Android.Opengl.GLES30.GlGetActiveUniformBlockName Method

Syntax

[Android.Runtime.Register("glGetActiveUniformBlockName", "(II)Ljava/lang/String;", "")]
public static string GlGetActiveUniformBlockName (int program, int uniformBlockIndex)

Parameters

program
Documentation for this section has not yet been entered.
uniformBlockIndex
Documentation for this section has not yet been entered.

Returns

Documentation for this section has not yet been entered.

Remarks

Requirements

Namespace: Android.Opengl
Assembly: Mono.Android (in Mono.Android.dll)
Assembly Versions: 0.0.0.0
Since: Added in API level 18