Syntax
[Android.Runtime.Register("glGetShaderSource", "(IILjava/nio/IntBuffer;B)V", "")]
public static
void GlGetShaderSource (
int shader,
int bufsize,
Java.Nio.IntBuffer length,
sbyte source)
Parameters
- p0
- Documentation for this section has not yet been entered.
- p1
- Documentation for this section has not yet been entered.
- p2
- Documentation for this section has not yet been entered.
- p3
- Documentation for this section has not yet been entered.
Remarks
Requirements
Namespace: Android.Opengl
Assembly: Mono.Android (in Mono.Android.dll)
Assembly Versions: 0.0.0.0
Since: Added in API level 8