Android.Opengl.GLES20.GlGetAttachedShaders Method

Syntax

[Android.Runtime.Register("glGetAttachedShaders", "(IILjava/nio/IntBuffer;Ljava/nio/IntBuffer;)V", "")]
public static void GlGetAttachedShaders (int program, int maxcount, Java.Nio.IntBuffer count, Java.Nio.IntBuffer shaders)

Parameters

program
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maxcount
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count
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shaders
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Remarks

Requirements

Namespace: Android.Opengl
Assembly: Mono.Android (in Mono.Android.dll)
Assembly Versions: 0.0.0.0
Since: Added in API level 8