Android.Opengl.GLSurfaceView.DebugCheckGlError Field
Check glError() after every GL call and throw an exception if glError indicates that an error has occurred.

Value: 1

Syntax

[Android.Runtime.Register("DEBUG_CHECK_GL_ERROR")]
[System.Obsolete("This constant will be removed in the future version. Use Android.Opengl.DebugFlags enum directly instead of this field.")]
public const DebugFlags DebugCheckGlError

See Also

GLSurfaceView.DebugFlags
GLSurfaceView.DebugFlags

Remarks

Check glError() after every GL call and throw an exception if glError indicates that an error has occurred. This can be used to help track down which OpenGL ES call is causing an error.

[Android Documentation]

Requirements

Namespace: Android.Opengl
Assembly: Mono.Android (in Mono.Android.dll)
Assembly Versions: 0.0.0.0
Since: Added in API level 3