware.
@property (readwrite, assign) bool allowIpod
Discussion
If allowIpod = NO, the application will ALWAYS use hardware decoding.
See Also
@property useHardwareIfAvailable
Default value: YES
Declared In
OALAudioSession.h
audioRoute
Check what hardware route the audio is taking, such as “Speaker” or “Headphone” (not supported on the simulator).
@property (readonly) NSString *audioRoute
Declared In
OALAudioSession.h
audioSessionActive
If true, the audio session is active
@property (readwrite, assign) bool audioSessionActive
Declared In
OALAudioSession.h
audioSessionCategory
The current audio session category. If this value is explicitly set, the other session properties “allowIpod”, “useHardwareIfAvailable”, “honorSilentSwitch”, and “ipodDucking” may be modified to remain compatible with the category.
@property (readwrite, retain) NSString *audioSessionCategory
Declared In
OALAudioSession.h
audioSessionDelegate
Delegate that will receive all audio session events.
@property (nonatomic, readwrite, assign) id<AVAudioSessionDelegate> audioSessionDelegate
Declared In
OALAudioSession.h
handleInterruptions
If true, automatically handle interruptions.
@property (nonatomic, readwrite, assign) bool handleInterruptions
Discussion
Default value: YES
Declared In
OALAudioSession.h
hardwareMuted
Check if the hardware mute switch is on (not supported on the simulator). Note: If headphones are plugged in, hardwareMuted will always return FALSE regardless of the switch state.
@property (readonly) bool hardwareMuted
Declared In
OALAudioSession.h
hardwareVolume
Get the device’s final hardware output volume, as controlled by the volume button on the side of the device.
@property (readonly) float hardwareVolume
Declared In
OALAudioSession.h
honorSilentSwitch
If true, mute when backgrounded, screen locked, or the ringer switch is
turned off (NOT SUPPORTED ON THE SIMULATOR).
@property (readwrite, assign) bool honorSilentSwitch
Discussion
Default value: YES
Declared In
OALAudioSession.h
ipodDucking
If YES, ipod music will duck (lower in volume) when the audio session activates.
@property (readwrite, assign) bool ipodDucking
Discussion
Default value: NO
Declared In
OALAudioSession.h
ipodPlaying
If true, another application (usually iPod) is playing music.
@property (readonly) bool ipodPlaying
Declared In
OALAudioSession.h
useHardwareIfAvailable
Determines what to do if no other application is playing audio and allowIpod = YES
(NOT SUPPORTED ON THE SIMULATOR).
@property (readwrite, assign) bool useHardwareIfAvailable
Discussion
If NO, the application will ALWAYS use software decoding. The advantage to this is that
the user can background your application and then start audio playing from another
application. If useHardwareIfAvailable = YES, the user won’t be able to do this.
If this is set to YES, the application will use hardware decoding if no other application
is currently playing audio. However, no other application will be able to start playing
audio if it wasn’t playing already.
Note: This switch has no effect if allowIpod = NO.
See Also
Default value: YES
Declared In
OALAudioSession.h