Conforms to CCBlendProtocol
Declared in CCProtocols.h

Overview

CCNode objects that uses a Texture2D to render the images. The texture can have a blending function. If the texture has alpha premultiplied the default blending function is:

src=GL_ONE dst= GL_ONE_MINUS_SRC_ALPHA

else

src=GL_SRC_ALPHA dst= GL_ONE_MINUS_SRC_ALPHA

But you can change the blending function at any time.

Tasks

Instance Methods

setTexture:

sets a new texture. it will be retained

- (void)setTexture:(CCTexture2D *)texture

Declared In

CCProtocols.h

texture

returns the used texture

- (CCTexture2D *)texture

Declared In

CCProtocols.h