Check glError() after every GL call and throw an exception if glError indicates
that an error has occurred.
Value: 1
Syntax
[Android.Runtime.Register("DEBUG_CHECK_GL_ERROR")]
[System.Obsolete("This constant will be removed in the future version. Use Android.Opengl.DebugFlags enum directly instead of this field.")]
public const
DebugFlags DebugCheckGlError See Also
Remarks
Requirements
Namespace: Android.Opengl
Assembly: Mono.Android (in Mono.Android.dll)
Assembly Versions: 0.0.0.0
Since: Added in API level 3