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Get method documentation [Android Documentation]
Get the text Locale.
Set method documentation [Android Documentation]
Set the text locale.
The text locale affects how the text is drawn for some languages.
For example, if the locale is Java.Util.Locale.Chinese or Java.Util.Locale.China,
then the text renderer will prefer to draw text using a Chinese font. Likewise,
if the locale is Java.Util.Locale.Japanese or Java.Util.Locale.Japan, then the text
renderer will prefer to draw text using a Japanese font.
This distinction is important because Chinese and Japanese text both use many
of the same Unicode code points but their appearance is subtly different for
each language.
By default, the text locale is initialized to the system locale (as returned
by Java.Util.Locale.Default). This assumes that the text to be rendered will
most likely be in the user's preferred language.
If the actual language of the text is known, then it can be provided to the
text renderer using this method. The text renderer may attempt to guess the
language script based on the contents of the text to be drawn independent of
the text locale here. Specifying the text locale just helps it do a better
job in certain ambiguous cases