MonoMac.OpenGL.Vector3 Structure
Represents a 3D vector using three single-precision floating-point numbers.

See Also: Vector3 Members

Syntax

public struct Vector3 : IEquatable<Vector3>

Remarks

The Vector3 structure is suitable for interoperation with unmanaged code requiring three consecutive floats.

Requirements

Namespace: MonoMac.OpenGL
Assembly: XamMac (in XamMac.dll)
Assembly Versions: 0.0.0.0