MonoTouch.OpenGLES.EAGLContext Class
Holds the state necessary to render using OpenGL ES.

See Also: EAGLContext Members

Syntax

[MonoTouch.Foundation.Register("EAGLContext", true)]
public class EAGLContext : MonoTouch.Foundation.NSObject

Remarks

Documentation for this section has not yet been entered.

Related content

Requirements

Namespace: MonoTouch.OpenGLES
Assembly: monotouch (in monotouch.dll)
Assembly Versions: 0.0.0.0