The methods of Android.Renderscripts.ScriptIntrinsicColorMatrix are listed below. For a list of all members, see the ScriptIntrinsicColorMatrix Members list.
See Also: Inherited members from Android.Renderscripts.ScriptIntrinsic
| static  | Create(RenderScript) Create an intrinsic for applying a color matrix to an allocation. | |
| static  | Create(RenderScript, Element) Create an intrinsic for applying a color matrix to an allocation. | |
| ForEach(Allocation, Allocation) Invoke the kernel and apply the matrix to each cell of input Android.Renderscripts.Allocation and copy to the output Android.Renderscripts.Allocation. | ||
| ForEach(Allocation, Allocation, Script.LaunchOptions) Invoke the kernel and apply the matrix to each cell of input Android.Renderscripts.Allocation and copy to the output Android.Renderscripts.Allocation. | ||
| SetAdd(Float4) Set the value to be added after the color matrix has been applied. | ||
| SetAdd(float, float, float, float) Set the value to be added after the color matrix has been applied. | ||
| SetColorMatrix(Matrix3f) Set the color matrix which will be applied to each cell of the image. | ||
| SetColorMatrix(Matrix4f) Set the color matrix which will be applied to each cell of the image. | ||
| SetGreyscale() Set a color matrix to convert from RGB to luminance. | ||
| SetRGBtoYUV() Set the matrix to convert from RGB to YUV with a direct copy of the 4th channel. | ||
| SetYUVtoRGB() Set the matrix to convert from YUV to RGB with a direct copy of the 4th channel. | ||