Android.Opengl.GLES20.GlGetActiveUniform Method

Syntax

[Android.Runtime.Register("glGetActiveUniform", "(II[II[II)Ljava/lang/String;", "")]
public static string GlGetActiveUniform (int program, int index, int[] size, int sizeOffset, int[] type, int typeOffset)

Parameters

program
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index
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size
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sizeOffset
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type
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typeOffset
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Returns

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Remarks

Requirements

Namespace: Android.Opengl
Assembly: Mono.Android (in Mono.Android.dll)
Assembly Versions: 0.0.0.0
Since: Added in API level 17