MonoMac.OpenGL
Vector3
MonoMac.OpenGL.Vector3 Structure
Represents a 3D vector using three single-precision floating-point numbers.
See Also:
Vector3 Members
Syntax
public struct
Vector3
:
IEquatable<Vector3>
Remarks
The Vector3 structure is suitable for interoperation with unmanaged code requiring three consecutive floats.
Requirements
Namespace:
MonoMac.OpenGL
Assembly:
XamMac (in XamMac.dll)
Assembly Versions:
0.0.0.0