SpriteKit.SKTexture Class
An image that can be used with one or more SpriteKit.SKSpriteNodes and particles.

See Also: SKTexture Members

Syntax

[Foundation.Register("SKTexture", true)]
[ObjCRuntime.Availability(Introduced=ObjCRuntime.Platform.iOS_7_0)]
[ObjCRuntime.Availability(Introduced=ObjCRuntime.Platform.Mac_10_0 | ObjCRuntime.Platform.Mac_10_1 | ObjCRuntime.Platform.Mac_10_2 | ObjCRuntime.Platform.Mac_10_3 | ObjCRuntime.Platform.Mac_10_4 | ObjCRuntime.Platform.Mac_10_5 | ObjCRuntime.Platform.Mac_10_6 | ObjCRuntime.Platform.Mac_10_7 | ObjCRuntime.Platform.Mac_10_8 | ObjCRuntime.Platform.Mac_10_9 | ObjCRuntime.Platform.Mac_10_10 | ObjCRuntime.Platform.Mac_Version | ObjCRuntime.Platform.Mac_Arch64 | ObjCRuntime.Platform.Mac_Arch)]
public class SKTexture : Foundation.NSObject, Foundation.INSCoding, Foundation.INSCopying, IDisposable

See Also

TextureAtlas

Remarks

Sprite Kit attempts to be efficient with the memory associated with textures. Textures are lazy-loaded from their source files and in preparation for loading onto the graphics hardware. This lazy-loading can be overridden with the Preload* methods.

Related content

Requirements

Namespace: SpriteKit
Assembly: Xamarin.iOS (in Xamarin.iOS.dll)
Assembly Versions: 0.0.0.0