Syntax
[Android.Runtime.Register("glShaderBinary", "(I[IIILjava/nio/Buffer;I)V", "")]
public static
void GlShaderBinary (
int n,
int[] shaders,
int offset,
int binaryformat,
Java.Nio.Buffer binary,
int length)
Parameters
- n
- Documentation for this section has not yet been entered.
- shaders
- Documentation for this section has not yet been entered.
- offset
- Documentation for this section has not yet been entered.
- binaryformat
- Documentation for this section has not yet been entered.
- binary
- Documentation for this section has not yet been entered.
- length
- Documentation for this section has not yet been entered.
Remarks
Requirements
Namespace: Android.Opengl
Assembly: Mono.Android (in Mono.Android.dll)
Assembly Versions: 0.0.0.0
Since: Added in API level 8