Android.Opengl.GLES20.GlGetShaderSource Method

Syntax

[Android.Runtime.Register("glGetShaderSource", "(IILjava/nio/IntBuffer;B)V", "")]
public static void GlGetShaderSource (int shader, int bufsize, Java.Nio.IntBuffer length, sbyte source)

Parameters

p0
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p1
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p2
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p3
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Remarks

Requirements

Namespace: Android.Opengl
Assembly: Mono.Android (in Mono.Android.dll)
Assembly Versions: 0.0.0.0
Since: Added in API level 8