PhysicsLayer Class Reference
Inherits from | CCLayer : CCNode : NSObject |
Conforms to | SpaceManagerSerializeDelegate |
Declared in | PhysicsLayer.h PhysicsLayer.mm |
Tasks
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– init
initializes the node
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– dealloc
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– enableBox2dDebugDrawing
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– addRandomSpriteAt:
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– bodyCreateFixture:
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– addSomeJoinedBodies:
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– addNewSpriteAt:
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– update:
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– toMeters:
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– toPixels:
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– draw
Override this method to draw your own node. You should use cocos2d’s GL API to enable/disable the GL state / shaders. For further info, please see ccGLstate.h. You shall NOT call [super draw];